BQ: Remove getNextFrameNumber Binder call
- Return the value in queueBuffer instead and cache it in Surface
Change-Id: I10ab112afb03cf0231b047d4a4569cd641827043
diff --git a/include/gui/IGraphicBufferProducer.h b/include/gui/IGraphicBufferProducer.h
index 47bb43a..c62bc58 100644
--- a/include/gui/IGraphicBufferProducer.h
+++ b/include/gui/IGraphicBufferProducer.h
@@ -361,24 +361,29 @@
inline void deflate(uint32_t* outWidth,
uint32_t* outHeight,
uint32_t* outTransformHint,
- uint32_t* outNumPendingBuffers) const {
+ uint32_t* outNumPendingBuffers,
+ uint64_t* outNextFrameNumber) const {
*outWidth = width;
*outHeight = height;
*outTransformHint = transformHint;
*outNumPendingBuffers = numPendingBuffers;
+ *outNextFrameNumber = nextFrameNumber;
}
inline void inflate(uint32_t inWidth, uint32_t inHeight,
- uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
+ uint32_t inTransformHint, uint32_t inNumPendingBuffers,
+ uint64_t inNextFrameNumber) {
width = inWidth;
height = inHeight;
transformHint = inTransformHint;
numPendingBuffers = inNumPendingBuffers;
+ nextFrameNumber = inNextFrameNumber;
}
private:
uint32_t width;
uint32_t height;
uint32_t transformHint;
uint32_t numPendingBuffers;
+ uint64_t nextFrameNumber{0};
};
virtual status_t queueBuffer(int slot, const QueueBufferInput& input,
@@ -523,9 +528,6 @@
// Returns the name of the connected consumer.
virtual String8 getConsumerName() const = 0;
- // Returns the number of the next frame which will be dequeued.
- virtual uint64_t getNextFrameNumber() const = 0;
-
// Used to enable/disable shared buffer mode.
//
// When shared buffer mode is enabled the first buffer that is queued or