log an error when dequeueBuffer gets a NULL Fence
Bug: 9858745
Change-Id: If35d6a7d770bf0a42d55bc55880a9ddb721fcfd0
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 45488ff..e20ac86 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -406,6 +406,13 @@
returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
}
+
+ if (CC_UNLIKELY(mSlots[buf].mFence == NULL)) {
+ ST_LOGE("dequeueBuffer: about to return a NULL fence from mSlot. "
+ "buf=%d, w=%d, h=%d, format=%d",
+ buf, buffer->width, buffer->height, buffer->format);
+ }
+
dpy = mSlots[buf].mEglDisplay;
eglFence = mSlots[buf].mEglFence;
*outFence = mSlots[buf].mFence;
@@ -416,11 +423,9 @@
if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
status_t error;
sp<GraphicBuffer> graphicBuffer(
- mGraphicBufferAlloc->createGraphicBuffer(
- w, h, format, usage, &error));
+ mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage, &error));
if (graphicBuffer == 0) {
- ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
- "failed");
+ ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
return error;
}