eclair snapshot
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 23304d5..6d20e80 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -1,17 +1,18 @@
 LOCAL_PATH:= $(call my-dir)
 
-#
+###############################################################################
 # Build META EGL library
 #
 
 include $(CLEAR_VARS)
 
 LOCAL_SRC_FILES:= 	\
-	EGL/egl.cpp 		\
-	EGL/gpu.cpp			\
+	EGL/egl.cpp 	\
+	EGL/hooks.cpp 	\
+	EGL/Loader.cpp 	\
 #
 
-LOCAL_SHARED_LIBRARIES += libcutils libutils libui
+LOCAL_SHARED_LIBRARIES += libcutils libutils
 LOCAL_LDLIBS := -lpthread -ldl
 LOCAL_MODULE:= libEGL
 
@@ -19,24 +20,50 @@
 ifeq ($(TARGET_SIMULATOR),true)
 else
     LOCAL_SHARED_LIBRARIES += libdl
-    # we need to access the Bionic private header <bionic_tls.h>
-    LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
+    # we need to access the private Bionic header <bionic_tls.h>
+    LOCAL_C_INCLUDES += bionic/libc/private
 endif
 
+LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
 LOCAL_CFLAGS += -fvisibility=hidden
 
+ifeq ($(TARGET_BOARD_PLATFORM),msm7k)
+LOCAL_CFLAGS += -DADRENO130=1
+endif
+
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+  LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
 include $(BUILD_SHARED_LIBRARY)
+installed_libEGL := $(LOCAL_INSTALLED_MODULE)
 
 
+# OpenGL drivers config file
+ifneq ($(BOARD_EGL_CFG),)
 
-#
-# Build the wrapper OpenGL ES library
+include $(CLEAR_VARS)
+LOCAL_MODULE := egl.cfg
+LOCAL_MODULE_TAGS := optional
+LOCAL_MODULE_CLASS := ETC
+LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
+LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG)
+include $(BUILD_PREBUILT)
+
+# make sure we depend on egl.cfg, so it gets installed
+$(installed_libEGL): | egl.cfg
+
+endif
+
+###############################################################################
+# Build the wrapper OpenGL ES 1.x library
 #
 
 include $(CLEAR_VARS)
 
-LOCAL_SRC_FILES:= 	\
-	GLES_CM/gl.cpp.arm 		\
+LOCAL_SRC_FILES:= 		\
+	GLES_CM/gl.cpp.arm 	\
 #
 
 LOCAL_SHARED_LIBRARIES += libcutils libEGL
@@ -47,10 +74,49 @@
 ifeq ($(TARGET_SIMULATOR),true)
 else
     LOCAL_SHARED_LIBRARIES += libdl
-    # we need to access the Bionic private header <bionic_tls.h>
-    LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
+    # we need to access the private Bionic header <bionic_tls.h>
+    LOCAL_C_INCLUDES += bionic/libc/private
 endif
 
+LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
 LOCAL_CFLAGS += -fvisibility=hidden
 
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+  LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
+include $(BUILD_SHARED_LIBRARY)
+
+
+###############################################################################
+# Build the wrapper OpenGL ES 2.x library
+#
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= 		\
+	GLES2/gl2.cpp.arm 	\
+#
+
+LOCAL_SHARED_LIBRARIES += libcutils libEGL
+LOCAL_LDLIBS := -lpthread -ldl
+LOCAL_MODULE:= libGLESv2
+
+# needed on sim build because of weird logging issues
+ifeq ($(TARGET_SIMULATOR),true)
+else
+    LOCAL_SHARED_LIBRARIES += libdl
+    # we need to access the private Bionic header <bionic_tls.h>
+    LOCAL_C_INCLUDES += bionic/libc/private
+endif
+
+LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+LOCAL_CFLAGS += -fvisibility=hidden
+
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+  LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
 include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
new file mode 100644
index 0000000..5d6ac26
--- /dev/null
+++ b/opengl/libs/EGL/Loader.cpp
@@ -0,0 +1,287 @@
+/* 
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#include <ctype.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include <dlfcn.h>
+#include <limits.h>
+
+#include <cutils/log.h>
+
+#include <EGL/egl.h>
+
+#include "hooks.h"
+#include "egl_impl.h"
+
+#include "Loader.h"
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+
+/*
+ * EGL drivers are called
+ * 
+ * /system/lib/egl/lib{[EGL|GLESv1_CM|GLESv2] | GLES}_$TAG.so 
+ * 
+ */
+
+ANDROID_SINGLETON_STATIC_INSTANCE( Loader )
+
+// ----------------------------------------------------------------------------
+
+Loader::driver_t::driver_t(void* gles) 
+{
+    dso[0] = gles;
+    for (size_t i=1 ; i<NELEM(dso) ; i++)
+        dso[i] = 0;
+}
+
+Loader::driver_t::~driver_t() 
+{
+    for (size_t i=0 ; i<NELEM(dso) ; i++) {
+        if (dso[i]) {
+            dlclose(dso[i]);
+            dso[i] = 0;
+        }
+    }
+}
+
+status_t Loader::driver_t::set(void* hnd, int32_t api)
+{
+    switch (api) {
+        case EGL:
+            dso[0] = hnd;
+            break;
+        case GLESv1_CM:
+            dso[1] = hnd;
+            break;
+        case GLESv2:
+            dso[2] = hnd;
+            break;
+        default:
+            return BAD_INDEX;
+    }
+    return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+
+Loader::entry_t::entry_t(int dpy, int impl, const char* tag)
+    : dpy(dpy), impl(impl), tag(tag) {
+}
+
+// ----------------------------------------------------------------------------
+
+Loader::Loader()
+{
+    char line[256];
+    char tag[256];
+    FILE* cfg = fopen("/system/lib/egl/egl.cfg", "r");
+    if (cfg == NULL) {
+        // default config
+        LOGD("egl.cfg not found, using default config");
+        gConfig.add( entry_t(0, 0, "android") );
+    } else {
+        while (fgets(line, 256, cfg)) {
+            int dpy;
+            int impl;
+            if (sscanf(line, "%u %u %s", &dpy, &impl, tag) == 3) {
+                //LOGD(">>> %u %u %s", dpy, impl, tag);
+                gConfig.add( entry_t(dpy, impl, tag) );
+            }
+        }
+        fclose(cfg);
+    }
+}
+
+Loader::~Loader()
+{
+}
+
+const char* Loader::getTag(int dpy, int impl)
+{
+    const Vector<entry_t>& cfgs(gConfig);    
+    const size_t c = cfgs.size();
+    for (size_t i=0 ; i<c ; i++) {
+        if (dpy == cfgs[i].dpy)
+            if (impl == cfgs[i].impl)
+                return cfgs[i].tag.string();
+    }
+    return 0;
+}
+
+void* Loader::open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx)
+{
+    /*
+     * TODO: if we don't find display/0, then use 0/0
+     * (0/0 should always work)
+     */
+    
+    void* dso;
+    char path[PATH_MAX];
+    int index = int(display);
+    driver_t* hnd = 0;
+    const char* const format = "/system/lib/egl/lib%s_%s.so";
+    
+    char const* tag = getTag(index, impl);
+    if (tag) {
+        snprintf(path, PATH_MAX, format, "GLES", tag);
+        dso = load_driver(path, cnx, EGL | GLESv1_CM | GLESv2);
+        if (dso) {
+            hnd = new driver_t(dso);
+        } else {
+            // Always load EGL first
+            snprintf(path, PATH_MAX, format, "EGL", tag);
+            dso = load_driver(path, cnx, EGL);
+            if (dso) {
+                hnd = new driver_t(dso);
+
+                // TODO: make this more automated
+                snprintf(path, PATH_MAX, format, "GLESv1_CM", tag);
+                hnd->set( load_driver(path, cnx, GLESv1_CM), GLESv1_CM );
+
+                snprintf(path, PATH_MAX, format, "GLESv2", tag);
+                hnd->set( load_driver(path, cnx, GLESv2), GLESv2 );
+            }
+        }
+    }
+
+    LOG_FATAL_IF(!index && !impl && !hnd, 
+            "couldn't find the default OpenGL ES implementation "
+            "for default display");
+    
+    return (void*)hnd;
+}
+
+status_t Loader::close(void* driver)
+{
+    driver_t* hnd = (driver_t*)driver;
+    delete hnd;
+    return NO_ERROR;
+}
+
+void Loader::init_api(void* dso, 
+        char const * const * api, 
+        __eglMustCastToProperFunctionPointerType* curr, 
+        getProcAddressType getProcAddress) 
+{
+    char scrap[256];
+    while (*api) {
+        char const * name = *api;
+        __eglMustCastToProperFunctionPointerType f = 
+            (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
+        if (f == NULL) {
+            // couldn't find the entry-point, use eglGetProcAddress()
+            f = getProcAddress(name);
+        }
+        if (f == NULL) {
+            // Try without the OES postfix
+            ssize_t index = ssize_t(strlen(name)) - 3;
+            if ((index>0 && (index<255)) && (!strcmp(name+index, "OES"))) {
+                strncpy(scrap, name, index);
+                scrap[index] = 0;
+                f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap);
+                //LOGD_IF(f, "found <%s> instead", scrap);
+            }
+        }
+        if (f == NULL) {
+            // Try with the OES postfix
+            ssize_t index = ssize_t(strlen(name)) - 3;
+            if ((index>0 && (index<252)) && (strcmp(name+index, "OES"))) {
+                strncpy(scrap, name, index);
+                scrap[index] = 0;
+                strcat(scrap, "OES");
+                f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap);
+                //LOGD_IF(f, "found <%s> instead", scrap);
+            }
+        }
+        if (f == NULL) {
+            //LOGD("%s", name);
+            f = (__eglMustCastToProperFunctionPointerType)gl_unimplemented;
+        }
+        *curr++ = f;
+        api++;
+    }
+}
+
+void *Loader::load_driver(const char* driver_absolute_path,
+        egl_connection_t* cnx, uint32_t mask)
+{
+    if (access(driver_absolute_path, R_OK)) {
+        // this happens often, we don't want to log an error
+        return 0;
+    }
+
+    void* dso = dlopen(driver_absolute_path, RTLD_NOW | RTLD_LOCAL);
+    if (dso == 0) {
+        const char* err = dlerror();
+        LOGE("load_driver(%s): %s", driver_absolute_path, err?err:"unknown");
+        return 0;
+    }
+
+    LOGD("loaded %s", driver_absolute_path);
+
+    if (mask & EGL) {
+        getProcAddress = (getProcAddressType)dlsym(dso, "eglGetProcAddress");
+
+        LOGE_IF(!getProcAddress, 
+                "can't find eglGetProcAddress() in %s", driver_absolute_path);
+
+        egl_t* egl = &cnx->egl;
+        __eglMustCastToProperFunctionPointerType* curr =
+            (__eglMustCastToProperFunctionPointerType*)egl;
+        char const * const * api = egl_names;
+        while (*api) {
+            char const * name = *api;
+            __eglMustCastToProperFunctionPointerType f = 
+                (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
+            if (f == NULL) {
+                // couldn't find the entry-point, use eglGetProcAddress()
+                f = getProcAddress(name);
+                if (f == NULL) {
+                    f = (__eglMustCastToProperFunctionPointerType)0;
+                }
+            }
+            *curr++ = f;
+            api++;
+        }
+    }
+    
+    if (mask & GLESv1_CM) {
+        init_api(dso, gl_names,
+            (__eglMustCastToProperFunctionPointerType*)
+                &cnx->hooks[GLESv1_INDEX]->gl,
+            getProcAddress);
+    }
+
+    if (mask & GLESv2) {
+      init_api(dso, gl_names,
+            (__eglMustCastToProperFunctionPointerType*)
+                &cnx->hooks[GLESv2_INDEX]->gl,
+            getProcAddress);
+    }
+    
+    return dso;
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
diff --git a/opengl/libs/EGL/Loader.h b/opengl/libs/EGL/Loader.h
new file mode 100644
index 0000000..8659b0b
--- /dev/null
+++ b/opengl/libs/EGL/Loader.h
@@ -0,0 +1,90 @@
+/* 
+ ** Copyright 2009, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#ifndef ANDROID_EGL_LOADER_H
+#define ANDROID_EGL_LOADER_H
+
+#include <ctype.h>
+#include <string.h>
+#include <errno.h>
+
+#include <utils/Errors.h>
+#include <utils/Singleton.h>
+#include <utils/String8.h>
+#include <utils/Vector.h>
+
+#include <EGL/egl.h>
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+struct egl_connection_t;
+
+class Loader : public Singleton<Loader>
+{
+    friend class Singleton<Loader>;
+
+    typedef __eglMustCastToProperFunctionPointerType (*getProcAddressType)(
+            const char*);
+   
+    enum {
+        EGL         = 0x01,
+        GLESv1_CM   = 0x02,
+        GLESv2      = 0x04
+    };
+    struct driver_t {
+        driver_t(void* gles);
+        ~driver_t();
+        status_t set(void* hnd, int32_t api);
+        void* dso[3];
+    };
+    
+    struct entry_t {
+        entry_t() { }
+        entry_t(int dpy, int impl, const char* tag);
+        int dpy;
+        int impl;
+        String8 tag;
+    };
+
+    Vector<entry_t> gConfig;    
+    getProcAddressType getProcAddress;
+    
+    const char* getTag(int dpy, int impl);
+
+public:
+    ~Loader();
+    
+    void* open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx);
+    status_t close(void* driver);
+    
+private:
+    Loader();
+    void *load_driver(const char* driver, egl_connection_t* cnx, uint32_t mask);
+
+    static __attribute__((noinline))
+    void init_api(void* dso, 
+            char const * const * api, 
+            __eglMustCastToProperFunctionPointerType* curr, 
+            getProcAddressType getProcAddress); 
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+#endif /* ANDROID_EGL_LOADER_H */
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index c6e0f50..c22c21b 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -14,9 +14,8 @@
  ** limitations under the License.
  */
 
-#define LOG_TAG "libEGL"
-
 #include <ctype.h>
+#include <stdlib.h>
 #include <string.h>
 #include <errno.h>
 #include <dlfcn.h>
@@ -37,11 +36,11 @@
 #include <cutils/properties.h>
 #include <cutils/memory.h>
 
-#include <utils/RefBase.h>
+#include <utils/SortedVector.h>
 
 #include "hooks.h"
 #include "egl_impl.h"
-
+#include "Loader.h"
 
 #define MAKE_CONFIG(_impl, _index)  ((EGLConfig)(((_impl)<<24) | (_index)))
 #define setError(_e, _r) setErrorEtc(__FUNCTION__, __LINE__, _e, _r)
@@ -53,64 +52,152 @@
 #define VERSION_MAJOR 1
 #define VERSION_MINOR 4
 static char const * const gVendorString     = "Android";
-static char const * const gVersionString    = "1.31 Android META-EGL";
+static char const * const gVersionString    = "1.4 Android META-EGL";
 static char const * const gClientApiString  = "OpenGL ES";
-static char const * const gExtensionString  = "";
+static char const * const gExtensionString  = 
+        "EGL_KHR_image "
+        "EGL_KHR_image_base "
+        "EGL_KHR_image_pixmap "
+        "EGL_ANDROID_image_native_buffer "
+        "EGL_ANDROID_swap_rectangle "
+        "EGL_ANDROID_get_render_buffer "
+        ;
 
-template <int MAGIC>
-struct egl_object_t
-{
-    egl_object_t() : magic(MAGIC) { }
-    ~egl_object_t() { magic = 0; }
-    bool isValid() const { return magic == MAGIC; }
+// ----------------------------------------------------------------------------
+
+class egl_object_t {
+    static SortedVector<egl_object_t*> sObjects;
+    static Mutex sLock;
+
+            volatile int32_t  terminated;
+    mutable volatile int32_t  count;
+
+public:
+    egl_object_t() : terminated(0), count(1) { 
+        Mutex::Autolock _l(sLock);
+        sObjects.add(this);
+    }
+
+    inline bool isAlive() const { return !terminated; }
+
 private:
-    uint32_t    magic;
+    bool get() {
+        Mutex::Autolock _l(sLock);
+        if (egl_object_t::sObjects.indexOf(this) >= 0) {
+            android_atomic_inc(&count);
+            return true;
+        }
+        return false;
+    }
+
+    bool put() {
+        Mutex::Autolock _l(sLock);
+        if (android_atomic_dec(&count) == 1) {
+            sObjects.remove(this);
+            return true;
+        }
+        return false;
+    }    
+
+public:
+    template <typename N, typename T>
+    struct LocalRef {
+        N* ref;
+        LocalRef(T o) : ref(0) {
+            N* native = reinterpret_cast<N*>(o);
+            if (o && native->get()) {
+                ref = native;
+            }
+        }
+        ~LocalRef() { 
+            if (ref && ref->put()) {
+                delete ref;
+            }
+        }
+        inline N* get() {
+            return ref;
+        }
+        void acquire() const {
+            if (ref) {
+                android_atomic_inc(&ref->count);
+            }
+        }
+        void release() const {
+            if (ref) {
+                int32_t c = android_atomic_dec(&ref->count);
+                // ref->count cannot be 1 prior atomic_dec because we have
+                // a reference, and if we have one, it means there was
+                // already one before us.
+                LOGE_IF(c==1, "refcount is now 0 in release()");
+            }
+        }
+        void terminate() {
+            if (ref) {
+                ref->terminated = 1;
+                release();
+            }
+        }
+    };
 };
 
