Refactored query function from SurfaceTexture into BufferQueue
Change-Id: Id1cb6cc38d01edb4fcfcad867c5a7693bdcc3ab1
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index c7e2c0f..0791de2 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -166,6 +166,37 @@
return OK;
}
+int BufferQueue::query(int what, int* outValue)
+{
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("query: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
+ int value;
+ switch (what) {
+ case NATIVE_WINDOW_WIDTH:
+ value = mDefaultWidth;
+ break;
+ case NATIVE_WINDOW_HEIGHT:
+ value = mDefaultHeight;
+ break;
+ case NATIVE_WINDOW_FORMAT:
+ value = mPixelFormat;
+ break;
+ case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
+ value = mSynchronousMode ?
+ (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
+ break;
+ default:
+ return BAD_VALUE;
+ }
+ outValue[0] = value;
+ return NO_ERROR;
+}
+
status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
ST_LOGV("requestBuffer: slot=%d", slot);
Mutex::Autolock lock(mMutex);