SurfaceFlinger: Set property in separate thread in init
By setting property in a separate thread, the CL aims to
avoid slow initilization in SurfaceFlinger::init where
SurfaceFlinger is waiting on property_service.
Bug: 34499826
Test: on marlin
Change-Id: I91afad3cbc9a2b31aa89ae9cc752ad491cc9d8e4
diff --git a/services/surfaceflinger/StartBootAnimThread.cpp b/services/surfaceflinger/StartBootAnimThread.cpp
new file mode 100644
index 0000000..c3f7296
--- /dev/null
+++ b/services/surfaceflinger/StartBootAnimThread.cpp
@@ -0,0 +1,37 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <cutils/properties.h>
+#include "StartBootAnimThread.h"
+
+namespace android {
+
+StartBootAnimThread::StartBootAnimThread():
+ Thread(false) {
+}
+
+status_t StartBootAnimThread::Start() {
+ return run("SurfaceFlinger::StartBootAnimThread", PRIORITY_NORMAL);
+}
+
+bool StartBootAnimThread::threadLoop() {
+ property_set("service.bootanim.exit", "0");
+ property_set("ctl.start", "bootanim");
+ // Exit immediately
+ return false;
+}
+
+} // namespace android