improved CallStack a bit
- added a ctor that updates and dumps the stack immediately
- added a "logtag" parameter to dump()
Change-Id: Ie51c256071d282591752243bdb4f68cf9ff8829d
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index a8691b5..a6e91e0 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -222,9 +222,7 @@
char value[PROPERTY_VALUE_MAX];
property_get("debug.egl.callstack", value, "0");
if (atoi(value)) {
- CallStack stack;
- stack.update();
- stack.dump();
+ CallStack stack(LOG_TAG);
}
}
return 0;
diff --git a/opengl/libs/EGL/egl_tls.cpp b/opengl/libs/EGL/egl_tls.cpp
index 41cfae1..52312a2 100644
--- a/opengl/libs/EGL/egl_tls.cpp
+++ b/opengl/libs/EGL/egl_tls.cpp
@@ -78,9 +78,7 @@
char value[PROPERTY_VALUE_MAX];
property_get("debug.egl.callstack", value, "0");
if (atoi(value)) {
- CallStack stack;
- stack.update();
- stack.dump();
+ CallStack stack(LOG_TAG);
}
}
tls->error = error;