Fix a race that could cause GL commands to be executed from the wrong thread.
Change-Id: Ia3d407f7bf2f5553f46cfdade70b7b0badb35beb
diff --git a/services/surfaceflinger/LayerBase.h b/services/surfaceflinger/LayerBase.h
index 7162e47..6c49a19 100644
--- a/services/surfaceflinger/LayerBase.h
+++ b/services/surfaceflinger/LayerBase.h
@@ -202,10 +202,6 @@
*/
virtual bool isProtected() const { return false; }
- /** Called from the main thread, when the surface is removed from the
- * draw list */
- virtual status_t ditch() { return NO_ERROR; }
-
/** called with the state lock when the surface is removed from the
* current list */
virtual void onRemoved() { };
@@ -271,7 +267,8 @@
volatile int32_t mInvalidate;
-protected:
+public:
+ // called from class SurfaceFlinger
virtual ~LayerBase();
private: