Add support for creating a Surface from a a SurfaceTexture.
The Surface is already using SurfaceTexture internally and it is parcelable. This
is intended to replace and phase out ParcelSurfaceTexture in favor of creating a
new Surface.java object from an existing SurfaceTexture.
Change-Id: I8e2dd86614523da6abed6403e1d705a68fa19fdf
diff --git a/include/surfaceflinger/Surface.h b/include/surfaceflinger/Surface.h
index 9c352ad..0460bbd 100644
--- a/include/surfaceflinger/Surface.h
+++ b/include/surfaceflinger/Surface.h
@@ -122,7 +122,10 @@
uint32_t reserved[2];
};
+ explicit Surface(const sp<ISurfaceTexture>& st);
+
static status_t writeToParcel(const sp<Surface>& control, Parcel* parcel);
+
static sp<Surface> readFromParcel(const Parcel& data);
static bool isValid(const sp<Surface>& surface) {
return (surface != 0) && surface->isValid();
@@ -147,14 +150,14 @@
Surface& operator = (Surface& rhs);
Surface(const Surface& rhs);
- Surface(const sp<SurfaceControl>& control);
+ explicit Surface(const sp<SurfaceControl>& control);
Surface(const Parcel& data, const sp<IBinder>& ref);
~Surface();
/*
* private stuff...
*/
- void init();
+ void init(const sp<ISurfaceTexture>& surfaceTexture);
static void cleanCachedSurfacesLocked();