Implement SurfaceTexture frame-available callback.
This change implements the onFrameAvailable callback for the
SurfaceTexture java class. It includes the C++ SurfaceTexture code as
well as the JNI and Java code to enable the callback.
Change-Id: Ifd8b8e7ad46ee70cba6da1c2e96dab8045d1ea30
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 002e48b..79c33f5 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -40,6 +40,10 @@
enum { MIN_BUFFER_SLOTS = 3 };
enum { NUM_BUFFER_SLOTS = 32 };
+ struct FrameAvailableListener : public virtual RefBase {
+ virtual void onFrameAvailable() = 0;
+ };
+
// tex indicates the name OpenGL texture to which images are to be streamed.
// This texture name cannot be changed once the SurfaceTexture is created.
SurfaceTexture(GLuint tex);
@@ -93,6 +97,10 @@
// functions.
void getTransformMatrix(float mtx[16]);
+ // setFrameAvailableListener sets the listener object that will be notified
+ // when a new frame becomes available.
+ void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
+
private:
// freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
@@ -195,6 +203,11 @@
// to a buffer, but other processes do.
Vector<sp<GraphicBuffer> > mAllocdBuffers;
+ // mFrameAvailableListener is the listener object that will be called when a
+ // new frame becomes available. If it is not NULL it will be called from
+ // queueBuffer.
+ sp<FrameAvailableListener> mFrameAvailableListener;
+
// mMutex is the mutex used to prevent concurrent access to the member
// variables of SurfaceTexture objects. It must be locked whenever the
// member variables are accessed.