Fix two EGLConfig selection bugs
This fixes two bugs introduced by
Change-Id: Ia8cc084c02a0e3de910def024da8a08d02bbd89d
(a) There is no invalid EGLConfig value, in particular zero is valid.
Checking return values of eglGetConfigs and eglChooseConfig is the
only way to determine success.
(b) The "simple" EGLConfig query used as the emulator fallback should
not include EGL_RECORDABLE; the emulator doesn't have it.
Bug: 10935622
Change-Id: Ib798a24e7cf06a679811c46eaa45d39174a715ec
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index f83cc06..4f139fe 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -366,12 +366,10 @@
operator EGLint const* () const { return &mList.keyAt(0).v; }
};
-EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId,
- EGLint renderableType) {
+status_t SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId,
+ EGLint renderableType, EGLConfig* config) {
// select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
// it is to be used with WIFI displays
- EGLConfig config;
- EGLint dummy;
status_t err;
EGLint wantedAttribute;
EGLint wantedAttributeValue;
@@ -390,22 +388,18 @@
} else {
// if no renderable type specified, fallback to a simplified query
- attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE;
wantedAttribute = EGL_NATIVE_VISUAL_ID;
wantedAttributeValue = nativeVisualId;
}
err = selectConfigForAttribute(display, attribs, wantedAttribute,
- wantedAttributeValue, &config);
- if (!err)
- goto success;
-
- return 0;
-
-success:
- if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy))
- ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
- return config;
+ wantedAttributeValue, config);
+ if (err == NO_ERROR) {
+ EGLint caveat;
+ if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
+ ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
+ }
+ return err;
}
void SurfaceFlinger::init() {
@@ -413,6 +407,7 @@
ALOGI( "SurfaceFlinger's main thread ready to run. "
"Initializing graphics H/W...");
+ status_t err;
Mutex::Autolock _l(mStateLock);
// initialize EGL for the default display
@@ -425,21 +420,23 @@
*static_cast<HWComposer::EventHandler *>(this));
// First try to get an ES2 config
- mEGLConfig = selectEGLConfig(mEGLDisplay, mHwc->getVisualID(), EGL_OPENGL_ES2_BIT);
+ err = selectEGLConfig(mEGLDisplay, mHwc->getVisualID(), EGL_OPENGL_ES2_BIT,
+ &mEGLConfig);
- if (!mEGLConfig) {
+ if (err != NO_ERROR) {
// If ES2 fails, try ES1
- mEGLConfig = selectEGLConfig(mEGLDisplay, mHwc->getVisualID(), EGL_OPENGL_ES_BIT);
+ err = selectEGLConfig(mEGLDisplay, mHwc->getVisualID(),
+ EGL_OPENGL_ES_BIT, &mEGLConfig);
}
- if (!mEGLConfig) {
+ if (err != NO_ERROR) {
// still didn't work, probably because we're on the emulator...
// try a simplified query
ALOGW("no suitable EGLConfig found, trying a simpler query");
- mEGLConfig = selectEGLConfig(mEGLDisplay, mHwc->getVisualID(), 0);
+ err = selectEGLConfig(mEGLDisplay, mHwc->getVisualID(), 0, &mEGLConfig);
}
- if (!mEGLConfig) {
+ if (err != NO_ERROR) {
// this EGL is too lame for android
LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
}