-struct egl_display_t : public egl_object_t<'_dpy'>
-{
-    EGLDisplay  dpys[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
-    EGLConfig*  configs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
-    EGLint      numConfigs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
-    EGLint      numTotalConfigs;
-    char const* extensionsString;
-    volatile int32_t refs;
+SortedVector<egl_object_t*> egl_object_t::sObjects;
+Mutex egl_object_t::sLock;
+
+struct egl_display_t {
+    enum { NOT_INITIALIZED, INITIALIZED, TERMINATED };
+    
     struct strings_t {
         char const * vendor;
         char const * version;
         char const * clientApi;
         char const * extensions;
     };
-    strings_t   queryString[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+
+    struct DisplayImpl {
+        DisplayImpl() : dpy(EGL_NO_DISPLAY), config(0),
+                        state(NOT_INITIALIZED), numConfigs(0) { }
+        EGLDisplay  dpy;
+        EGLConfig*  config;
+        EGLint      state;
+        EGLint      numConfigs;
+        strings_t   queryString;
+    };
+
+    uint32_t    magic;
+    DisplayImpl disp[IMPL_NUM_IMPLEMENTATIONS];
+    EGLint      numTotalConfigs;
+    volatile int32_t refs;
+    
+    egl_display_t() : magic('_dpy'), numTotalConfigs(0) { }
+    ~egl_display_t() { magic = 0; }
+    inline bool isValid() const { return magic == '_dpy'; }
+    inline bool isAlive() const { return isValid(); }
 };
 
-struct egl_surface_t : public egl_object_t<'_srf'>
+struct egl_surface_t : public egl_object_t
 {
+    typedef egl_object_t::LocalRef<egl_surface_t, EGLSurface> Ref;
+
     egl_surface_t(EGLDisplay dpy, EGLSurface surface,
-            NativeWindowType window, int impl, egl_connection_t const* cnx) 
-    : dpy(dpy), surface(surface), window(window), impl(impl), cnx(cnx)
-    {
-        // NOTE: window must be incRef'ed and connected already
+            int impl, egl_connection_t const* cnx) 
+    : dpy(dpy), surface(surface), impl(impl), cnx(cnx) {
     }
     ~egl_surface_t() {
-        if (window) {
-            if (window->disconnect)
-                window->disconnect(window);
-            window->decRef(window);
-        }
     }
     EGLDisplay                  dpy;
     EGLSurface                  surface;
-    NativeWindowType            window;
     int                         impl;
     egl_connection_t const*     cnx;
 };
 
-struct egl_context_t : public egl_object_t<'_ctx'>
+struct egl_context_t : public egl_object_t
 {
+    typedef egl_object_t::LocalRef<egl_context_t, EGLContext> Ref;
+    
     egl_context_t(EGLDisplay dpy, EGLContext context,
-            int impl, egl_connection_t const* cnx) 
-    : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx)
+            int impl, egl_connection_t const* cnx, int version) 
+    : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx),
+      version(version)
     {
     }
     EGLDisplay                  dpy;
@@ -119,52 +206,47 @@
     EGLSurface                  draw;
     int                         impl;
     egl_connection_t const*     cnx;
+    int                         version;
 };
 
+struct egl_image_t : public egl_object_t
+{
+    typedef egl_object_t::LocalRef<egl_image_t, EGLImageKHR> Ref;
+
+    egl_image_t(EGLDisplay dpy, EGLContext context)
+        : dpy(dpy), context(context)
+    {
+        memset(images, 0, sizeof(images));
+    }
+    EGLDisplay dpy;
+    EGLConfig context;
+    EGLImageKHR images[IMPL_NUM_IMPLEMENTATIONS];
+};
+
+typedef egl_surface_t::Ref  SurfaceRef;
+typedef egl_context_t::Ref  ContextRef;
+typedef egl_image_t::Ref    ImageRef;
+
 struct tls_t
 {
-    tls_t() : error(EGL_SUCCESS), ctx(0) { }
+    tls_t() : error(EGL_SUCCESS), ctx(0), logCallWithNoContext(EGL_TRUE) { }
     EGLint      error;
     EGLContext  ctx;
+    EGLBoolean  logCallWithNoContext;
 };
 
-static void gl_unimplemented() {
-    LOGE("called unimplemented OpenGL ES API");
-}
-
-// ----------------------------------------------------------------------------
-// GL / EGL hooks
-// ----------------------------------------------------------------------------
-
-#undef GL_ENTRY
-#undef EGL_ENTRY
-#define GL_ENTRY(_r, _api, ...) #_api,
-#define EGL_ENTRY(_r, _api, ...) #_api,
-
-static char const * const gl_names[] = {
-    #include "gl_entries.in"
-    #include "glext_entries.in"
-    NULL
-};
-
-static char const * const egl_names[] = {
-    #include "egl_entries.in"
-    NULL
-};
-
-#undef GL_ENTRY
-#undef EGL_ENTRY
 
 // ----------------------------------------------------------------------------
 
-egl_connection_t gEGLImpl[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS];
 static egl_display_t gDisplay[NUM_DISPLAYS];
 static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
 static pthread_key_t gEGLThreadLocalStorageKey = -1;
 
 // ----------------------------------------------------------------------------
 
-EGLAPI gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
+EGLAPI gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS];
+EGLAPI gl_hooks_t gHooksNoContext;
 EGLAPI pthread_key_t gGLWrapperKey = -1;
 
 // ----------------------------------------------------------------------------
@@ -262,110 +344,8 @@
     return tls->ctx;
 }
 
-
 /*****************************************************************************/
 
-class ISurfaceComposer;
-const sp<ISurfaceComposer>& getSurfaceFlinger();
-request_gpu_t* gpu_acquire(void* user);
-int gpu_release(void*, request_gpu_t* gpu);
-
-static __attribute__((noinline))
-void *load_driver(const char* driver, gl_hooks_t* hooks)
-{
-    //LOGD("%s", driver);
-    char scrap[256];
-    void* dso = dlopen(driver, RTLD_NOW | RTLD_LOCAL);
-    LOGE_IF(!dso,
-            "couldn't load <%s> library (%s)",
-            driver, dlerror());
-
-    if (dso) {
-        // first find the symbol for eglGetProcAddress
-        
-        typedef __eglMustCastToProperFunctionPointerType (*getProcAddressType)(
-                const char*);
-        
-        getProcAddressType getProcAddress = 
-            (getProcAddressType)dlsym(dso, "eglGetProcAddress");
-        
-        LOGE_IF(!getProcAddress, 
-                "can't find eglGetProcAddress() in %s", driver);        
-        
-        __eglMustCastToProperFunctionPointerType* curr;
-        char const * const * api;
-
-        gl_hooks_t::egl_t* egl = &hooks->egl;
-        curr = (__eglMustCastToProperFunctionPointerType*)egl;
-        api = egl_names;
-        while (*api) {
-            char const * name = *api;
-            __eglMustCastToProperFunctionPointerType f = 
-                (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
-            if (f == NULL) {
-                // couldn't find the entry-point, use eglGetProcAddress()
-                f = getProcAddress(name);
-                if (f == NULL) {
-                    f = (__eglMustCastToProperFunctionPointerType)0;
-                }
-            }
-            *curr++ = f;
-            api++;
-        }
-
-        gl_hooks_t::gl_t* gl = &hooks->gl;
-        curr = (__eglMustCastToProperFunctionPointerType*)gl;
-        api = gl_names;
-        while (*api) {
-            char const * name = *api;
-            __eglMustCastToProperFunctionPointerType f = 
-                (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
-            if (f == NULL) {
-                // couldn't find the entry-point, use eglGetProcAddress()
-                f = getProcAddress(name);
-            }
-            if (f == NULL) {
-                // Try without the OES postfix
-                ssize_t index = ssize_t(strlen(name)) - 3;
-                if ((index>0 && (index<255)) && (!strcmp(name+index, "OES"))) {
-                    strncpy(scrap, name, index);
-                    scrap[index] = 0;
-                    f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap);
-                    //LOGD_IF(f, "found <%s> instead", scrap);
-                }
-            }
-            if (f == NULL) {
-                // Try with the OES postfix
-                ssize_t index = ssize_t(strlen(name)) - 3;
-                if ((index>0 && (index<252)) && (strcmp(name+index, "OES"))) {
-                    strncpy(scrap, name, index);
-                    scrap[index] = 0;
-                    strcat(scrap, "OES");
-                    f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap);
-                    //LOGD_IF(f, "found <%s> instead", scrap);
-                }
-            }
-            if (f == NULL) {
-                //LOGD("%s", name);
-                f = (__eglMustCastToProperFunctionPointerType)gl_unimplemented;
-            }
-            *curr++ = f;
-            api++;
-        }
-
-        // hook this driver up with surfaceflinger if needed
-        register_gpu_t register_gpu = 
-            (register_gpu_t)dlsym(dso, "oem_register_gpu");
-
-        if (register_gpu != NULL) {
-            if (getSurfaceFlinger() != 0) {
-                register_gpu(dso, gpu_acquire, gpu_release);
-            }
-        }
-    }
-    return dso;
-}
-
 template<typename T>
 static __attribute__((noinline))
 int binarySearch(
@@ -387,14 +367,14 @@
 static EGLint configToUniqueId(egl_display_t const* dp, int i, int index) 
 {
     // NOTE: this mapping works only if we have no more than two EGLimpl
-    return (i>0 ? dp->numConfigs[0] : 0) + index;
+    return (i>0 ? dp->disp[0].numConfigs : 0) + index;
 }
 
 static void uniqueIdToConfig(egl_display_t const* dp, EGLint configId,
         int& i, int& index) 
 {
     // NOTE: this mapping works only if we have no more than two EGLimpl
-    size_t numConfigs = dp->numConfigs[0];
+    size_t numConfigs = dp->disp[0].numConfigs;
     i = configId / numConfigs;
     index = configId % numConfigs;
 }
@@ -412,6 +392,18 @@
 };
 
 static const extention_map_t gExtentionMap[] = {
+    { "eglLockSurfaceKHR",  
+            (__eglMustCastToProperFunctionPointerType)&eglLockSurfaceKHR }, 
+    { "eglUnlockSurfaceKHR", 
+            (__eglMustCastToProperFunctionPointerType)&eglUnlockSurfaceKHR }, 
+    { "eglCreateImageKHR",  
+            (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR }, 
+    { "eglDestroyImageKHR", 
+            (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR }, 
+    { "eglSetSwapRectangleANDROID", 
+            (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID }, 
+    { "eglGetRenderBufferANDROID", 
+            (__eglMustCastToProperFunctionPointerType)&eglGetRenderBufferANDROID }, 
 };
 
 static extention_map_t gGLExtentionMap[MAX_NUMBER_OF_GL_EXTENSIONS];
@@ -429,29 +421,15 @@
 
 // ----------------------------------------------------------------------------
 
-static int gl_context_lost() {
-    setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
-    return 0;
-}
-static int egl_context_lost() {
-    setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
-    return EGL_FALSE;
-}
-static EGLBoolean egl_context_lost_swap_buffers(void*, void*) {
-    usleep(100000); // don't use all the CPU
-    setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
-    return EGL_FALSE;
-}
-static GLint egl_context_lost_get_error() {
-    return EGL_CONTEXT_LOST;
-}
-static int ext_context_lost() {
-    return 0;
+static void gl_no_context() {
+    tls_t* tls = getTLS();
+    if (tls->logCallWithNoContext == EGL_TRUE) {
+        tls->logCallWithNoContext = EGL_FALSE;
+        LOGE("call to OpenGL ES API with no current context "
+             "(logged once per thread)");
+    }
 }
 
-static void gl_no_context() {
-    LOGE("call to OpenGL ES API with no current context");
-}
 static void early_egl_init(void) 
 {
 #if !USE_FAST_TLS_KEY
@@ -459,10 +437,10 @@
 #endif
     uint32_t addr = (uint32_t)((void*)gl_no_context);
     android_memset32(
-            (uint32_t*)(void*)&gHooks[IMPL_NO_CONTEXT], 
+            (uint32_t*)(void*)&gHooksNoContext, 
             addr, 
-            sizeof(gHooks[IMPL_NO_CONTEXT]));
-    setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+            sizeof(gHooksNoContext));
+    setGlThreadSpecific(&gHooksNoContext);
 }
 
 static pthread_once_t once_control = PTHREAD_ONCE_INIT;
@@ -491,6 +469,11 @@
     return egl_to_native_cast<egl_context_t>(context);
 }
 
+static inline
+egl_image_t* get_image(EGLImageKHR image) {
+    return egl_to_native_cast<egl_image_t>(image);
+}
+
 static egl_connection_t* validate_display_config(
         EGLDisplay dpy, EGLConfig config,
         egl_display_t const*& dp, int& impl, int& index)
@@ -499,11 +482,11 @@
     if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL);
 
     impl = uintptr_t(config)>>24;
-    if (uint32_t(impl) >= IMPL_NUM_DRIVERS_IMPLEMENTATIONS) {
+    if (uint32_t(impl) >= IMPL_NUM_IMPLEMENTATIONS) {
         return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
     } 
     index = uintptr_t(config) & 0xFFFFFF;
-    if (index >= dp->numConfigs[impl]) {
+    if (index >= dp->disp[impl].numConfigs) {
         return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
     }
     egl_connection_t* const cnx = &gEGLImpl[impl];
@@ -517,11 +500,9 @@
 {
     if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS)
         return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    if (!get_display(dpy)->isValid())
+    if (!get_display(dpy)->isAlive())
         return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    if (!ctx) // TODO: make sure context is a valid object
-        return setError(EGL_BAD_CONTEXT, EGL_FALSE);
-    if (!get_context(ctx)->isValid())
+    if (!get_context(ctx)->isAlive())
         return setError(EGL_BAD_CONTEXT, EGL_FALSE);
     return EGL_TRUE;
 }
@@ -530,92 +511,108 @@
 {
     if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS)
         return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    if (!get_display(dpy)->isValid())
+    if (!get_display(dpy)->isAlive())
         return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    if (!surface) // TODO: make sure surface is a valid object
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-    if (!get_surface(surface)->isValid())
+    if (!get_surface(surface)->isAlive())
         return setError(EGL_BAD_SURFACE, EGL_FALSE);
     return EGL_TRUE;
 }
 
+EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image)
+{
+    ImageRef _i(image);
+    if (!_i.get()) return EGL_NO_IMAGE_KHR;
+    
+    EGLContext context = getContext();
+    if (context == EGL_NO_CONTEXT || image == EGL_NO_IMAGE_KHR)
+        return EGL_NO_IMAGE_KHR;
+    
+    egl_context_t const * const c = get_context(context);
+    if (!c->isAlive())
+        return EGL_NO_IMAGE_KHR;
 
-EGLDisplay egl_init_displays(NativeDisplayType display)
+    egl_image_t const * const i = get_image(image);
+    return i->images[c->impl];
+}
+
+// ----------------------------------------------------------------------------
+
+// this mutex protects:
+//    d->disp[]
+//    egl_init_drivers_locked()
+//
+static pthread_mutex_t gInitDriverMutex = PTHREAD_MUTEX_INITIALIZER;
+
+EGLBoolean egl_init_drivers_locked()
 {
     if (sEarlyInitState) {
-        return EGL_NO_DISPLAY;
+        // initialized by static ctor. should be set here.
+        return EGL_FALSE;
     }
 
-    uint32_t index = uint32_t(display);
-    if (index >= NUM_DISPLAYS) {
-        return EGL_NO_DISPLAY;
-    }
+    // get our driver loader
+    Loader& loader(Loader::getInstance());
     
-    EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU);
-    egl_display_t* d = &gDisplay[index];
+    // dynamically load all our EGL implementations for all displays
+    // and retrieve the corresponding EGLDisplay
+    // if that fails, don't use this driver.
+    // TODO: currently we only deal with EGL_DEFAULT_DISPLAY
+    egl_connection_t* cnx;
+    egl_display_t* d = &gDisplay[0];
 
