fix the threading issue for setBuffercount()
this change introduces R/W locks in the right places.
on the server-side, it guarantees that setBufferCount()
is synchronized with "retire" and "resize".
on the client-side, it guarantees that setBufferCount()
is synchronized with "dequeue", "lockbuffer" and "queue"
diff --git a/libs/surfaceflinger_client/SurfaceComposerClient.cpp b/libs/surfaceflinger_client/SurfaceComposerClient.cpp
index 85167da..9ac73d2 100644
--- a/libs/surfaceflinger_client/SurfaceComposerClient.cpp
+++ b/libs/surfaceflinger_client/SurfaceComposerClient.cpp
@@ -250,7 +250,7 @@
status_t SurfaceComposerClient::getDisplayInfo(
DisplayID dpy, DisplayInfo* info)
{
- if (uint32_t(dpy)>=NUM_DISPLAY_MAX)
+ if (uint32_t(dpy)>=SharedBufferStack::NUM_DISPLAY_MAX)
return BAD_VALUE;
volatile surface_flinger_cblk_t const * cblk = get_cblk();
@@ -268,7 +268,7 @@
ssize_t SurfaceComposerClient::getDisplayWidth(DisplayID dpy)
{
- if (uint32_t(dpy)>=NUM_DISPLAY_MAX)
+ if (uint32_t(dpy)>=SharedBufferStack::NUM_DISPLAY_MAX)
return BAD_VALUE;
volatile surface_flinger_cblk_t const * cblk = get_cblk();
volatile display_cblk_t const * dcblk = cblk->displays + dpy;
@@ -277,7 +277,7 @@
ssize_t SurfaceComposerClient::getDisplayHeight(DisplayID dpy)
{
- if (uint32_t(dpy)>=NUM_DISPLAY_MAX)
+ if (uint32_t(dpy)>=SharedBufferStack::NUM_DISPLAY_MAX)
return BAD_VALUE;
volatile surface_flinger_cblk_t const * cblk = get_cblk();
volatile display_cblk_t const * dcblk = cblk->displays + dpy;
@@ -286,7 +286,7 @@
ssize_t SurfaceComposerClient::getDisplayOrientation(DisplayID dpy)
{
- if (uint32_t(dpy)>=NUM_DISPLAY_MAX)
+ if (uint32_t(dpy)>=SharedBufferStack::NUM_DISPLAY_MAX)
return BAD_VALUE;
volatile surface_flinger_cblk_t const * cblk = get_cblk();
volatile display_cblk_t const * dcblk = cblk->displays + dpy;
@@ -345,7 +345,7 @@
sp<ISurface> surface = mClient->createSurface(&data, pid, name,
display, w, h, format, flags);
if (surface != 0) {
- if (uint32_t(data.token) < NUM_LAYERS_MAX) {
+ if (uint32_t(data.token) < SharedBufferStack::NUM_LAYERS_MAX) {
result = new SurfaceControl(this, surface, data, w, h, format, flags);
}
}