SurfaceFlinger: update orientation via transactions

This change merges the ISurfaceComposer::setOrientation functionality
into ISurfaceComposer::setTransactionState.  It enables the window
manager to atomically update both the display orientation and the
position and size of the windows in a single transaction with
SurfaceFlinger.

Bug: 5439574
Change-Id: I18a8ccc564d7d760ef8afb2d015ccdb7a7963900
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 1cb9be2..0e642c1 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -167,7 +167,8 @@
     virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
     virtual sp<IMemoryHeap>             getCblk() const;
     virtual void                        bootFinished();
-    virtual void                        setTransactionState(const Vector<ComposerState>& state);
+    virtual void                        setTransactionState(const Vector<ComposerState>& state,
+                                                            int orientation);
     virtual status_t                    freezeDisplay(DisplayID dpy, uint32_t flags);
     virtual status_t                    unfreezeDisplay(DisplayID dpy, uint32_t flags);
     virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);