-    // dynamically load all our EGL implementations for that display
-    // and call into the real eglGetGisplay()
-    egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE];
+    cnx = &gEGLImpl[IMPL_SOFTWARE];
     if (cnx->dso == 0) {
-        cnx->hooks = &gHooks[IMPL_SOFTWARE];
-        cnx->dso = load_driver("libagl.so", cnx->hooks);
-    }
-    if (cnx->dso && d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY) {
-        d->dpys[IMPL_SOFTWARE] = cnx->hooks->egl.eglGetDisplay(display);
-        LOGE_IF(d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY,
-                "No EGLDisplay for software EGL!");
+        cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_SOFTWARE];
+        cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_SOFTWARE];
+        cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx);
+        if (cnx->dso) {
+            EGLDisplay dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+            LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for software EGL!");
+            d->disp[IMPL_SOFTWARE].dpy = dpy; 
+            if (dpy == EGL_NO_DISPLAY) {
+                loader.close(cnx->dso);
+                cnx->dso = NULL;
+            }
+        }
     }
 
     cnx = &gEGLImpl[IMPL_HARDWARE];
-    if (cnx->dso == 0 && cnx->unavailable == 0) {
+    if (cnx->dso == 0) {
         char value[PROPERTY_VALUE_MAX];
         property_get("debug.egl.hw", value, "1");
         if (atoi(value) != 0) {
-            cnx->hooks = &gHooks[IMPL_HARDWARE];
-            cnx->dso = load_driver("libhgl.so", cnx->hooks);
+            cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_HARDWARE];
+            cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_HARDWARE];
+            cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx);
+            if (cnx->dso) {
+                EGLDisplay dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+                LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for hardware EGL!");
+                d->disp[IMPL_HARDWARE].dpy = dpy; 
+                if (dpy == EGL_NO_DISPLAY) {
+                    loader.close(cnx->dso);
+                    cnx->dso = NULL;
+                }
+            }
         } else {
             LOGD("3D hardware acceleration is disabled");
         }
     }
-    if (cnx->dso && d->dpys[IMPL_HARDWARE]==EGL_NO_DISPLAY) {
-        android_memset32(
-                (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].gl,
-                (uint32_t)((void*)gl_context_lost),
-                sizeof(gHooks[IMPL_CONTEXT_LOST].gl));
-        android_memset32(
-                (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].egl,
-                (uint32_t)((void*)egl_context_lost),
-                sizeof(gHooks[IMPL_CONTEXT_LOST].egl));
-        android_memset32(
-                (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].ext,
-                (uint32_t)((void*)ext_context_lost),
-                sizeof(gHooks[IMPL_CONTEXT_LOST].ext));
 
-        gHooks[IMPL_CONTEXT_LOST].egl.eglSwapBuffers =
-                egl_context_lost_swap_buffers;
-        
-        gHooks[IMPL_CONTEXT_LOST].egl.eglGetError =
-                egl_context_lost_get_error;
-
-        gHooks[IMPL_CONTEXT_LOST].egl.eglTerminate =
-                gHooks[IMPL_HARDWARE].egl.eglTerminate;
-        
-        d->dpys[IMPL_HARDWARE] = cnx->hooks->egl.eglGetDisplay(display);
-        if (d->dpys[IMPL_HARDWARE] == EGL_NO_DISPLAY) {
-            LOGE("h/w accelerated eglGetDisplay() failed (%s)",
-                    egl_strerror(cnx->hooks->egl.eglGetError()));
-            dlclose((void*)cnx->dso);
-            cnx->dso = 0;
-            // in case of failure, we want to make sure we don't try again
-            // as it's expensive.
-            cnx->unavailable = 1;
-        }
+    if (!gEGLImpl[IMPL_SOFTWARE].dso && !gEGLImpl[IMPL_HARDWARE].dso) {
+        return EGL_FALSE;
     }
 
-    return dpy;
+    return EGL_TRUE;
 }
 
+EGLBoolean egl_init_drivers()
+{
+    EGLBoolean res;
+    pthread_mutex_lock(&gInitDriverMutex);
+    res = egl_init_drivers_locked();
+    pthread_mutex_unlock(&gInitDriverMutex);
+    return res;
+}
 
 // ----------------------------------------------------------------------------
 }; // namespace android
@@ -625,7 +622,17 @@
 
 EGLDisplay eglGetDisplay(NativeDisplayType display)
 {
-    return egl_init_displays(display);
+    uint32_t index = uint32_t(display);
+    if (index >= NUM_DISPLAYS) {
+        return setError(EGL_BAD_PARAMETER, EGL_NO_DISPLAY);
+    }
+
+    if (egl_init_drivers() == EGL_FALSE) {
+        return setError(EGL_BAD_PARAMETER, EGL_NO_DISPLAY);
+    }
+    
+    EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU);
+    return dpy;
 }
 
 // ----------------------------------------------------------------------------
@@ -643,55 +650,73 @@
         return EGL_TRUE;
     }
     
-    setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+    setGlThreadSpecific(&gHooksNoContext);
     
     // initialize each EGL and
     // build our own extension string first, based on the extension we know
     // and the extension supported by our client implementation
-    dp->extensionsString = strdup(gExtensionString);
-    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+    for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         cnx->major = -1;
         cnx->minor = -1;
         if (!cnx->dso) 
             continue;
 
-        if (cnx->hooks->egl.eglInitialize(
-                dp->dpys[i], &cnx->major, &cnx->minor)) {
+#if defined(ADRENO130)
+#warning "Adreno-130 eglInitialize() workaround"
+        /*
+         * The ADRENO 130 driver returns a different EGLDisplay each time
+         * eglGetDisplay() is called, but also makes the EGLDisplay invalid
+         * after eglTerminate() has been called, so that eglInitialize() 
+         * cannot be called again. Therefore, we need to make sure to call
+         * eglGetDisplay() before calling eglInitialize();
+         */
+        if (i == IMPL_HARDWARE) {
+            dp->disp[i].dpy =
+                cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+        }
+#endif
 
+
+        EGLDisplay idpy = dp->disp[i].dpy;
+        if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
             //LOGD("initialized %d dpy=%p, ver=%d.%d, cnx=%p",
-            //        i, dp->dpys[i], cnx->major, cnx->minor, cnx);
+            //        i, idpy, cnx->major, cnx->minor, cnx);
+
+            // display is now initialized
+            dp->disp[i].state = egl_display_t::INITIALIZED;
 
             // get the query-strings for this display for each implementation
-            dp->queryString[i].vendor =
-                cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VENDOR);
-            dp->queryString[i].version =
-                cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VERSION);
-            dp->queryString[i].extensions = strdup(
-                    cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_EXTENSIONS));
-            dp->queryString[i].clientApi =
-                cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_CLIENT_APIS);
+            dp->disp[i].queryString.vendor =
+                cnx->egl.eglQueryString(idpy, EGL_VENDOR);
+            dp->disp[i].queryString.version =
+                cnx->egl.eglQueryString(idpy, EGL_VERSION);
+            dp->disp[i].queryString.extensions =
+                    cnx->egl.eglQueryString(idpy, EGL_EXTENSIONS);
+            dp->disp[i].queryString.clientApi =
+                cnx->egl.eglQueryString(idpy, EGL_CLIENT_APIS);
 
         } else {
-            LOGD("%d: eglInitialize() failed (%s)", 
-                    i, egl_strerror(cnx->hooks->egl.eglGetError()));
+            LOGW("%d: eglInitialize(%p) failed (%s)", i, idpy,
+                    egl_strerror(cnx->egl.eglGetError()));
         }
     }
 
     EGLBoolean res = EGL_FALSE;
-    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+    for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso && cnx->major>=0 && cnx->minor>=0) {
             EGLint n;
-            if (cnx->hooks->egl.eglGetConfigs(dp->dpys[i], 0, 0, &n)) {
-                dp->configs[i] = (EGLConfig*)malloc(sizeof(EGLConfig)*n);
-                if (dp->configs[i]) {
-                    if (cnx->hooks->egl.eglGetConfigs(
-                            dp->dpys[i], dp->configs[i], n, &dp->numConfigs[i]))
+            if (cnx->egl.eglGetConfigs(dp->disp[i].dpy, 0, 0, &n)) {
+                dp->disp[i].config = (EGLConfig*)malloc(sizeof(EGLConfig)*n);
+                if (dp->disp[i].config) {
+                    if (cnx->egl.eglGetConfigs(
+                            dp->disp[i].dpy, dp->disp[i].config, n,
+                            &dp->disp[i].numConfigs))
                     {
                         // sort the configurations so we can do binary searches
-                        qsort(  dp->configs[i],
-                                dp->numConfigs[i],
+                        qsort(  dp->disp[i].config,
+                                dp->disp[i].numConfigs,
                                 sizeof(EGLConfig), cmp_configs);
 
                         dp->numTotalConfigs += n;
@@ -712,33 +737,36 @@
 
 EGLBoolean eglTerminate(EGLDisplay dpy)
 {
+    // NOTE: don't unload the drivers b/c some APIs can be called
+    // after eglTerminate() has been called. eglTerminate() only
+    // terminates an EGLDisplay, not a EGL itself.
+
     egl_display_t* const dp = get_display(dpy);
     if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
     if (android_atomic_dec(&dp->refs) != 1)
         return EGL_TRUE;
-        
+
     EGLBoolean res = EGL_FALSE;
-    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+    for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
-        if (cnx->dso) {
-            cnx->hooks->egl.eglTerminate(dp->dpys[i]);
-            
-            /* REVISIT: it's unclear what to do if eglTerminate() fails,
-             * on one end we shouldn't care, on the other end if it fails
-             * it might not be safe to call dlclose() (there could be some
-             * threads around). */
-            
-            free(dp->configs[i]);
-            free((void*)dp->queryString[i].extensions);
-            dp->numConfigs[i] = 0;
-            dp->dpys[i] = EGL_NO_DISPLAY;
-            dlclose((void*)cnx->dso);
-            cnx->dso = 0;
+        if (cnx->dso && dp->disp[i].state == egl_display_t::INITIALIZED) {
+            if (cnx->egl.eglTerminate(dp->disp[i].dpy) == EGL_FALSE) {
+                LOGW("%d: eglTerminate(%p) failed (%s)", i, dp->disp[i].dpy,
+                        egl_strerror(cnx->egl.eglGetError()));
+            }
+            // REVISIT: it's unclear what to do if eglTerminate() fails
+            free(dp->disp[i].config);
+
+            dp->disp[i].numConfigs = 0;
+            dp->disp[i].config = 0;
+            dp->disp[i].state = egl_display_t::TERMINATED;
+
             res = EGL_TRUE;
         }
     }
-    free((void*)dp->extensionsString);
-    dp->extensionsString = 0;
+    
+    // TODO: all egl_object_t should be marked for termination
+    
     dp->numTotalConfigs = 0;
     clearTLS();
     return res;
@@ -761,8 +789,8 @@
         return EGL_TRUE;
     }
     GLint n = 0;
-    for (int j=0 ; j<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; j++) {
-        for (int i=0 ; i<dp->numConfigs[j] && config_size ; i++) {
+    for (int j=0 ; j<IMPL_NUM_IMPLEMENTATIONS ; j++) {
+        for (int i=0 ; i<dp->disp[j].numConfigs && config_size ; i++) {
             *configs++ = MAKE_CONFIG(j, i);
             config_size--;
             n++;
@@ -818,8 +846,8 @@
         
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
-            cnx->hooks->egl.eglGetConfigAttrib(
-                    dp->dpys[i], dp->configs[i][index], 
+            cnx->egl.eglGetConfigAttrib(
+                    dp->disp[i].dpy, dp->disp[i].config[index], 
                     EGL_CONFIG_ID, &configId);
 
             // and switch to the new list
@@ -828,13 +856,13 @@
             // At this point, the only configuration that can match is
             // dp->configs[i][index], however, we don't know if it would be
             // rejected because of the other attributes, so we do have to call
-            // cnx->hooks->egl.eglChooseConfig() -- but we don't have to loop
+            // cnx->egl.eglChooseConfig() -- but we don't have to loop
             // through all the EGLimpl[].
             // We also know we can only get a single config back, and we know
             // which one.
 
-            res = cnx->hooks->egl.eglChooseConfig(
-                    dp->dpys[i], attrib_list, configs, config_size, &n);
+            res = cnx->egl.eglChooseConfig(
+                    dp->disp[i].dpy, attrib_list, configs, config_size, &n);
             if (res && n>0) {
                 // n has to be 0 or 1, by construction, and we already know
                 // which config it will return (since there can be only one).
@@ -849,17 +877,18 @@
         return res;
     }
 
-    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+    for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
-            if (cnx->hooks->egl.eglChooseConfig(
-                    dp->dpys[i], attrib_list, configs, config_size, &n)) {
+            if (cnx->egl.eglChooseConfig(
+                    dp->disp[i].dpy, attrib_list, configs, config_size, &n)) {
                 if (configs) {
                     // now we need to convert these client EGLConfig to our
                     // internal EGLConfig format. This is done in O(n log n).
                     for (int j=0 ; j<n ; j++) {
                         int index = binarySearch<EGLConfig>(
-                                dp->configs[i], 0, dp->numConfigs[i]-1, configs[j]);
+                                dp->disp[i].config, 0,
+                                dp->disp[i].numConfigs-1, configs[j]);
                         if (index >= 0) {
                             if (configs) {
                                 configs[j] = MAKE_CONFIG(i, index);
@@ -893,8 +922,8 @@
         *value = configToUniqueId(dp, i, index);
         return EGL_TRUE;
     }
-    return cnx->hooks->egl.eglGetConfigAttrib(
-            dp->dpys[i], dp->configs[i][index], attribute, value);
+    return cnx->egl.eglGetConfigAttrib(
+            dp->disp[i].dpy, dp->disp[i].config[index], attribute, value);
 }
 
 // ----------------------------------------------------------------------------
@@ -909,26 +938,12 @@
     int i=0, index=0;
     egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
     if (cnx) {
-        // window must be connected upon calling underlying
-        // eglCreateWindowSurface
-        if (window) {
-            window->incRef(window);
-            if (window->connect)
-                window->connect(window);
-        }
-
-        EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface(
-                dp->dpys[i], dp->configs[i][index], window, attrib_list);       
+        EGLSurface surface = cnx->egl.eglCreateWindowSurface(
+                dp->disp[i].dpy, dp->disp[i].config[index], window, attrib_list);       
         if (surface != EGL_NO_SURFACE) {
-            egl_surface_t* s = new egl_surface_t(dpy, surface, window, i, cnx);
+            egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
             return s;
         }
-        
-        // something went wrong, disconnect and free window
-        // (will disconnect() automatically)
-        if (window) {
-            window->decRef(window);
-        }        
     }
     return EGL_NO_SURFACE;
 }
@@ -941,10 +956,10 @@
     int i=0, index=0;
     egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
     if (cnx) {
-        EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface(
-                dp->dpys[i], dp->configs[i][index], pixmap, attrib_list);
+        EGLSurface surface = cnx->egl.eglCreatePixmapSurface(
+                dp->disp[i].dpy, dp->disp[i].config[index], pixmap, attrib_list);
         if (surface != EGL_NO_SURFACE) {
-            egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx);
+            egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
             return s;
         }
     }
@@ -958,10 +973,10 @@
     int i=0, index=0;
     egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
     if (cnx) {
-        EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface(
-                dp->dpys[i], dp->configs[i][index], attrib_list);
+        EGLSurface surface = cnx->egl.eglCreatePbufferSurface(
+                dp->disp[i].dpy, dp->disp[i].config[index], attrib_list);
         if (surface != EGL_NO_SURFACE) {
-            egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx);
+            egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
             return s;
         }
     }
@@ -970,28 +985,35 @@
                                     
 EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
 {
+    SurfaceRef _s(surface);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+
     if (!validate_display_surface(dpy, surface))
         return EGL_FALSE;    
     egl_display_t const * const dp = get_display(dpy);
-    egl_surface_t const * const s = get_surface(surface);
 
-    EGLBoolean result = s->cnx->hooks->egl.eglDestroySurface(
-            dp->dpys[s->impl], s->surface);
-    
-    delete s;
+    egl_surface_t * const s = get_surface(surface);
+    EGLBoolean result = s->cnx->egl.eglDestroySurface(
+            dp->disp[s->impl].dpy, s->surface);
+    if (result == EGL_TRUE) {
+        _s.terminate();
+    }
     return result;
 }
 
 EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface,
                             EGLint attribute, EGLint *value)
 {
+    SurfaceRef _s(surface);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+
     if (!validate_display_surface(dpy, surface))
         return EGL_FALSE;    
     egl_display_t const * const dp = get_display(dpy);
     egl_surface_t const * const s = get_surface(surface);
 
-    return s->cnx->hooks->egl.eglQuerySurface(
-            dp->dpys[s->impl], s->surface, attribute, value);
+    return s->cnx->egl.eglQuerySurface(
+            dp->disp[s->impl].dpy, s->surface, attribute, value);
 }
 
