Pass fences with buffers from SurfaceTextureClient
Change-Id: I09b49433788d01e8b2b3684bb4d0112be29538d3
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 40e43a1..a868537 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -306,7 +306,7 @@
status_t returnFlags(OK);
EGLDisplay dpy = EGL_NO_DISPLAY;
- EGLSyncKHR fence = EGL_NO_SYNC_KHR;
+ EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
{ // Scope for the lock
Mutex::Autolock lock(mMutex);
@@ -480,22 +480,22 @@
mSlots[buf].mAcquireCalled = false;
mSlots[buf].mGraphicBuffer = graphicBuffer;
mSlots[buf].mRequestBufferCalled = false;
- mSlots[buf].mFence = EGL_NO_SYNC_KHR;
- mSlots[buf].mReleaseFence.clear();
+ mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[buf].mFence.clear();
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
dpy = mSlots[buf].mEglDisplay;
- fence = mSlots[buf].mFence;
- outFence = mSlots[buf].mReleaseFence;
- mSlots[buf].mFence = EGL_NO_SYNC_KHR;
- mSlots[buf].mReleaseFence.clear();
+ eglFence = mSlots[buf].mEglFence;
+ outFence = mSlots[buf].mFence;
+ mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[buf].mFence.clear();
} // end lock scope
- if (fence != EGL_NO_SYNC_KHR) {
- EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
+ if (eglFence != EGL_NO_SYNC_KHR) {
+ EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
// If something goes wrong, log the error, but return the buffer without
// synchronizing access to it. It's too late at this point to abort the
// dequeue operation.
@@ -504,7 +504,7 @@
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
ST_LOGE("dequeueBuffer: timeout waiting for fence");
}
- eglDestroySyncKHR(dpy, fence);
+ eglDestroySyncKHR(dpy, eglFence);
}
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
@@ -554,8 +554,9 @@
uint32_t transform;
int scalingMode;
int64_t timestamp;
+ sp<Fence> fence;
- input.deflate(×tamp, &crop, &scalingMode, &transform);
+ input.deflate(×tamp, &crop, &scalingMode, &transform, &fence);
ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
"scale=%s",
@@ -622,6 +623,7 @@
mSlots[buf].mTimestamp = timestamp;
mSlots[buf].mCrop = crop;
mSlots[buf].mTransform = transform;
+ mSlots[buf].mFence = fence;
switch (scalingMode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
@@ -655,7 +657,7 @@
return OK;
}
-void BufferQueue::cancelBuffer(int buf) {
+void BufferQueue::cancelBuffer(int buf, sp<Fence> fence) {
ATRACE_CALL();
ST_LOGV("cancelBuffer: slot=%d", buf);
Mutex::Autolock lock(mMutex);
@@ -676,6 +678,7 @@
}
mSlots[buf].mBufferState = BufferSlot::FREE;
mSlots[buf].mFrameNumber = 0;
+ mSlots[buf].mFence = fence;
mDequeueCondition.broadcast();
}
@@ -842,11 +845,11 @@
mSlots[i].mAcquireCalled = false;
// destroy fence as BufferQueue now takes ownership
- if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
- eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
- mSlots[i].mFence = EGL_NO_SYNC_KHR;
+ if (mSlots[i].mEglFence != EGL_NO_SYNC_KHR) {
+ eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mEglFence);
+ mSlots[i].mEglFence = EGL_NO_SYNC_KHR;
}
- mSlots[i].mReleaseFence.clear();
+ mSlots[i].mFence.clear();
}
void BufferQueue::freeAllBuffersLocked() {
@@ -897,7 +900,7 @@
}
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
- EGLSyncKHR fence, const sp<Fence>& releaseFence) {
+ EGLSyncKHR eglFence, const sp<Fence>& fence) {
ATRACE_CALL();
ATRACE_BUFFER_INDEX(buf);
@@ -908,8 +911,8 @@
}
mSlots[buf].mEglDisplay = display;
+ mSlots[buf].mEglFence = eglFence;
mSlots[buf].mFence = fence;
- mSlots[buf].mReleaseFence = releaseFence;
// The buffer can now only be released if its in the acquired state
if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {