revert to black video background, since we don't need the color-key anylonger
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index bbfc54b..38a897d 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -607,9 +607,10 @@
void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
{
+ // this would be where the color-key would be set, should we need it.
GLclampx red = 0;
GLclampx green = 0;
- GLclampx blue = 0x1818;
+ GLclampx blue = 0;
mLayer.clearWithOpenGL(clip, red, green, blue, 0);
}