 // ----------------------------------------------------------------------------
@@ -1005,10 +1027,26 @@
     int i=0, index=0;
     egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
     if (cnx) {
-        EGLContext context = cnx->hooks->egl.eglCreateContext(
-                dp->dpys[i], dp->configs[i][index], share_list, attrib_list);
+        EGLContext context = cnx->egl.eglCreateContext(
+                dp->disp[i].dpy, dp->disp[i].config[index],
+                share_list, attrib_list);
         if (context != EGL_NO_CONTEXT) {
-            egl_context_t* c = new egl_context_t(dpy, context, i, cnx);
+            // figure out if it's a GLESv1 or GLESv2
+            int version = 0;
+            if (attrib_list) {
+                while (*attrib_list != EGL_NONE) {
+                    GLint attr = *attrib_list++;
+                    GLint value = *attrib_list++;
+                    if (attr == EGL_CONTEXT_CLIENT_VERSION) {
+                        if (value == 1) {
+                            version = GLESv1_INDEX;
+                        } else if (value == 2) {
+                            version = GLESv2_INDEX;
+                        }
+                    }
+                };
+            }
+            egl_context_t* c = new egl_context_t(dpy, context, i, cnx, version);
             return c;
         }
     }
@@ -1017,66 +1055,125 @@
 
 EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
 {
+    ContextRef _c(ctx);
+    if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+    
     if (!validate_display_context(dpy, ctx))
         return EGL_FALSE;
     egl_display_t const * const dp = get_display(dpy);
     egl_context_t * const c = get_context(ctx);
-    EGLBoolean result = c->cnx->hooks->egl.eglDestroyContext(
-            dp->dpys[c->impl], c->context);
-    delete c;
+    EGLBoolean result = c->cnx->egl.eglDestroyContext(
+            dp->disp[c->impl].dpy, c->context);
+    if (result == EGL_TRUE) {
+        _c.terminate();
+    }
     return result;
 }
 
 EGLBoolean eglMakeCurrent(  EGLDisplay dpy, EGLSurface draw,
                             EGLSurface read, EGLContext ctx)
 {
+    // get a reference to the object passed in
+    ContextRef _c(ctx);
+    SurfaceRef _d(draw);
+    SurfaceRef _r(read);
+
+    // validate the display and the context (if not EGL_NO_CONTEXT)
     egl_display_t const * const dp = get_display(dpy);
     if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    if (read == EGL_NO_SURFACE && draw  == EGL_NO_SURFACE &&
-            ctx == EGL_NO_CONTEXT) 
-    {
-        EGLBoolean result = EGL_TRUE;
-        ctx = getContext();
-        if (ctx) {
-            egl_context_t * const c = get_context(ctx);
-            result = c->cnx->hooks->egl.eglMakeCurrent(dp->dpys[c->impl], 0, 0, 0);
-            if (result == EGL_TRUE) {
-                setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
-                setContext(EGL_NO_CONTEXT);
-            }
-        }
-        return result;
+    if ((ctx != EGL_NO_CONTEXT) && (!validate_display_context(dpy, ctx))) {
+        // EGL_NO_CONTEXT is valid
+        return EGL_FALSE;
     }
 
-    if (!validate_display_context(dpy, ctx))
-        return EGL_FALSE;    
-    
+    // these are the underlying implementation's object
+    EGLContext impl_ctx  = EGL_NO_CONTEXT;
     EGLSurface impl_draw = EGL_NO_SURFACE;
     EGLSurface impl_read = EGL_NO_SURFACE;
-    egl_context_t * const c = get_context(ctx);
+
+    // these are our objects structs passed in
+    egl_context_t       * c = NULL;
+    egl_surface_t const * d = NULL;
+    egl_surface_t const * r = NULL;
+
+    // these are the current objects structs
+    egl_context_t * cur_c = get_context(getContext());
+    egl_surface_t * cur_r = NULL;
+    egl_surface_t * cur_d = NULL;
+    
+    if (ctx != EGL_NO_CONTEXT) {
+        c = get_context(ctx);
+        cur_r = get_surface(c->read);
+        cur_d = get_surface(c->draw);
+        impl_ctx = c->context;
+    } else {
+        // no context given, use the implementation of the current context
+        if (cur_c == NULL) {
+            // no current context
+            if (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE) {
+                // calling eglMakeCurrent( ..., EGL_NO_CONTEXT, !=0, !=0);
+                return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+            }
+            // not an error, there is just not current context.
+            return EGL_TRUE;
+        }
+    }
+
+    // retrieve the underlying implementation's draw EGLSurface
     if (draw != EGL_NO_SURFACE) {
-        egl_surface_t const * d = get_surface(draw);
-        if (!d) return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (d->impl != c->impl)
+        d = get_surface(draw);
+        // make sure the EGLContext and EGLSurface passed in are for
+        // the same driver
+        if (c && d->impl != c->impl)
             return setError(EGL_BAD_MATCH, EGL_FALSE);
         impl_draw = d->surface;
     }
+
+    // retrieve the underlying implementation's read EGLSurface
     if (read != EGL_NO_SURFACE) {
-        egl_surface_t const * r = get_surface(read);
-        if (!r) return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (r->impl != c->impl)
+        r = get_surface(read);
+        // make sure the EGLContext and EGLSurface passed in are for
+        // the same driver
+        if (c && r->impl != c->impl)
             return setError(EGL_BAD_MATCH, EGL_FALSE);
         impl_read = r->surface;
     }
-    EGLBoolean result = c->cnx->hooks->egl.eglMakeCurrent(
-            dp->dpys[c->impl], impl_draw, impl_read, c->context);
+
+    EGLBoolean result;
+
+    if (c) {
+        result = c->cnx->egl.eglMakeCurrent(
+                dp->disp[c->impl].dpy, impl_draw, impl_read, impl_ctx);
+    } else {
+        result = cur_c->cnx->egl.eglMakeCurrent(
+                dp->disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx);
+    }
 
     if (result == EGL_TRUE) {
-        setGlThreadSpecific(c->cnx->hooks);
-        setContext(ctx);
-        c->read = read;
-        c->draw = draw;
+        // by construction, these are either 0 or valid (possibly terminated)
+        // it should be impossible for these to be invalid
+        ContextRef _cur_c(cur_c);
+        SurfaceRef _cur_r(cur_r);
+        SurfaceRef _cur_d(cur_d);
+
+        // cur_c has to be valid here (but could be terminated)
+        if (ctx != EGL_NO_CONTEXT) {
+            setGlThreadSpecific(c->cnx->hooks[c->version]);
+            setContext(ctx);
+            _c.acquire();
+        } else {
+            setGlThreadSpecific(&gHooksNoContext);
+            setContext(EGL_NO_CONTEXT);
+        }
+        _cur_c.release();
+
+        _r.acquire();
+        _cur_r.release();
+        if (c) c->read = read;
+
+        _d.acquire();
+        _cur_d.release();
+        if (c) c->draw = draw;
     }
     return result;
 }
@@ -1085,24 +1182,33 @@
 EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
                             EGLint attribute, EGLint *value)
 {
+    ContextRef _c(ctx);
+    if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+
     if (!validate_display_context(dpy, ctx))
         return EGL_FALSE;    
     
     egl_display_t const * const dp = get_display(dpy);
     egl_context_t * const c = get_context(ctx);
 
-    return c->cnx->hooks->egl.eglQueryContext(
-            dp->dpys[c->impl], c->context, attribute, value);
+    return c->cnx->egl.eglQueryContext(
+            dp->disp[c->impl].dpy, c->context, attribute, value);
 }
 
 EGLContext eglGetCurrentContext(void)
 {
+    // could be called before eglInitialize(), but we wouldn't have a context
+    // then, and this function would correctly return EGL_NO_CONTEXT.
+
     EGLContext ctx = getContext();
     return ctx;
 }
 
 EGLSurface eglGetCurrentSurface(EGLint readdraw)
 {
+    // could be called before eglInitialize(), but we wouldn't have a context
+    // then, and this function would correctly return EGL_NO_SURFACE.
+
     EGLContext ctx = getContext();
     if (ctx) {
         egl_context_t const * const c = get_context(ctx);
@@ -1118,6 +1224,9 @@
 
 EGLDisplay eglGetCurrentDisplay(void)
 {
+    // could be called before eglInitialize(), but we wouldn't have a context
+    // then, and this function would correctly return EGL_NO_DISPLAY.
+
     EGLContext ctx = getContext();
     if (ctx) {
         egl_context_t const * const c = get_context(ctx);
@@ -1129,6 +1238,9 @@
 
 EGLBoolean eglWaitGL(void)
 {
+    // could be called before eglInitialize(), but we wouldn't have a context
+    // then, and this function would return GL_TRUE, which isn't wrong.
+
     EGLBoolean res = EGL_TRUE;
     EGLContext ctx = getContext();
     if (ctx) {
@@ -1139,13 +1251,16 @@
         egl_connection_t* const cnx = &gEGLImpl[c->impl];
         if (!cnx->dso) 
             return setError(EGL_BAD_CONTEXT, EGL_FALSE);
-        res = cnx->hooks->egl.eglWaitGL();
+        res = cnx->egl.eglWaitGL();
     }
     return res;
 }
 
 EGLBoolean eglWaitNative(EGLint engine)
 {
+    // could be called before eglInitialize(), but we wouldn't have a context
+    // then, and this function would return GL_TRUE, which isn't wrong.
+    
     EGLBoolean res = EGL_TRUE;
     EGLContext ctx = getContext();
     if (ctx) {
@@ -1156,7 +1271,7 @@
         egl_connection_t* const cnx = &gEGLImpl[c->impl];
         if (!cnx->dso) 
             return setError(EGL_BAD_CONTEXT, EGL_FALSE);
-        res = cnx->hooks->egl.eglWaitNative(engine);
+        res = cnx->egl.eglWaitNative(engine);
     }
     return res;
 }
@@ -1164,11 +1279,11 @@
 EGLint eglGetError(void)
 {
     EGLint result = EGL_SUCCESS;
-    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+    for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
         EGLint err = EGL_SUCCESS;
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso)
-            err = cnx->hooks->egl.eglGetError();
+            err = cnx->egl.eglGetError();
         if (err!=EGL_SUCCESS && result==EGL_SUCCESS)
             result = err;
     }
@@ -1182,9 +1297,11 @@
     // eglGetProcAddress() could be the very first function called
     // in which case we must make sure we've initialized ourselves, this
     // happens the first time egl_get_display() is called.
-    
-    if (egl_init_displays(EGL_DEFAULT_DISPLAY) == EGL_NO_DISPLAY)
-        return NULL;
+
+    if (egl_init_drivers() == EGL_FALSE) {
+        setError(EGL_BAD_PARAMETER, NULL);
+        return  NULL;
+    }
 
     __eglMustCastToProperFunctionPointerType addr;
     addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap));
@@ -1197,11 +1314,11 @@
     
     addr = 0;
     int slot = -1;
-    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+    for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
-            if (cnx->hooks->egl.eglGetProcAddress) {
-                addr = cnx->hooks->egl.eglGetProcAddress(procname);
+            if (cnx->egl.eglGetProcAddress) {
+                addr = cnx->egl.eglGetProcAddress(procname);
                 if (addr) {
                     if (slot == -1) {
                         slot = 0; // XXX: find free slot
@@ -1210,7 +1327,7 @@
                             break;
                         }
                     }
-                    cnx->hooks->ext.extensions[slot] = addr;
+                    //cnx->hooks->ext.extensions[slot] = addr;
                 }
             }
         }
@@ -1243,22 +1360,28 @@
 
 EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
 {
+    SurfaceRef _s(draw);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+
     if (!validate_display_surface(dpy, draw))
         return EGL_FALSE;    
     egl_display_t const * const dp = get_display(dpy);
     egl_surface_t const * const s = get_surface(draw);
-    return s->cnx->hooks->egl.eglSwapBuffers(dp->dpys[s->impl], s->surface);
+    return s->cnx->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface);
 }
 
 EGLBoolean eglCopyBuffers(  EGLDisplay dpy, EGLSurface surface,
                             NativePixmapType target)
 {
+    SurfaceRef _s(surface);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+
     if (!validate_display_surface(dpy, surface))
         return EGL_FALSE;    
     egl_display_t const * const dp = get_display(dpy);
     egl_surface_t const * const s = get_surface(surface);
-    return s->cnx->hooks->egl.eglCopyBuffers(
-            dp->dpys[s->impl], s->surface, target);
+    return s->cnx->egl.eglCopyBuffers(
+            dp->disp[s->impl].dpy, s->surface, target);
 }
 
 const char* eglQueryString(EGLDisplay dpy, EGLint name)
@@ -1285,13 +1408,16 @@
 EGLBoolean eglSurfaceAttrib(
         EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
 {
+    SurfaceRef _s(surface);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+
     if (!validate_display_surface(dpy, surface))
         return EGL_FALSE;    
     egl_display_t const * const dp = get_display(dpy);
     egl_surface_t const * const s = get_surface(surface);
-    if (s->cnx->hooks->egl.eglSurfaceAttrib) {
-        return s->cnx->hooks->egl.eglSurfaceAttrib(
-                dp->dpys[s->impl], s->surface, attribute, value);
+    if (s->cnx->egl.eglSurfaceAttrib) {
+        return s->cnx->egl.eglSurfaceAttrib(
+                dp->disp[s->impl].dpy, s->surface, attribute, value);
     }
     return setError(EGL_BAD_SURFACE, EGL_FALSE);
 }
@@ -1299,13 +1425,16 @@
 EGLBoolean eglBindTexImage(
         EGLDisplay dpy, EGLSurface surface, EGLint buffer)
 {
+    SurfaceRef _s(surface);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+
     if (!validate_display_surface(dpy, surface))
         return EGL_FALSE;    
     egl_display_t const * const dp = get_display(dpy);
     egl_surface_t const * const s = get_surface(surface);
-    if (s->cnx->hooks->egl.eglBindTexImage) {
-        return s->cnx->hooks->egl.eglBindTexImage(
-                dp->dpys[s->impl], s->surface, buffer);
+    if (s->cnx->egl.eglBindTexImage) {
+        return s->cnx->egl.eglBindTexImage(
+                dp->disp[s->impl].dpy, s->surface, buffer);
     }
     return setError(EGL_BAD_SURFACE, EGL_FALSE);
 }
@@ -1313,13 +1442,16 @@
 EGLBoolean eglReleaseTexImage(
         EGLDisplay dpy, EGLSurface surface, EGLint buffer)
 {
+    SurfaceRef _s(surface);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+
     if (!validate_display_surface(dpy, surface))
         return EGL_FALSE;    
     egl_display_t const * const dp = get_display(dpy);
     egl_surface_t const * const s = get_surface(surface);
-    if (s->cnx->hooks->egl.eglReleaseTexImage) {
-        return s->cnx->hooks->egl.eglReleaseTexImage(
-                dp->dpys[s->impl], s->surface, buffer);
+    if (s->cnx->egl.eglReleaseTexImage) {
+        return s->cnx->egl.eglReleaseTexImage(
+                dp->disp[s->impl].dpy, s->surface, buffer);
     }
     return setError(EGL_BAD_SURFACE, EGL_FALSE);
 }
@@ -1330,11 +1462,12 @@
     if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
 
     EGLBoolean res = EGL_TRUE;
-    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+    for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
-            if (cnx->hooks->egl.eglSwapInterval) {
-                if (cnx->hooks->egl.eglSwapInterval(dp->dpys[i], interval) == EGL_FALSE) {
+            if (cnx->egl.eglSwapInterval) {
+                if (cnx->egl.eglSwapInterval(
+                        dp->disp[i].dpy, interval) == EGL_FALSE) {
                     res = EGL_FALSE;
                 }
             }
@@ -1350,6 +1483,8 @@
 
 EGLBoolean eglWaitClient(void)
 {
+    // could be called before eglInitialize(), but we wouldn't have a context
+    // then, and this function would return GL_TRUE, which isn't wrong.
     EGLBoolean res = EGL_TRUE;
     EGLContext ctx = getContext();
     if (ctx) {
@@ -1360,10 +1495,10 @@
         egl_connection_t* const cnx = &gEGLImpl[c->impl];
         if (!cnx->dso) 
             return setError(EGL_BAD_CONTEXT, EGL_FALSE);
-        if (cnx->hooks->egl.eglWaitClient) {
-            res = cnx->hooks->egl.eglWaitClient();
+        if (cnx->egl.eglWaitClient) {
+            res = cnx->egl.eglWaitClient();
         } else {
-            res = cnx->hooks->egl.eglWaitGL();
+            res = cnx->egl.eglWaitGL();
         }
     }
     return res;
@@ -1371,13 +1506,17 @@
 
