Fix two EGLConfig selection bugs
This fixes two bugs introduced by
Change-Id: Ia8cc084c02a0e3de910def024da8a08d02bbd89d
(a) There is no invalid EGLConfig value, in particular zero is valid.
Checking return values of eglGetConfigs and eglChooseConfig is the
only way to determine success.
(b) The "simple" EGLConfig query used as the emulator fallback should
not include EGL_RECORDABLE; the emulator doesn't have it.
Bug: 10935622
Change-Id: Ib798a24e7cf06a679811c46eaa45d39174a715ec
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 989e439..0e9955c 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -317,8 +317,8 @@
*/
static status_t selectConfigForAttribute(EGLDisplay dpy,
EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig);
- static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId,
- EGLint renderableType);
+ static status_t selectEGLConfig(EGLDisplay disp, EGLint visualId,
+ EGLint renderableType, EGLConfig* config);
size_t getMaxTextureSize() const;
size_t getMaxViewportDims() const;