Revert "Change SurfaceControl setPosition to take floats"
Temporary, to fix weekend build, until we get Nvidia code drop.
This reverts commit 9a867a8798fa6ea21f6341db31e38ea64fde6c83
DO NOT MERGE
Change-Id: I7b5dbc4db46ef3d97dc8598057d5487d6971178b
diff --git a/libs/gui/SurfaceControl.cpp b/libs/gui/SurfaceControl.cpp
index e621b22..ef52269 100644
--- a/libs/gui/SurfaceControl.cpp
+++ b/libs/gui/SurfaceControl.cpp
@@ -106,7 +106,7 @@
const sp<SurfaceComposerClient>& client(mClient);
return client->setLayer(mSurface, layer);
}
-status_t SurfaceControl::setPosition(float x, float y) {
+status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);