 EGLBoolean eglBindAPI(EGLenum api)
 {
+    if (egl_init_drivers() == EGL_FALSE) {
+        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+    }
+
     // bind this API on all EGLs
     EGLBoolean res = EGL_TRUE;
-    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+    for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
-            if (cnx->hooks->egl.eglBindAPI) {
-                if (cnx->hooks->egl.eglBindAPI(api) == EGL_FALSE) {
+            if (cnx->egl.eglBindAPI) {
+                if (cnx->egl.eglBindAPI(api) == EGL_FALSE) {
                     res = EGL_FALSE;
                 }
             }
@@ -1388,13 +1527,17 @@
 
 EGLenum eglQueryAPI(void)
 {
-    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+    if (egl_init_drivers() == EGL_FALSE) {
+        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+    }
+
+    for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
-            if (cnx->hooks->egl.eglQueryAPI) {
+            if (cnx->egl.eglQueryAPI) {
                 // the first one we find is okay, because they all
                 // should be the same
-                return cnx->hooks->egl.eglQueryAPI();
+                return cnx->egl.eglQueryAPI();
             }
         }
     }
@@ -1404,11 +1547,11 @@
 
 EGLBoolean eglReleaseThread(void)
 {
-    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+    for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
-            if (cnx->hooks->egl.eglReleaseThread) {
-                cnx->hooks->egl.eglReleaseThread();
+            if (cnx->egl.eglReleaseThread) {
+                cnx->egl.eglReleaseThread();
             }
         }
     }
@@ -1424,9 +1567,194 @@
     int i=0, index=0;
     egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
     if (!cnx) return EGL_FALSE;
-    if (cnx->hooks->egl.eglCreatePbufferFromClientBuffer) {
-        return cnx->hooks->egl.eglCreatePbufferFromClientBuffer(
-                dp->dpys[i], buftype, buffer, dp->configs[i][index], attrib_list);
+    if (cnx->egl.eglCreatePbufferFromClientBuffer) {
+        return cnx->egl.eglCreatePbufferFromClientBuffer(
+                dp->disp[i].dpy, buftype, buffer, 
+                dp->disp[i].config[index], attrib_list);
     }
     return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE);
 }
+
+// ----------------------------------------------------------------------------
+// EGL_EGLEXT_VERSION 3
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
+        const EGLint *attrib_list)
+{
+    SurfaceRef _s(surface);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+
+    if (!validate_display_surface(dpy, surface))
+        return EGL_FALSE;
+
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(surface);
+
+    if (s->cnx->egl.eglLockSurfaceKHR) {
+        return s->cnx->egl.eglLockSurfaceKHR(
+                dp->disp[s->impl].dpy, s->surface, attrib_list);
+    }
+    return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+}
+
+EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
+{
+    SurfaceRef _s(surface);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+
+    if (!validate_display_surface(dpy, surface))
+        return EGL_FALSE;
+
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(surface);
+
+    if (s->cnx->egl.eglUnlockSurfaceKHR) {
+        return s->cnx->egl.eglUnlockSurfaceKHR(
+                dp->disp[s->impl].dpy, s->surface);
+    }
+    return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+}
+
+EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
+        EGLClientBuffer buffer, const EGLint *attrib_list)
+{
+    if (ctx != EGL_NO_CONTEXT) {
+        ContextRef _c(ctx);
+        if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
+        if (!validate_display_context(dpy, ctx))
+            return EGL_NO_IMAGE_KHR;
+        egl_display_t const * const dp = get_display(dpy);
+        egl_context_t * const c = get_context(ctx);
+        // since we have an EGLContext, we know which implementation to use
+        EGLImageKHR image = c->cnx->egl.eglCreateImageKHR(
+                dp->disp[c->impl].dpy, c->context, target, buffer, attrib_list);
+        if (image == EGL_NO_IMAGE_KHR)
+            return image;
+            
+        egl_image_t* result = new egl_image_t(dpy, ctx);
+        result->images[c->impl] = image;
+        return (EGLImageKHR)result;
+    } else {
+        // EGL_NO_CONTEXT is a valid parameter
+        egl_display_t const * const dp = get_display(dpy);
+        if (dp == 0) {
+            return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR);
+        }
+
+        /* Since we don't have a way to know which implementation to call,
+         * we're calling all of them. If at least one of the implementation
+         * succeeded, this is a success.
+         */
+
+        EGLint currentError = eglGetError();
+
+        EGLImageKHR implImages[IMPL_NUM_IMPLEMENTATIONS];
+        bool success = false;
+        for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
+            egl_connection_t* const cnx = &gEGLImpl[i];
+            implImages[i] = EGL_NO_IMAGE_KHR;
+            if (cnx->dso) {
+                if (cnx->egl.eglCreateImageKHR) {
+                    implImages[i] = cnx->egl.eglCreateImageKHR(
+                            dp->disp[i].dpy, ctx, target, buffer, attrib_list);
+                    if (implImages[i] != EGL_NO_IMAGE_KHR) {
+                        success = true;
+                    }
+                }
+            }
+        }
+
+        if (!success) {
+            // failure, if there was an error when we entered this function,
+            // the error flag must not be updated.
+            // Otherwise, the error is whatever happened in the implementation
+            // that faulted.
+            if (currentError != EGL_SUCCESS) {
+                setError(currentError, EGL_NO_IMAGE_KHR);
+            }
+            return EGL_NO_IMAGE_KHR;
+        } else {
+            // In case of success, we need to clear all error flags
+            // (especially those caused by the implementation that didn't
+            // succeed). TODO: we could avoid this if we knew this was
+            // a "full" success (all implementation succeeded).
+            eglGetError();
+        }
+
+        egl_image_t* result = new egl_image_t(dpy, ctx);
+        memcpy(result->images, implImages, sizeof(implImages));
+        return (EGLImageKHR)result;
+    }
+}
+
+EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
+{
+    egl_display_t const * const dp = get_display(dpy);
+     if (dp == 0) {
+         return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+     }
+
+     ImageRef _i(img);
+     if (!_i.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+
+     egl_image_t* image = get_image(img);
+     bool success = false;
+     for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
+         egl_connection_t* const cnx = &gEGLImpl[i];
+         if (image->images[i] != EGL_NO_IMAGE_KHR) {
+             if (cnx->dso) {
+                 if (cnx->egl.eglCreateImageKHR) {
+                     if (cnx->egl.eglDestroyImageKHR(
+                             dp->disp[i].dpy, image->images[i])) {
+                         success = true;
+                     }
+                 }
+             }
+         }
+     }
+     if (!success)
+         return EGL_FALSE;
+
+     _i.terminate();
+
+     return EGL_TRUE;
+}
+
+
+// ----------------------------------------------------------------------------
+// ANDROID extensions
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
+        EGLint left, EGLint top, EGLint width, EGLint height)
+{
+    SurfaceRef _s(draw);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+
+    if (!validate_display_surface(dpy, draw))
+        return EGL_FALSE;    
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(draw);
+    if (s->cnx->egl.eglSetSwapRectangleANDROID) {
+        return s->cnx->egl.eglSetSwapRectangleANDROID(
+                dp->disp[s->impl].dpy, s->surface, left, top, width, height);
+    }
+    return setError(EGL_BAD_DISPLAY, NULL);
+}
+
+EGLClientBuffer eglGetRenderBufferANDROID(EGLDisplay dpy, EGLSurface draw)
+{
+    SurfaceRef _s(draw);
+    if (!_s.get()) return setError(EGL_BAD_SURFACE, (EGLClientBuffer*)0);
+
+    if (!validate_display_surface(dpy, draw))
+        return 0;    
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(draw);
+    if (s->cnx->egl.eglGetRenderBufferANDROID) {
+        return s->cnx->egl.eglGetRenderBufferANDROID(
+                dp->disp[s->impl].dpy, s->surface);
+    }
+    return setError(EGL_BAD_DISPLAY, (EGLClientBuffer*)0);
+}
diff --git a/opengl/libs/egl_entries.in b/opengl/libs/EGL/egl_entries.in
similarity index 92%
rename from opengl/libs/egl_entries.in
rename to opengl/libs/EGL/egl_entries.in
index 3b4551b..5d89287 100644
--- a/opengl/libs/egl_entries.in
+++ b/opengl/libs/EGL/egl_entries.in
@@ -50,3 +50,8 @@
 EGL_ENTRY(EGLBoolean,  eglUnlockSurfaceKHR, EGLDisplay, EGLSurface)
 EGL_ENTRY(EGLImageKHR, eglCreateImageKHR,   EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint *)
 EGL_ENTRY(EGLBoolean,  eglDestroyImageKHR,  EGLDisplay, EGLImageKHR)
+
+/* ANDROID extensions */
+
+EGL_ENTRY(EGLBoolean, eglSetSwapRectangleANDROID, EGLDisplay, EGLSurface, EGLint, EGLint, EGLint, EGLint)
+EGL_ENTRY(EGLClientBuffer, eglGetRenderBufferANDROID, EGLDisplay, EGLSurface)
diff --git a/opengl/libs/EGL/gpu.cpp b/opengl/libs/EGL/gpu.cpp
deleted file mode 100644
index 4c902c8..0000000
--- a/opengl/libs/EGL/gpu.cpp
+++ /dev/null
@@ -1,217 +0,0 @@
-/* 
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License"); 
- ** you may not use this file except in compliance with the License. 
- ** You may obtain a copy of the License at 
- **
- **     http://www.apache.org/licenses/LICENSE-2.0 
- **
- ** Unless required by applicable law or agreed to in writing, software 
- ** distributed under the License is distributed on an "AS IS" BASIS, 
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
- ** See the License for the specific language governing permissions and 
- ** limitations under the License.
- */
-
-#define LOG_TAG "EGL"
-
-#include <ctype.h>
-#include <string.h>
-#include <errno.h>
-
-#include <sys/ioctl.h>
-
-#if HAVE_ANDROID_OS
-#include <linux/android_pmem.h>
-#endif
-
-#include <cutils/log.h>
-#include <cutils/properties.h>
-
-#include <utils/IMemory.h>
-#include <utils/threads.h>
-#include <utils/IServiceManager.h>
-#include <utils/IPCThreadState.h>
-#include <utils/Parcel.h>
-
-#include <ui/EGLDisplaySurface.h>
-#include <ui/ISurfaceComposer.h>
-
-#include "hooks.h"
-#include "egl_impl.h"
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-/*
- * we provide our own allocators for the GPU regions, these
- * allocators go through surfaceflinger 
- */
-
-static Mutex                            gRegionsLock;
-static request_gpu_t                    gRegions;
-static sp<ISurfaceComposer>             gSurfaceManager;
-GL_API ISurfaceComposer*                GLES_localSurfaceManager = 0;
-
-extern egl_connection_t gEGLImpl[2];
-
-const sp<ISurfaceComposer>& getSurfaceFlinger()
-{
-    Mutex::Autolock _l(gRegionsLock);
-
-    /*
-     * There is a little bit of voodoo magic here. We want to access
-     * surfaceflinger for allocating GPU regions, however, when we are
-     * running as part of surfaceflinger, we want to bypass the
-     * service manager because surfaceflinger might not be registered yet.
-     * SurfaceFlinger will populate "GLES_localSurfaceManager" with its
-     * own address, so we can just use that.
-     */
-    if (gSurfaceManager == 0) {
-        if (GLES_localSurfaceManager) {
-            // we're running in SurfaceFlinger's context
-            gSurfaceManager =  GLES_localSurfaceManager;
-        } else {
-            // we're a remote process or not part of surfaceflinger,
-            // go through the service manager
-            sp<IServiceManager> sm = defaultServiceManager();
-            if (sm != NULL) {
-                sp<IBinder> binder = sm->getService(String16("SurfaceFlinger"));
-                gSurfaceManager = interface_cast<ISurfaceComposer>(binder);
-            }
-        }
-    }
-    return gSurfaceManager;
-}
-
-class GPURevokeRequester : public BnGPUCallback
-{
-public:
-    virtual void gpuLost() {
-        LOGD("CONTEXT_LOST: Releasing GPU upon request from SurfaceFlinger.");
-        gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST];
-    }
-};
-
-static sp<GPURevokeRequester> gRevokerCallback;
-
-
-request_gpu_t* gpu_acquire(void* user)
-{
-    sp<ISurfaceComposer> server( getSurfaceFlinger() );
-
-    Mutex::Autolock _l(gRegionsLock);
-    if (server == NULL) {
-        return 0;
-    }
-    
-    ISurfaceComposer::gpu_info_t info;
-    
-    if (gRevokerCallback == 0)
-        gRevokerCallback = new GPURevokeRequester();
-
-    status_t err = server->requestGPU(gRevokerCallback, &info);
-    if (err != NO_ERROR) {
-        LOGD("requestGPU returned %d", err);
-        return 0;
-    }
-
-    if (info.regs == 0) {
-        LOGD("requestGPU() failed");
-        return 0;
-    }
-
-    bool failed = false;
-    request_gpu_t* gpu = &gRegions;
-    memset(gpu, 0, sizeof(*gpu));
-    
-    if (info.regs != 0) {
-        sp<IMemoryHeap> heap(info.regs->getMemory());
-        if (heap != 0) {
-            int fd = heap->heapID();
-            gpu->regs.fd = fd;
-            gpu->regs.base = info.regs->pointer(); 
-            gpu->regs.size = info.regs->size(); 
-            gpu->regs.user = info.regs.get();
-#if HAVE_ANDROID_OS
-            struct pmem_region region;
-            if (ioctl(fd, PMEM_GET_PHYS, &region) >= 0)
-                gpu->regs.phys = (void*)region.offset;
-#endif
-            info.regs->incStrong(gpu);
-        } else {
-            LOGE("GPU register handle %p is invalid!", info.regs.get());
-            failed = true;
-        }
-    }
-
-    for (size_t i=0 ; i<info.count && !failed ; i++) {
-        sp<IMemory>& region(info.regions[i].region);
-        if (region != 0) {
-            sp<IMemoryHeap> heap(region->getMemory());
-            if (heap != 0) {
-                const int fd = heap->heapID();
-                gpu->gpu[i].fd = fd;
-                gpu->gpu[i].base = region->pointer(); 
-                gpu->gpu[i].size = region->size(); 
-                gpu->gpu[i].user = region.get();
-                gpu->gpu[i].offset = info.regions[i].reserved;
-#if HAVE_ANDROID_OS
-                struct pmem_region reg;
-                if (ioctl(fd, PMEM_GET_PHYS, &reg) >= 0)
-                    gpu->gpu[i].phys = (void*)reg.offset;
-#endif
-                region->incStrong(gpu);
-            } else {
-                LOGE("GPU region handle [%d, %p] is invalid!", i, region.get());
-                failed = true;
-            }
-        }
-    }
-    
-    if (failed) {
-        // something went wrong, clean up everything!
-        if (gpu->regs.user) {
-            static_cast<IMemory*>(gpu->regs.user)->decStrong(gpu);
-            for (size_t i=0 ; i<info.count ; i++) {
-                if (gpu->gpu[i].user) {
-                    static_cast<IMemory*>(gpu->gpu[i].user)->decStrong(gpu);
-                }
-            }
-        }
-    }
-    
-    gpu->count = info.count;
-    return gpu;
-}
-
-int gpu_release(void*, request_gpu_t* gpu)
-{
-    sp<IMemory> regs;
-
-    { // scope for lock
-        Mutex::Autolock _l(gRegionsLock);
-        regs = static_cast<IMemory*>(gpu->regs.user);   
-        gpu->regs.user = 0;
-        if (regs != 0) regs->decStrong(gpu);
-        
-        for (int i=0 ; i<gpu->count ; i++) {
-            sp<IMemory> r(static_cast<IMemory*>(gpu->gpu[i].user));
-            gpu->gpu[i].user = 0;
-            if (r != 0) r->decStrong(gpu);
-        }
-    }
-    
-    // there is a special transaction to relinquish the GPU
-    // (it will happen automatically anyway if we don't do this)
-    Parcel data, reply;
-    // NOTE: this transaction does not require an interface token
-    regs->asBinder()->transact(1000, data, &reply);
-    return 1;
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
diff --git a/opengl/libs/EGL/hooks.cpp b/opengl/libs/EGL/hooks.cpp
new file mode 100644
index 0000000..72ad6b3
--- /dev/null
+++ b/opengl/libs/EGL/hooks.cpp
@@ -0,0 +1,60 @@
+/* 
+ ** Copyright 2009, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#include <ctype.h>
+#include <stdlib.h>
+#include <errno.h>
+
+#include <cutils/log.h>
+
+#include "hooks.h"
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+void gl_unimplemented() {
+    LOGE("called unimplemented OpenGL ES API");
+}
+
+
+// ----------------------------------------------------------------------------
+// GL / EGL hooks
+// ----------------------------------------------------------------------------
+
+#undef GL_ENTRY
+#undef EGL_ENTRY
+#define GL_ENTRY(_r, _api, ...) #_api,
+#define EGL_ENTRY(_r, _api, ...) #_api,
+
+char const * const gl_names[] = {
+    #include "entries.in"
+    NULL
+};
+
+char const * const egl_names[] = {
+    #include "egl_entries.in"
+    NULL
+};
+
+#undef GL_ENTRY
+#undef EGL_ENTRY
+
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
diff --git a/opengl/libs/GLES2/gl2.cpp b/opengl/libs/GLES2/gl2.cpp
new file mode 100644
index 0000000..b8e3283
--- /dev/null
+++ b/opengl/libs/GLES2/gl2.cpp
@@ -0,0 +1,119 @@
+/* 
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#include <ctype.h>
+#include <string.h>
+#include <errno.h>
+
+#include <sys/ioctl.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+#include "hooks.h"
+#include "egl_impl.h"
+
+using namespace android;
+
+// ----------------------------------------------------------------------------
+// Actual GL entry-points
+// ----------------------------------------------------------------------------
+
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
+
+#if USE_FAST_TLS_KEY
+
+    #ifdef HAVE_ARM_TLS_REGISTER
+        #define GET_TLS(reg) \
+            "mrc p15, 0, " #reg ", c13, c0, 3 \n"
+    #else
+        #define GET_TLS(reg) \
+            "mov   " #reg ", #0xFFFF0FFF      \n"  \
+            "ldr   " #reg ", [" #reg ", #-15] \n"
+    #endif
+
+    #define API_ENTRY(_api) __attribute__((naked)) _api
+
+    #define CALL_GL_API(_api, ...)                              \
+         asm volatile(                                          \
+            GET_TLS(r12)                                        \
+            "ldr   r12, [r12, %[tls]] \n"                       \
+            "cmp   r12, #0            \n"                       \
+            "ldrne pc,  [r12, %[api]] \n"                       \
+            "bx    lr                 \n"                       \
+            :                                                   \
+            : [tls] "J"(TLS_SLOT_OPENGL_API*4),                 \
+              [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api))    \
+            :                                                   \
+            );
+
+    #define CALL_GL_API_RETURN(_api, ...) \
+        CALL_GL_API(_api, __VA_ARGS__) \
+        return 0; // placate gcc's warnings. never reached.
+
+#else
+
+    #define API_ENTRY(_api) _api
+
+    #define CALL_GL_API(_api, ...)                                       \
+        gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl;  \
+        _c->_api(__VA_ARGS__)
+    
+    #define CALL_GL_API_RETURN(_api, ...)                                \
+        gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl;  \
+        return _c->_api(__VA_ARGS__)
+
+#endif
+
+
+extern "C" {
+#include "gl2_api.in"
+#include "gl2ext_api.in"
+}
+
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
+
+
+/*
+ * These GL calls are special because they need to EGL to retrieve some
+ * informations before they can execute.
+ */
+
+extern "C" void __glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+extern "C" void __glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+    GLeglImageOES implImage = 
+        (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
+    __glEGLImageTargetTexture2DOES(target, implImage);
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+    GLeglImageOES implImage = 
+        (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
+    __glEGLImageTargetRenderbufferStorageOES(target, image);
+}
+
diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in
new file mode 100644
index 0000000..9c2e69a
--- /dev/null
+++ b/opengl/libs/GLES2/gl2_api.in
@@ -0,0 +1,426 @@
+void API_ENTRY(glActiveTexture)(GLenum texture) {
+    CALL_GL_API(glActiveTexture, texture);
+}
+void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
+    CALL_GL_API(glAttachShader, program, shader);
+}
