use gl.h to generate the *.in files. we are now supporting the full gl.h and glext.h apis.
diff --git a/opengl/libs/tools/glentrygen b/opengl/libs/tools/glentrygen
new file mode 100755
index 0000000..5e0f7b6
--- /dev/null
+++ b/opengl/libs/tools/glentrygen
@@ -0,0 +1,31 @@
+#! /usr/bin/perl
+#
+# Copyright (C) 2008 Google Inc.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+use strict;
+
+while (my $line = <>) {
+ next if $line =~ /^\//;
+ next if $line =~ /^#/;
+ next if $line =~ /^\s*$/;
+ if ($line !~ /^GL_API\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) {
+ next;
+ }
+ my $type = $1;
+ my $name = $2;
+ my $args = $3;
+
+ printf("GL_ENTRY(%s, %s, %s)\n", $type, $name, $args);
+}