Allow disabling layer rotation during screenshots

Add the ability to ignore layers' transformation matrices during
screenshot capture, which will allow the window manager to capture
unrotated images for recents during the device rotation animation.

Bug: 11805195
Change-Id: I854d87bc84ca06ef9a054a454af1c080ee66fbb8
diff --git a/services/surfaceflinger/LayerDim.cpp b/services/surfaceflinger/LayerDim.cpp
index 4e82bab..14aa328 100644
--- a/services/surfaceflinger/LayerDim.cpp
+++ b/services/surfaceflinger/LayerDim.cpp
@@ -39,12 +39,13 @@
 LayerDim::~LayerDim() {
 }
 
-void LayerDim::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
+void LayerDim::onDraw(const sp<const DisplayDevice>& hw,
+        const Region& /* clip */, bool useIdentityTransform) const
 {
     const State& s(getDrawingState());
     if (s.alpha>0) {
         Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2);
-        computeGeometry(hw, mesh);
+        computeGeometry(hw, mesh, useIdentityTransform);
         RenderEngine& engine(mFlinger->getRenderEngine());
         engine.setupDimLayerBlending(s.alpha);
         engine.drawMesh(mesh);