+void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const char* name) {
+    CALL_GL_API(glBindAttribLocation, program, index, name);
+}
+void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
+    CALL_GL_API(glBindBuffer, target, buffer);
+}
+void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
+    CALL_GL_API(glBindFramebuffer, target, framebuffer);
+}
+void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) {
+    CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
+}
+void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
+    CALL_GL_API(glBindTexture, target, texture);
+}
+void API_ENTRY(glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+    CALL_GL_API(glBlendColor, red, green, blue, alpha);
+}
+void API_ENTRY(glBlendEquation)( GLenum mode ) {
+    CALL_GL_API(glBlendEquation, mode);
+}
+void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) {
+    CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha);
+}
+void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
+    CALL_GL_API(glBlendFunc, sfactor, dfactor);
+}
+void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
+    CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
+    CALL_GL_API(glBufferData, target, size, data, usage);
+}
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
+    CALL_GL_API(glBufferSubData, target, offset, size, data);
+}
+GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
+    CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
+}
+void API_ENTRY(glClear)(GLbitfield mask) {
+    CALL_GL_API(glClear, mask);
+}
+void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+    CALL_GL_API(glClearColor, red, green, blue, alpha);
+}
+void API_ENTRY(glClearDepthf)(GLclampf depth) {
+    CALL_GL_API(glClearDepthf, depth);
+}
+void API_ENTRY(glClearStencil)(GLint s) {
+    CALL_GL_API(glClearStencil, s);
+}
+void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
+    CALL_GL_API(glColorMask, red, green, blue, alpha);
+}
+void API_ENTRY(glCompileShader)(GLuint shader) {
+    CALL_GL_API(glCompileShader, shader);
+}
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) {
+    CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
+}
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
+    CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
+    CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
+}
+void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
+}
+GLuint API_ENTRY(glCreateProgram)(void) {
+    CALL_GL_API_RETURN(glCreateProgram);
+}
+GLuint API_ENTRY(glCreateShader)(GLenum type) {
+    CALL_GL_API_RETURN(glCreateShader, type);
+}
+void API_ENTRY(glCullFace)(GLenum mode) {
+    CALL_GL_API(glCullFace, mode);
+}
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
+    CALL_GL_API(glDeleteBuffers, n, buffers);
+}
+void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) {
+    CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
+}
+void API_ENTRY(glDeleteProgram)(GLuint program) {
+    CALL_GL_API(glDeleteProgram, program);
+}
+void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) {
+    CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
+}
+void API_ENTRY(glDeleteShader)(GLuint shader) {
+    CALL_GL_API(glDeleteShader, shader);
+}
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint* textures) {
+    CALL_GL_API(glDeleteTextures, n, textures);
+}
+void API_ENTRY(glDepthFunc)(GLenum func) {
+    CALL_GL_API(glDepthFunc, func);
+}
+void API_ENTRY(glDepthMask)(GLboolean flag) {
+    CALL_GL_API(glDepthMask, flag);
+}
+void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
+    CALL_GL_API(glDepthRangef, zNear, zFar);
+}
+void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
+    CALL_GL_API(glDetachShader, program, shader);
+}
+void API_ENTRY(glDisable)(GLenum cap) {
+    CALL_GL_API(glDisable, cap);
+}
+void API_ENTRY(glDisableVertexAttribArray)(GLuint index) {
+    CALL_GL_API(glDisableVertexAttribArray, index);
+}
+void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
+    CALL_GL_API(glDrawArrays, mode, first, count);
+}
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void* indices) {
+    CALL_GL_API(glDrawElements, mode, count, type, indices);
+}
+void API_ENTRY(glEnable)(GLenum cap) {
+    CALL_GL_API(glEnable, cap);
+}
+void API_ENTRY(glEnableVertexAttribArray)(GLuint index) {
+    CALL_GL_API(glEnableVertexAttribArray, index);
+}
+void API_ENTRY(glFinish)(void) {
+    CALL_GL_API(glFinish);
+}
+void API_ENTRY(glFlush)(void) {
+    CALL_GL_API(glFlush);
+}
+void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
+    CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
+}
+void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
+    CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
+}
+void API_ENTRY(glFrontFace)(GLenum mode) {
+    CALL_GL_API(glFrontFace, mode);
+}
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
+    CALL_GL_API(glGenBuffers, n, buffers);
+}
+void API_ENTRY(glGenerateMipmap)(GLenum target) {
+    CALL_GL_API(glGenerateMipmap, target);
+}
+void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) {
+    CALL_GL_API(glGenFramebuffers, n, framebuffers);
+}
+void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) {
+    CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
+}
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
+    CALL_GL_API(glGenTextures, n, textures);
+}
+void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) {
+    CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
+}
+void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) {
+    CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
+}
+void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
+    CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
+}
+int API_ENTRY(glGetAttribLocation)(GLuint program, const char* name) {
+    CALL_GL_API_RETURN(glGetAttribLocation, program, name);
+}
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
+    CALL_GL_API(glGetBooleanv, pname, params);
+}
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
+    CALL_GL_API(glGetBufferParameteriv, target, pname, params);
+}
+GLenum API_ENTRY(glGetError)(void) {
+    CALL_GL_API_RETURN(glGetError);
+}
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
+    CALL_GL_API(glGetFloatv, pname, params);
+}
+void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
+    CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
+}
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
+    CALL_GL_API(glGetIntegerv, pname, params);
+}
+void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
+    CALL_GL_API(glGetProgramiv, program, pname, params);
+}
+void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) {
+    CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
+}
+void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
+    CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
+    CALL_GL_API(glGetShaderiv, shader, pname, params);
+}
+void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) {
+    CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
+}
+void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
+    CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
+}
+void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) {
+    CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
+}
+const GLubyte* API_ENTRY(glGetString)(GLenum name) {
+    CALL_GL_API_RETURN(glGetString, name);
+}
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
+    CALL_GL_API(glGetTexParameterfv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
+    CALL_GL_API(glGetTexParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
+    CALL_GL_API(glGetUniformfv, program, location, params);
+}
+void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
+    CALL_GL_API(glGetUniformiv, program, location, params);
+}
+int API_ENTRY(glGetUniformLocation)(GLuint program, const char* name) {
+    CALL_GL_API_RETURN(glGetUniformLocation, program, name);
+}
+void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
+    CALL_GL_API(glGetVertexAttribfv, index, pname, params);
+}
+void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
+    CALL_GL_API(glGetVertexAttribiv, index, pname, params);
+}
+void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer) {
+    CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
+}
+void API_ENTRY(glHint)(GLenum target, GLenum mode) {
+    CALL_GL_API(glHint, target, mode);
+}
+GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
+    CALL_GL_API_RETURN(glIsBuffer, buffer);
+}
+GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
+    CALL_GL_API_RETURN(glIsEnabled, cap);
+}
+GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
+    CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
+}
+GLboolean API_ENTRY(glIsProgram)(GLuint program) {
+    CALL_GL_API_RETURN(glIsProgram, program);
+}
+GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
+    CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
+}
+GLboolean API_ENTRY(glIsShader)(GLuint shader) {
+    CALL_GL_API_RETURN(glIsShader, shader);
+}
+GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
+    CALL_GL_API_RETURN(glIsTexture, texture);
+}
+void API_ENTRY(glLineWidth)(GLfloat width) {
+    CALL_GL_API(glLineWidth, width);
+}
+void API_ENTRY(glLinkProgram)(GLuint program) {
+    CALL_GL_API(glLinkProgram, program);
+}
+void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
+    CALL_GL_API(glPixelStorei, pname, param);
+}
+void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
+    CALL_GL_API(glPolygonOffset, factor, units);
+}
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
+    CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
+}
+void API_ENTRY(glReleaseShaderCompiler)(void) {
+    CALL_GL_API(glReleaseShaderCompiler);
+}
+void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
+}
+void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
+    CALL_GL_API(glSampleCoverage, value, invert);
+}
+void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glScissor, x, y, width, height);
+}
+void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) {
+    CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
+}
+void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length) {
+    CALL_GL_API(glShaderSource, shader, count, string, length);
+}
+void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
+    CALL_GL_API(glStencilFunc, func, ref, mask);
+}
+void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) {
+    CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
+}
+void API_ENTRY(glStencilMask)(GLuint mask) {
+    CALL_GL_API(glStencilMask, mask);
+}
+void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) {
+    CALL_GL_API(glStencilMaskSeparate, face, mask);
+}
+void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
+    CALL_GL_API(glStencilOp, fail, zfail, zpass);
+}
+void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
+    CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
+}
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat,  GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
+    CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
+}
+void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
+    CALL_GL_API(glTexParameterf, target, pname, param);
+}
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
+    CALL_GL_API(glTexParameterfv, target, pname, params);
+}
+void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glTexParameteri, target, pname, param);
+}
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
+    CALL_GL_API(glTexParameteriv, target, pname, params);
+}
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) {
+    CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
+    CALL_GL_API(glUniform1f, location, x);
+}
+void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform1fv, location, count, v);
+}
+void API_ENTRY(glUniform1i)(GLint location, GLint x) {
+    CALL_GL_API(glUniform1i, location, x);
+}
+void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform1iv, location, count, v);
+}
+void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
+    CALL_GL_API(glUniform2f, location, x, y);
+}
+void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform2fv, location, count, v);
+}
+void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
+    CALL_GL_API(glUniform2i, location, x, y);
+}
+void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform2iv, location, count, v);
+}
+void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glUniform3f, location, x, y, z);
+}
+void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform3fv, location, count, v);
+}
+void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
+    CALL_GL_API(glUniform3i, location, x, y, z);
+}
+void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform3iv, location, count, v);
+}
+void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+    CALL_GL_API(glUniform4f, location, x, y, z, w);
+}
+void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
+    CALL_GL_API(glUniform4fv, location, count, v);
+}
+void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
+    CALL_GL_API(glUniform4i, location, x, y, z, w);
+}
+void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) {
+    CALL_GL_API(glUniform4iv, location, count, v);
+}
+void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+    CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+    CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+    CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
+}
+void API_ENTRY(glUseProgram)(GLuint program) {
+    CALL_GL_API(glUseProgram, program);
+}
+void API_ENTRY(glValidateProgram)(GLuint program) {
+    CALL_GL_API(glValidateProgram, program);
+}
+void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
+    CALL_GL_API(glVertexAttrib1f, indx, x);
+}
+void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib1fv, indx, values);
+}
+void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
+    CALL_GL_API(glVertexAttrib2f, indx, x, y);
+}
+void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib2fv, indx, values);
+}
+void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glVertexAttrib3f, indx, x, y, z);
+}
+void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib3fv, indx, values);
+}
+void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+    CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w);
+}
+void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
+    CALL_GL_API(glVertexAttrib4fv, indx, values);
+}
+void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) {
+    CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
+}
+void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glViewport, x, y, width, height);
+}
diff --git a/opengl/libs/GLES2/gl2ext_api.in b/opengl/libs/GLES2/gl2ext_api.in
new file mode 100644
index 0000000..6eeecb3
--- /dev/null
+++ b/opengl/libs/GLES2/gl2ext_api.in
@@ -0,0 +1,105 @@
+void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
+    CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
+}
+void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
+    CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
+}
+void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) {
+    CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
+}
+void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint length) {
+    CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
+}
+void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
+    CALL_GL_API_RETURN(glMapBufferOES, target, access);
+}
+GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
+    CALL_GL_API_RETURN(glUnmapBufferOES, target);
+}
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void** params) {
+    CALL_GL_API(glGetBufferPointervOES, target, pname, params);
+}
+void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) {
+    CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
+    CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) {
+    CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) {
+    CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
+    CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
+}
+void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
+    CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
+}
+void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
+    CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
+}
+void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, char *groupString) {
+    CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
+}
+void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString) {
+    CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
+}
+void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void *data) {
+    CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
+}
+void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
+    CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
+}
+void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
+    CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
+}
+void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) {
+    CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList);
+}
+void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
+    CALL_GL_API(glBeginPerfMonitorAMD, monitor);
+}
+void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
+    CALL_GL_API(glEndPerfMonitorAMD, monitor);
+}
+void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
+    CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
+}
+void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
+    CALL_GL_API(glDeleteFencesNV, n, fences);
+}
+void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
+    CALL_GL_API(glGenFencesNV, n, fences);
+}
+GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
+    CALL_GL_API_RETURN(glIsFenceNV, fence);
+}
+GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
+    CALL_GL_API_RETURN(glTestFenceNV, fence);
+}
+void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetFenceivNV, fence, pname, params);
+}
+void API_ENTRY(glFinishFenceNV)(GLuint fence) {
+    CALL_GL_API(glFinishFenceNV, fence);
+}
+void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
+    CALL_GL_API(glSetFenceNV, fence, condition);
+}
+void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
+    CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
+}
+void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString) {
+    CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
+}
+void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
+    CALL_GL_API(glEnableDriverControlQCOM, driverControl);
+}
+void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
+    CALL_GL_API(glDisableDriverControlQCOM, driverControl);
+}
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
index 384b59a..0c9352e 100644
--- a/opengl/libs/GLES_CM/gl.cpp
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -14,8 +14,6 @@
  ** limitations under the License.
  */
 
-#define LOG_TAG "GLES_CM"
-
 #include <ctype.h>
 #include <string.h>
 #include <errno.h>
@@ -33,6 +31,9 @@
 
 using namespace android;
 
+// set this to 1 for crude GL debugging
+#define CHECK_FOR_GL_ERRORS     0
+
 // ----------------------------------------------------------------------------
 // extensions for the framework
 // ----------------------------------------------------------------------------
@@ -73,14 +74,22 @@
 #undef CALL_GL_API
 #undef CALL_GL_API_RETURN
 
-#if USE_FAST_TLS_KEY
+#if USE_FAST_TLS_KEY && !CHECK_FOR_GL_ERRORS
+
+    #ifdef HAVE_ARM_TLS_REGISTER
+        #define GET_TLS(reg) \
+            "mrc p15, 0, " #reg ", c13, c0, 3 \n"
+    #else
+        #define GET_TLS(reg) \
+            "mov   " #reg ", #0xFFFF0FFF      \n"  \
+            "ldr   " #reg ", [" #reg ", #-15] \n"
+    #endif
 
     #define API_ENTRY(_api) __attribute__((naked)) _api
 
     #define CALL_GL_API(_api, ...)                              \
          asm volatile(                                          \
-            "mov   r12, #0xFFFF0FFF   \n"                       \
-            "ldr   r12, [r12, #-15]   \n"                       \
+            GET_TLS(r12)                                        \
             "ldr   r12, [r12, %[tls]] \n"                       \
             "cmp   r12, #0            \n"                       \
             "ldrne pc,  [r12, %[api]] \n"                       \
@@ -90,19 +99,34 @@
               [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api))    \
             :                                                   \
             );
-    
+
     #define CALL_GL_API_RETURN(_api, ...) \
         CALL_GL_API(_api, __VA_ARGS__) \
         return 0; // placate gcc's warnings. never reached.
 
