SurfaceFlinger: update orientation via transactions
This change merges the ISurfaceComposer::setOrientation functionality
into ISurfaceComposer::setTransactionState. It enables the window
manager to atomically update both the display orientation and the
position and size of the windows in a single transaction with
SurfaceFlinger.
Bug: 5439574
Change-Id: I18a8ccc564d7d760ef8afb2d015ccdb7a7963900
diff --git a/include/surfaceflinger/ISurfaceComposer.h b/include/surfaceflinger/ISurfaceComposer.h
index e0f4cf9..ea022a6 100644
--- a/include/surfaceflinger/ISurfaceComposer.h
+++ b/include/surfaceflinger/ISurfaceComposer.h
@@ -80,6 +80,7 @@
eOrientation90 = 1,
eOrientation180 = 2,
eOrientation270 = 3,
+ eOrientationUnchanged = 4,
eOrientationSwapMask = 0x01
};
@@ -101,15 +102,8 @@
virtual sp<IMemoryHeap> getCblk() const = 0;
/* open/close transactions. requires ACCESS_SURFACE_FLINGER permission */
- virtual void setTransactionState(const Vector<ComposerState>& state) = 0;
-
- /* [un]freeze display. requires ACCESS_SURFACE_FLINGER permission */
- virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags) = 0;
- virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags) = 0;
-
- /* Set display orientation. requires ACCESS_SURFACE_FLINGER permission
- * No flags are currently defined. Set flags to 0. */
- virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags) = 0;
+ virtual void setTransactionState(const Vector<ComposerState>& state,
+ int orientation) = 0;
/* signal that we're done booting.
* Requires ACCESS_SURFACE_FLINGER permission