Add GLES specific setting for layers
This allows loading layers for GLES and Vulkan at the
same time by adding a GLES specific setting:
GPU_DEBUG_LAYERS_GLES
which mirrors the existing setting:
GPU_DEBUG_LAYERS
The Vulkan and GLES loaders now scan distinct layer
lists, correcting an issue that would prevent Vulkan
from loading when it failed to find GLES layers.
Bug: 110883880
Test: Load a GLES layer when running ANGLE with Vulkan backend
Test: cts-tradefed run singleCommand cts -m CtsGpuToolsHostTestCases
Change-Id: I9902fe7921a171cd779fd7dd957dd51e00b4ef02
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 8661401..97b4828 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -153,10 +153,18 @@
return mDebugLayers;
}
+const std::string& GraphicsEnv::getDebugLayersGLES() {
+ return mDebugLayersGLES;
+}
+
void GraphicsEnv::setDebugLayers(const std::string layers) {
mDebugLayers = layers;
}
+void GraphicsEnv::setDebugLayersGLES(const std::string layers) {
+ mDebugLayersGLES = layers;
+}
+
android_namespace_t* GraphicsEnv::getDriverNamespace() {
static std::once_flag once;
std::call_once(once, [this]() {