 #else
 
+    #if CHECK_FOR_GL_ERRORS
+    
+        #define CHECK_GL_ERRORS(_api) \
+            do { GLint err = glGetError(); \
+                LOGE_IF(err != GL_NO_ERROR, "%s failed (0x%04X)", #_api, err); \
+            } while(false);
+
+    #else
+
+        #define CHECK_GL_ERRORS(_api) do { } while(false);
+
+    #endif
+
+
     #define API_ENTRY(_api) _api
 
     #define CALL_GL_API(_api, ...)                                      \
         gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
-        _c->_api(__VA_ARGS__)
-    
+        _c->_api(__VA_ARGS__);                                          \
+        CHECK_GL_ERRORS(_api)
+
     #define CALL_GL_API_RETURN(_api, ...)                               \
         gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
         return _c->_api(__VA_ARGS__)
@@ -121,16 +145,25 @@
 
 
 /*
- * These GL calls are special because they need to call into EGL to retrieve
- * some informations before they can execute.
+ * These GL calls are special because they need to EGL to retrieve some
+ * informations before they can execute.
  */
 
+extern "C" void __glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+extern "C" void __glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+
 
 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
 {
+    GLeglImageOES implImage = 
+        (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
+    __glEGLImageTargetTexture2DOES(target, implImage);
 }
 
 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
 {
+    GLeglImageOES implImage = 
+        (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
+    __glEGLImageTargetRenderbufferStorageOES(target, image);
 }
 
diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h
index 312b176..1fba209 100644
--- a/opengl/libs/egl_impl.h
+++ b/opengl/libs/egl_impl.h
@@ -23,21 +23,23 @@
 #include <EGL/eglext.h>
 #include <EGL/eglplatform.h>
 
+#include "hooks.h"
+
 // ----------------------------------------------------------------------------
 namespace android {
 // ----------------------------------------------------------------------------
 
-struct gl_hooks_t;
-
 struct egl_connection_t
 {
-    void volatile *     dso;
-    gl_hooks_t *        hooks;
+    void *              dso;
+    gl_hooks_t *        hooks[2];
     EGLint              major;
     EGLint              minor;
-    int                 unavailable;
+    egl_t               egl;
 };
 
+EGLAPI EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image);
+
 // ----------------------------------------------------------------------------
 }; // namespace android
 // ----------------------------------------------------------------------------
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
new file mode 100644
index 0000000..bbe3e23
--- /dev/null
+++ b/opengl/libs/entries.in
@@ -0,0 +1,349 @@
+GL_ENTRY(void, glActiveTexture, GLenum texture)
+GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
+GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
+GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
+GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
+GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
+GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
+GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
+GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+GL_ENTRY(void, glBlendEquation,  GLenum mode )
+GL_ENTRY(void, glBlendEquationOES, GLenum mode)
+GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
+GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
+GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
+GL_ENTRY(void, glClear, GLbitfield mask)
+GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearDepthf, GLclampf depth)
+GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
+GL_ENTRY(void, glClearDepthx, GLclampx depth)
+GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
+GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glClientActiveTexture, GLenum texture)
+GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glCompileShader, GLuint shader)
+GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(GLuint, glCreateProgram, void)
+GL_ENTRY(GLuint, glCreateShader, GLenum type)
+GL_ENTRY(void, glCullFace, GLenum mode)
+GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
+GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
+GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
+GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
+GL_ENTRY(void, glDeleteProgram, GLuint program)
+GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glDeleteShader, GLuint shader)
+GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
+GL_ENTRY(void, glDepthFunc, GLenum func)
+GL_ENTRY(void, glDepthMask, GLboolean flag)
+GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
+GL_ENTRY(void, glDisable, GLenum cap)
+GL_ENTRY(void, glDisableClientState, GLenum array)
+GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
+GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
+GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
+GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
+GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
+GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
+GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
+GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEnable, GLenum cap)
+GL_ENTRY(void, glEnableClientState, GLenum array)
+GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
+GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glFinish, void)
+GL_ENTRY(void, glFinishFenceNV, GLuint fence)
+GL_ENTRY(void, glFlush, void)
+GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+GL_ENTRY(void, glFrontFace, GLenum mode)
+GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
+GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
+GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
+GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
+GL_ENTRY(void, glGenerateMipmap, GLenum target)
+GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
+GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
+GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
+GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
+GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
+GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
+GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
+GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
+GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
+GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
+GL_ENTRY(GLenum, glGetError, void)
+GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
+GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
+GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
+GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
+GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
+GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
+GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
+GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
+GL_ENTRY(const GLubyte *, glGetString, GLenum name)
+GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
+GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
+GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
+GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
+GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
+GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
+GL_ENTRY(void, glHint, GLenum target, GLenum mode)
+GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
+GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
+GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
+GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
+GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
+GL_ENTRY(GLboolean, glIsProgram, GLuint program)
+GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
+GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
+GL_ENTRY(GLboolean, glIsShader, GLuint shader)
+GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
+GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLineWidth, GLfloat width)
+GL_ENTRY(void, glLineWidthx, GLfixed width)
+GL_ENTRY(void, glLineWidthxOES, GLfixed width)
+GL_ENTRY(void, glLinkProgram, GLuint program)
+GL_ENTRY(void, glLoadIdentity, void)
+GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
+GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
+GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
+GL_ENTRY(void, glLogicOp, GLenum opcode)
+GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
+GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
+GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
+GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
+GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
+GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
+GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointSize, GLfloat size)
+GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glPointSizex, GLfixed size)
+GL_ENTRY(void, glPointSizexOES, GLfixed size)
+GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
+GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glPopMatrix, void)
+GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
+GL_ENTRY(void, glPushMatrix, void)
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
+GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+GL_ENTRY(void, glReleaseShaderCompiler, void)
+GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
+GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
+GL_ENTRY(void, glShadeModel, GLenum mode)
+GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
+GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilMask, GLuint mask)
+GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
+GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
+GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
+GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat,  GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
+GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform1i, GLint location, GLint x)
+GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
+GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
+GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
+GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
+GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
+GL_ENTRY(void, glUseProgram, GLuint program)
+GL_ENTRY(void, glValidateProgram, GLuint program)
+GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
+GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
+GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in
deleted file mode 100644
index d7cc5da..0000000
--- a/opengl/libs/gl_entries.in
+++ /dev/null
@@ -1,145 +0,0 @@
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
-GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
-GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glPointSize, GLfloat size)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glClientActiveTexture, GLenum texture)
-GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
-GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableClientState, GLenum array)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableClientState, GLenum array)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
-GL_ENTRY(const GLubyte *, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthx, GLfixed width)
-GL_ENTRY(void, glLoadIdentity, void)
-GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
-GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMatrixMode, GLenum mode)
-GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizex, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glPopMatrix, void)
-GL_ENTRY(void, glPushMatrix, void)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShadeModel, GLenum mode)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
diff --git a/opengl/libs/gl_enums.in b/opengl/libs/gl_enums.in
deleted file mode 100644
index ffc2fad..0000000
--- a/opengl/libs/gl_enums.in
+++ /dev/null
@@ -1,261 +0,0 @@
-GLENUM(GL_POINTS, 0x0000)
-GLENUM(GL_LINES, 0x0001)
-GLENUM(GL_LINE_LOOP, 0x0002)
-GLENUM(GL_LINE_STRIP, 0x0003)
-GLENUM(GL_TRIANGLES, 0x0004)
-GLENUM(GL_TRIANGLE_STRIP, 0x0005)
-GLENUM(GL_TRIANGLE_FAN, 0x0006)
-GLENUM(GL_ADD, 0x0104)
-GLENUM(GL_NEVER, 0x0200)
-GLENUM(GL_LESS, 0x0201)
-GLENUM(GL_EQUAL, 0x0202)
-GLENUM(GL_LEQUAL, 0x0203)
-GLENUM(GL_GREATER, 0x0204)
-GLENUM(GL_NOTEQUAL, 0x0205)
-GLENUM(GL_GEQUAL, 0x0206)
-GLENUM(GL_ALWAYS, 0x0207)
-GLENUM(GL_SRC_COLOR, 0x0300)
-GLENUM(GL_ONE_MINUS_SRC_COLOR, 0x0301)
-GLENUM(GL_SRC_ALPHA, 0x0302)
-GLENUM(GL_ONE_MINUS_SRC_ALPHA, 0x0303)
-GLENUM(GL_DST_ALPHA, 0x0304)
-GLENUM(GL_ONE_MINUS_DST_ALPHA, 0x0305)
-GLENUM(GL_DST_COLOR, 0x0306)
-GLENUM(GL_ONE_MINUS_DST_COLOR, 0x0307)
-GLENUM(GL_SRC_ALPHA_SATURATE, 0x0308)
-GLENUM(GL_FRONT, 0x0404)
-GLENUM(GL_BACK, 0x0405)
-GLENUM(GL_FRONT_AND_BACK, 0x0408)
-GLENUM(GL_INVALID_ENUM, 0x0500)
-GLENUM(GL_INVALID_VALUE, 0x0501)
-GLENUM(GL_INVALID_OPERATION, 0x0502)
-GLENUM(GL_STACK_OVERFLOW, 0x0503)
-GLENUM(GL_STACK_UNDERFLOW, 0x0504)
-GLENUM(GL_OUT_OF_MEMORY, 0x0505)
-GLENUM(GL_EXP, 0x0800)
-GLENUM(GL_EXP2, 0x0801)
-GLENUM(GL_CW, 0x0900)
-GLENUM(GL_CCW, 0x0901)
-GLENUM(GL_POINT_SMOOTH, 0x0B10)
-GLENUM(GL_SMOOTH_POINT_SIZE_RANGE, 0x0B12)
-GLENUM(GL_LINE_SMOOTH, 0x0B20)
-GLENUM(GL_SMOOTH_LINE_WIDTH_RANGE, 0x0B22)
-GLENUM(GL_CULL_FACE, 0x0B44)
-GLENUM(GL_LIGHTING, 0x0B50)
-GLENUM(GL_LIGHT_MODEL_TWO_SIDE, 0x0B52)
-GLENUM(GL_LIGHT_MODEL_AMBIENT, 0x0B53)
-GLENUM(GL_COLOR_MATERIAL, 0x0B57)
-GLENUM(GL_FOG, 0x0B60)
-GLENUM(GL_FOG_DENSITY, 0x0B62)
-GLENUM(GL_FOG_START, 0x0B63)
-GLENUM(GL_FOG_END, 0x0B64)
-GLENUM(GL_FOG_MODE, 0x0B65)
-GLENUM(GL_FOG_COLOR, 0x0B66)
-GLENUM(GL_DEPTH_TEST, 0x0B71)
-GLENUM(GL_STENCIL_TEST, 0x0B90)
-GLENUM(GL_NORMALIZE, 0x0BA1)
-GLENUM(GL_ALPHA_TEST, 0x0BC0)
-GLENUM(GL_DITHER, 0x0BD0)
-GLENUM(GL_BLEND, 0x0BE2)
-GLENUM(GL_COLOR_LOGIC_OP, 0x0BF2)
-GLENUM(GL_SCISSOR_TEST, 0x0C11)
-GLENUM(GL_PERSPECTIVE_CORRECTION_HINT, 0x0C50)
-GLENUM(GL_POINT_SMOOTH_HINT, 0x0C51)
-GLENUM(GL_LINE_SMOOTH_HINT, 0x0C52)
-GLENUM(GL_POLYGON_SMOOTH_HINT, 0x0C53)
-GLENUM(GL_FOG_HINT, 0x0C54)
-GLENUM(GL_UNPACK_ALIGNMENT, 0x0CF5)
-GLENUM(GL_PACK_ALIGNMENT, 0x0D05)
-GLENUM(GL_MAX_LIGHTS, 0x0D31)
-GLENUM(GL_MAX_CLIP_PLANES, 0x0D32)
-GLENUM(GL_MAX_TEXTURE_SIZE, 0x0D33)
-GLENUM(GL_MAX_MODELVIEW_STACK_DEPTH, 0x0D36)
-GLENUM(GL_MAX_PROJECTION_STACK_DEPTH, 0x0D38)
-GLENUM(GL_MAX_TEXTURE_STACK_DEPTH, 0x0D39)
-GLENUM(GL_MAX_VIEWPORT_DIMS, 0x0D3A)
-GLENUM(GL_RED_BITS, 0x0D52)
-GLENUM(GL_GREEN_BITS, 0x0D53)
-GLENUM(GL_BLUE_BITS, 0x0D54)
-GLENUM(GL_ALPHA_BITS, 0x0D55)
-GLENUM(GL_DEPTH_BITS, 0x0D56)
-GLENUM(GL_STENCIL_BITS, 0x0D57)
-GLENUM(GL_TEXTURE_2D, 0x0DE1)
-GLENUM(GL_DONT_CARE, 0x1100)
-GLENUM(GL_FASTEST, 0x1101)
-GLENUM(GL_NICEST, 0x1102)
-GLENUM(GL_AMBIENT, 0x1200)
-GLENUM(GL_DIFFUSE, 0x1201)
-GLENUM(GL_SPECULAR, 0x1202)
-GLENUM(GL_POSITION, 0x1203)
-GLENUM(GL_SPOT_DIRECTION, 0x1204)
-GLENUM(GL_SPOT_EXPONENT, 0x1205)
-GLENUM(GL_SPOT_CUTOFF, 0x1206)
-GLENUM(GL_CONSTANT_ATTENUATION, 0x1207)
-GLENUM(GL_LINEAR_ATTENUATION, 0x1208)
-GLENUM(GL_QUADRATIC_ATTENUATION, 0x1209)
-GLENUM(GL_BYTE, 0x1400)
-GLENUM(GL_UNSIGNED_BYTE, 0x1401)
-GLENUM(GL_SHORT, 0x1402)
-GLENUM(GL_UNSIGNED_SHORT, 0x1403)
-GLENUM(GL_FLOAT, 0x1406)
-GLENUM(GL_FIXED, 0x140C)
-GLENUM(GL_CLEAR, 0x1500)
-GLENUM(GL_AND, 0x1501)
-GLENUM(GL_AND_REVERSE, 0x1502)
-GLENUM(GL_COPY, 0x1503)
-GLENUM(GL_AND_INVERTED, 0x1504)
-GLENUM(GL_NOOP, 0x1505)
-GLENUM(GL_XOR, 0x1506)
-GLENUM(GL_OR, 0x1507)
-GLENUM(GL_NOR, 0x1508)
-GLENUM(GL_EQUIV, 0x1509)
-GLENUM(GL_INVERT, 0x150A)
-GLENUM(GL_OR_REVERSE, 0x150B)
-GLENUM(GL_COPY_INVERTED, 0x150C)
-GLENUM(GL_OR_INVERTED, 0x150D)
-GLENUM(GL_NAND, 0x150E)
-GLENUM(GL_SET, 0x150F)
-GLENUM(GL_EMISSION, 0x1600)
-GLENUM(GL_SHININESS, 0x1601)
-GLENUM(GL_AMBIENT_AND_DIFFUSE, 0x1602)
-GLENUM(GL_MODELVIEW, 0x1700)
-GLENUM(GL_PROJECTION, 0x1701)
-GLENUM(GL_TEXTURE, 0x1702)
-GLENUM(GL_ALPHA, 0x1906)
-GLENUM(GL_RGB, 0x1907)
-GLENUM(GL_RGBA, 0x1908)
-GLENUM(GL_LUMINANCE, 0x1909)
-GLENUM(GL_LUMINANCE_ALPHA, 0x190A)
-GLENUM(GL_FLAT, 0x1D00)
-GLENUM(GL_SMOOTH, 0x1D01)
-GLENUM(GL_KEEP, 0x1E00)
-GLENUM(GL_REPLACE, 0x1E01)
-GLENUM(GL_REPLACE, 0x1E01)
-GLENUM(GL_INCR, 0x1E02)
-GLENUM(GL_DECR, 0x1E03)
-GLENUM(GL_VENDOR, 0x1F00)
-GLENUM(GL_RENDERER, 0x1F01)
-GLENUM(GL_VERSION, 0x1F02)
-GLENUM(GL_EXTENSIONS, 0x1F03)
-GLENUM(GL_MODULATE, 0x2100)
-GLENUM(GL_DECAL, 0x2101)
-GLENUM(GL_TEXTURE_ENV_MODE, 0x2200)
-GLENUM(GL_TEXTURE_ENV_COLOR, 0x2201)
-GLENUM(GL_TEXTURE_ENV, 0x2300)
-GLENUM(GL_NEAREST, 0x2600)
-GLENUM(GL_LINEAR, 0x2601)
-GLENUM(GL_NEAREST_MIPMAP_NEAREST, 0x2700)
-GLENUM(GL_LINEAR_MIPMAP_NEAREST, 0x2701)
-GLENUM(GL_NEAREST_MIPMAP_LINEAR, 0x2702)
-GLENUM(GL_LINEAR_MIPMAP_LINEAR, 0x2703)
-GLENUM(GL_TEXTURE_MAG_FILTER, 0x2800)
-GLENUM(GL_TEXTURE_MIN_FILTER, 0x2801)
-GLENUM(GL_TEXTURE_WRAP_S, 0x2802)
-GLENUM(GL_TEXTURE_WRAP_T, 0x2803)
-GLENUM(GL_CLAMP, 0x2900)
-GLENUM(GL_REPEAT, 0x2901)
-GLENUM(GL_CLIP_PLANE0, 0x3000)
-GLENUM(GL_CLIP_PLANE1, 0x3001)
-GLENUM(GL_CLIP_PLANE2, 0x3002)
-GLENUM(GL_CLIP_PLANE3, 0x3003)
-GLENUM(GL_CLIP_PLANE4, 0x3004)
-GLENUM(GL_CLIP_PLANE5, 0x3005)
-GLENUM(GL_LIGHT0, 0x4000)
-GLENUM(GL_LIGHT1, 0x4001)
-GLENUM(GL_LIGHT2, 0x4002)
-GLENUM(GL_LIGHT3, 0x4003)
-GLENUM(GL_LIGHT4, 0x4004)
-GLENUM(GL_LIGHT5, 0x4005)
-GLENUM(GL_LIGHT6, 0x4006)
-GLENUM(GL_LIGHT7, 0x4007)
-GLENUM(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0x7E80)
-GLENUM(GL_UNSIGNED_SHORT_4_4_4_4, 0x8033)
-GLENUM(GL_UNSIGNED_SHORT_5_5_5_1, 0x8034)
-GLENUM(GL_POLYGON_OFFSET_FILL, 0x8037)
-GLENUM(GL_RESCALE_NORMAL, 0x803A)
-GLENUM(GL_VERTEX_ARRAY, 0x8074)
-GLENUM(GL_NORMAL_ARRAY, 0x8075)
-GLENUM(GL_COLOR_ARRAY, 0x8076)
-GLENUM(GL_TEXTURE_COORD_ARRAY, 0x8078)
-GLENUM(GL_MULTISAMPLE, 0x809D)
-GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE, 0x809E)
-GLENUM(GL_SAMPLE_ALPHA_TO_ONE, 0x809F)
-GLENUM(GL_SAMPLE_COVERAGE, 0x80A0)
-GLENUM(GL_MAX_ELEMENTS_VERTICES, 0x80E8)
-GLENUM(GL_MAX_ELEMENTS_INDICES, 0x80E9)
-GLENUM(GL_CLAMP_TO_EDGE, 0x812F)
-GLENUM(GL_GENERATE_MIPMAP, 0x8191)
-GLENUM(GL_GENERATE_MIPMAP_HINT, 0x8192)
-GLENUM(GL_UNSIGNED_SHORT_5_6_5, 0x8363)
-GLENUM(GL_ALIASED_POINT_SIZE_RANGE, 0x846D)
-GLENUM(GL_ALIASED_LINE_WIDTH_RANGE, 0x846E)
-GLENUM(GL_TEXTURE0, 0x84C0)
-GLENUM(GL_TEXTURE1, 0x84C1)
-GLENUM(GL_TEXTURE2, 0x84C2)
-GLENUM(GL_TEXTURE3, 0x84C3)
-GLENUM(GL_TEXTURE4, 0x84C4)
-GLENUM(GL_TEXTURE5, 0x84C5)
-GLENUM(GL_TEXTURE6, 0x84C6)
-GLENUM(GL_TEXTURE7, 0x84C7)
-GLENUM(GL_TEXTURE8, 0x84C8)
-GLENUM(GL_TEXTURE9, 0x84C9)
-GLENUM(GL_TEXTURE10, 0x84CA)
-GLENUM(GL_TEXTURE11, 0x84CB)
-GLENUM(GL_TEXTURE12, 0x84CC)
-GLENUM(GL_TEXTURE13, 0x84CD)
-GLENUM(GL_TEXTURE14, 0x84CE)
-GLENUM(GL_TEXTURE15, 0x84CF)
-GLENUM(GL_TEXTURE16, 0x84D0)
-GLENUM(GL_TEXTURE17, 0x84D1)
-GLENUM(GL_TEXTURE18, 0x84D2)
-GLENUM(GL_TEXTURE19, 0x84D3)
-GLENUM(GL_TEXTURE20, 0x84D4)
-GLENUM(GL_TEXTURE21, 0x84D5)
-GLENUM(GL_TEXTURE22, 0x84D6)
-GLENUM(GL_TEXTURE23, 0x84D7)
-GLENUM(GL_TEXTURE24, 0x84D8)
-GLENUM(GL_TEXTURE25, 0x84D9)
-GLENUM(GL_TEXTURE26, 0x84DA)
-GLENUM(GL_TEXTURE27, 0x84DB)
-GLENUM(GL_TEXTURE28, 0x84DC)
-GLENUM(GL_TEXTURE29, 0x84DD)
-GLENUM(GL_TEXTURE30, 0x84DE)
-GLENUM(GL_TEXTURE31, 0x84DF)
-GLENUM(GL_MAX_TEXTURE_UNITS, 0x84E2)
-GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0x86A2)
-GLENUM(GL_COMPRESSED_TEXTURE_FORMATS, 0x86A3)
-GLENUM(GL_BUFFER_SIZE, 0x8764)
-GLENUM(GL_BUFFER_USAGE, 0x8765)
-GLENUM(GL_POINT_SPRITE_OES, 0x8861)
-GLENUM(GL_COORD_REPLACE_OES, 0x8862)
-GLENUM(GL_ARRAY_BUFFER, 0x8892)
-GLENUM(GL_ELEMENT_ARRAY_BUFFER, 0x8893)
-GLENUM(GL_ARRAY_BUFFER_BINDING, 0x8894)
-GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING, 0x8895)
-GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING, 0x8896)
-GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING, 0x8897)
-GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING, 0x8898)
-GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 0x889A)
-GLENUM(GL_STATIC_DRAW, 0x88E4)
-GLENUM(GL_DYNAMIC_DRAW, 0x88E8)
-GLENUM(GL_POINT_SIZE_ARRAY_TYPE_OES, 0x898A)
-GLENUM(GL_POINT_SIZE_ARRAY_STRIDE_OES, 0x898B)
-GLENUM(GL_POINT_SIZE_ARRAY_POINTER_OES, 0x898C)
-GLENUM(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898D)
-GLENUM(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898E)
-GLENUM(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898F)
-GLENUM(GL_PALETTE4_RGB8_OES, 0x8B90)
-GLENUM(GL_PALETTE4_RGBA8_OES, 0x8B91)
-GLENUM(GL_PALETTE4_R5_G6_B5_OES, 0x8B92)
-GLENUM(GL_PALETTE4_RGBA4_OES, 0x8B93)
-GLENUM(GL_PALETTE4_RGB5_A1_OES, 0x8B94)
-GLENUM(GL_PALETTE8_RGB8_OES, 0x8B95)
-GLENUM(GL_PALETTE8_RGBA8_OES, 0x8B96)
-GLENUM(GL_PALETTE8_R5_G6_B5_OES, 0x8B97)
-GLENUM(GL_PALETTE8_RGBA4_OES, 0x8B98)
-GLENUM(GL_PALETTE8_RGB5_A1_OES, 0x8B99)
-GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 0x8B9A)
-GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 0x8B9B)
-GLENUM(GL_POINT_SIZE_ARRAY_OES, 0x8B9C)
-GLENUM(GL_TEXTURE_CROP_RECT_OES, 0x8B9D)
-GLENUM(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, 0x8B9F)
diff --git a/opengl/libs/glext_entries.in b/opengl/libs/glext_entries.in
deleted file mode 100644
index dd09c71..0000000
--- a/opengl/libs/glext_entries.in
+++ /dev/null
@@ -1,90 +0,0 @@
-GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBlendEquationOES, GLenum mode)
-GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
-GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
-GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
-GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
-GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
-GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
-GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
-GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthxOES, GLfixed width)
-GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizexOES, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
-GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
-GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
-GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
-GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
-GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
-GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
-GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
-GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
-GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
-GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
index fd97254..f47f093 100644
--- a/opengl/libs/hooks.h
+++ b/opengl/libs/hooks.h
@@ -21,10 +21,14 @@
 #include <string.h>
 #include <errno.h>
 
