SurfaceFlinger: update orientation via transactions
This change merges the ISurfaceComposer::setOrientation functionality
into ISurfaceComposer::setTransactionState. It enables the window
manager to atomically update both the display orientation and the
position and size of the windows in a single transaction with
SurfaceFlinger.
Bug: 5439574
Change-Id: I18a8ccc564d7d760ef8afb2d015ccdb7a7963900
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 1cb9be2..0e642c1 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -167,7 +167,8 @@
virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
virtual sp<IMemoryHeap> getCblk() const;
virtual void bootFinished();
- virtual void setTransactionState(const Vector<ComposerState>& state);
+ virtual void setTransactionState(const Vector<ComposerState>& state,
+ int orientation);
virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags);
virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);