Postpone color mode change until after boot animation

sRGB is only set by SurfaceFlinger when the default display is
wide color capable. Since we compute the best color mode on
every frame anyway for wide color capable displays, we can
simply move the sRGB set to the end of the boot animation.

Bug: 63823274
Test: Manual
Change-Id: I11bb6095acb63e66bcf7dff9e3f7b36588e371c1
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index d30f2e2..63f260a 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -354,7 +354,6 @@
     const nsecs_t now = systemTime();
     const nsecs_t duration = now - mBootTime;
     ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
-    mBootFinished = true;
 
     // wait patiently for the window manager death
     const String16 name("window");
@@ -376,10 +375,19 @@
     LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
                    ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
 
-    sp<LambdaMessage> readProperties = new LambdaMessage([&]() {
+    sp<LambdaMessage> bootFinished = new LambdaMessage([&]() {
+        mBootFinished = true;
+
         readPersistentProperties();
+
+#ifdef USE_HWC2
+        sp<DisplayDevice> hw(getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]));
+        if (hw->getWideColorSupport()) {
+            setActiveColorModeInternal(hw, HAL_COLOR_MODE_SRGB);
+        }
+#endif
     });
-    postMessageAsync(readProperties);
+    postMessageAsync(bootFinished);
 }
 
 void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
@@ -544,7 +552,7 @@
     ALOGI(  "SurfaceFlinger's main thread ready to run. "
             "Initializing graphics H/W...");
 
-    ALOGI("Phase offest NS: %" PRId64 "", vsyncPhaseOffsetNs);
+    ALOGI("Phase offset NS: %" PRId64 "", vsyncPhaseOffsetNs);
 
     { // Autolock scope
         Mutex::Autolock _l(mStateLock);
@@ -1213,11 +1221,7 @@
                                              token, fbs, producer, mRenderEngine->getEGLConfig(),
                                              hasWideColorModes && hasWideColorDisplay);
     mDisplays.add(token, hw);
-    android_color_mode defaultColorMode = HAL_COLOR_MODE_NATIVE;
-    if (hasWideColorModes && hasWideColorDisplay) {
-        defaultColorMode = HAL_COLOR_MODE_SRGB;
-    }
-    setActiveColorModeInternal(hw, defaultColorMode);
+    setActiveColorModeInternal(hw, HAL_COLOR_MODE_NATIVE);
 }
 
 void SurfaceFlinger::onHotplugReceived(HWComposer* composer, int32_t disp, bool connected) {
@@ -1863,7 +1867,11 @@
             }
             newColorMode = pickColorMode(newDataSpace);
 
-            setActiveColorModeInternal(displayDevice, newColorMode);
+            // We want the color mode of the boot animation to match that of the bootloader
+            // To achieve this we suppress color mode changes until after the boot animation
+            if (mBootFinished) {
+                setActiveColorModeInternal(displayDevice, newColorMode);
+            }
         }
     }