+#include <pthread.h>
+
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
 #include <GLES/gl.h>
 #include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
 
 #if !defined(__arm__)
 #define USE_SLOW_BINDING            1
@@ -56,15 +60,14 @@
 enum {
     IMPL_HARDWARE = 0,
     IMPL_SOFTWARE,
-    
-    IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
-
-    IMPL_CONTEXT_LOST = IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
-    IMPL_NO_CONTEXT,
-    
     IMPL_NUM_IMPLEMENTATIONS
 };
 
+enum {
+    GLESv1_INDEX = 0,
+    GLESv2_INDEX = 1,
+};
+
 // ----------------------------------------------------------------------------
 
 // GL / EGL hooks
@@ -74,14 +77,14 @@
 #define GL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
 #define EGL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
 
+struct egl_t {
+    #include "EGL/egl_entries.in"
+};
+
 struct gl_hooks_t {
     struct gl_t {
-        #include "gl_entries.in"
-        #include "glext_entries.in"
+        #include "entries.in"
     } gl;
-    struct egl_t {
-        #include "egl_entries.in"
-    } egl;
     struct gl_ext_t {
         void (*extensions[MAX_NUMBER_OF_GL_EXTENSIONS])(void);
     } ext;
@@ -92,8 +95,15 @@
 
 // ----------------------------------------------------------------------------
 
-extern gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
+extern gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS];
+extern gl_hooks_t gHooksNoContext;
 extern pthread_key_t gGLWrapperKey;
+extern "C" void gl_unimplemented();
+
+extern char const * const gl_names[];
+extern char const * const egl_names[];
+
+// ----------------------------------------------------------------------------
 
 #if USE_FAST_TLS_KEY
 
@@ -114,7 +124,7 @@
     gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
     gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API];
     if (hooks) return hooks;
-    return &gHooks[IMPL_NO_CONTEXT];
+    return &gHooksNoContext;
 }
 
 #else
@@ -126,7 +136,7 @@
 static gl_hooks_t const* getGlThreadSpecific() {
     gl_hooks_t const* hooks =  static_cast<gl_hooks_t*>(pthread_getspecific(gGLWrapperKey));
     if (hooks) return hooks;
-    return &gHooks[IMPL_NO_CONTEXT];
+    return &gHooksNoContext;
 }
 
 #endif
diff --git a/opengl/libs/tools/enumextract.sh b/opengl/libs/tools/enumextract.sh
deleted file mode 100644
index 5707302..0000000
--- a/opengl/libs/tools/enumextract.sh
+++ /dev/null
@@ -1,32 +0,0 @@
-#!/bin/sh
-
-awk '
-/^#define GL_/ {
-    names[count] = $2;
-    values[count] = $3;
-    sort[count] = $3 + 0;
-    count++;
-}
-END {
-    for (i = 1; i < count; i++) {
-        for (j = 0; j < i; j++) {
-            if (sort[i] < sort[j]) {
-                tn = names[i];
-                tv = values[i];
-                ts = sort[i];
-                names[i] = names[j];
-                values[i] = values[j];
-                sort[i] = sort[j];
-                names[j] = tn;
-                values[j] = tv;
-                sort[j] = ts;
-            }
-        }
-    }
- 
-    for (i = 0; i < count; i++) {
-        printf("GLENUM(%s, %s)\n", names[i], values[i]);
-    }
-}
-' < $1
-
diff --git a/opengl/libs/tools/genfiles b/opengl/libs/tools/genfiles
index 107768b..120cb4b 100755
--- a/opengl/libs/tools/genfiles
+++ b/opengl/libs/tools/genfiles
@@ -14,7 +14,20 @@
 # See the License for the specific language governing permissions and
 # limitations under the License.
 
-./glapigen ../../include/GLES/gl.h > ../GLES_CM/gl_api.in 
-./glentrygen ../../include/GLES/gl.h > ../gl_entries.in 
-./glapigen ../../include/GLES/glext.h > ../GLES_CM/glext_api.in 
-./glentrygen ../../include/GLES/glext.h > ../glext_entries.in 
+./glapigen ../../include/GLES/gl.h      > ../GLES_CM/gl_api.in
+./glapigen ../../include/GLES/glext.h   > ../GLES_CM/glext_api.in
+./glapigen ../../include/GLES2/gl2.h    > ../GLES2/gl2_api.in
+./glapigen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_api.in
+
+./glentrygen ../../include/GLES/gl.h      > /tmp/gl_entries.in
+./glentrygen ../../include/GLES/glext.h   > /tmp/glext_entries.in
+./glentrygen ../../include/GLES2/gl2.h    > /tmp/gl2_entries.in
+./glentrygen ../../include/GLES2/gl2ext.h > /tmp/gl2ext_entries.in
+
+cat /tmp/gl_entries.in \
+    /tmp/glext_entries.in \
+    /tmp/gl2_entries.in \
+    /tmp/gl2ext_entries.in \
+        | sort -t, -k2 \
+        | awk -F, '!_[$2]++' \
+            > ../entries.in
diff --git a/opengl/libs/tools/glapigen b/opengl/libs/tools/glapigen
index a2c3a7b..bd8dda3 100755
--- a/opengl/libs/tools/glapigen
+++ b/opengl/libs/tools/glapigen
@@ -16,16 +16,23 @@
 
 use strict;
 
+sub rtrim($)
+{
+    my $string = shift;
+    $string =~ s/\s+$//;
+    return $string;
+}
+
 while (my $line = <>) {
   next if $line =~ /^\//;
   next if $line =~ /^#/;
   next if $line =~ /^\s*$/;
-  if ($line !~ /^GL_API\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) {
+  if ($line !~ /^GL_API(CALL)?\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) {
     next;
   }
-  my $type = $1;
-  my $name = $2;
-  my $args = $3;
+  my $type = rtrim($2);
+  my $name = $3;
+  my $args = $4;
 
   #printf("%s", $line);
   
diff --git a/opengl/libs/tools/glentrygen b/opengl/libs/tools/glentrygen
index 5e0f7b6..170f041 100755
--- a/opengl/libs/tools/glentrygen
+++ b/opengl/libs/tools/glentrygen
@@ -16,16 +16,23 @@
 
 use strict;
 
+sub rtrim($)
+{
+    my $string = shift;
+    $string =~ s/\s+$//;
+    return $string;
+}
+
 while (my $line = <>) {
   next if $line =~ /^\//;
   next if $line =~ /^#/;
   next if $line =~ /^\s*$/;
-  if ($line !~ /^GL_API\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) {
+  if ($line !~ /^GL_API(CALL)?\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) {
     next;
   }
-  my $type = $1;
-  my $name = $2;
-  my $args = $3;
+  my $type = rtrim($2);
+  my $name = $3;
+  my $args = $4;
 
   printf("GL_ENTRY(%s, %s, %s)\n", $type, $name, $args);
 }