rewrite density calculation code so it's understandable
Change-Id: I1016cd5fd75355abe4ab879d04f4849bd2dd4122
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 0098889..03e272d 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1680,13 +1680,15 @@
" transaction-flags : %08x\n"
" refresh-rate : %f fps\n"
" x-dpi : %f\n"
- " y-dpi : %f\n",
+ " y-dpi : %f\n"
+ " density : %f\n",
mLastSwapBufferTime/1000.0,
mLastTransactionTime/1000.0,
mTransactionFlags,
hw.getRefreshRate(),
hw.getDpiX(),
- hw.getDpiY());
+ hw.getDpiY(),
+ hw.getDensity());
result.append(buffer);
snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n",