Properly run window animations at vsync-sf (2/2)
- Add new Choreographer instance that runs on vsync-sf
- Use this new Choreographer for WindowAnimator, and remove all
the hacks around it
Test: Open apps and close apps, notice no stutter
Test: Screen zoom animations
Test: go/wm-smoke
Bug: 36631902
Change-Id: I72a8b39709303a38fc077100229b8a81a153ba3e
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index 2516fb8..0a0d112 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -201,7 +201,7 @@
return NO_ERROR;
}
- virtual sp<IDisplayEventConnection> createDisplayEventConnection()
+ virtual sp<IDisplayEventConnection> createDisplayEventConnection(VsyncSource vsyncSource)
{
Parcel data, reply;
sp<IDisplayEventConnection> result;
@@ -210,6 +210,7 @@
if (err != NO_ERROR) {
return result;
}
+ data.writeInt32(static_cast<int32_t>(vsyncSource));
err = remote()->transact(
BnSurfaceComposer::CREATE_DISPLAY_EVENT_CONNECTION,
data, &reply);
@@ -586,7 +587,8 @@
}
case CREATE_DISPLAY_EVENT_CONNECTION: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
- sp<IDisplayEventConnection> connection(createDisplayEventConnection());
+ sp<IDisplayEventConnection> connection(createDisplayEventConnection(
+ static_cast<ISurfaceComposer::VsyncSource>(data.readInt32())));
reply->writeStrongBinder(IInterface::asBinder(connection));
return NO_ERROR;
}