this should fix the GL debugger
we were checking against to the wrong variable
Change-Id: Iff3f5ab2d6ba5ac0d3d8161011b38e673ee7e67b
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index ddad2d3..ca62908 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -95,12 +95,12 @@
if (fgets(cmdline, sizeof(cmdline) - 1, file))
{
if (!strcmp(value, cmdline))
- sEGLTraceLevel = 1;
+ gEGLDebugLevel = 1;
}
fclose(file);
}
- if (sEGLTraceLevel > 0)
+ if (gEGLDebugLevel > 0)
{
property_get("debug.egl.debug_port", value, "5039");
const unsigned short port = (unsigned short)atoi(value);
@@ -117,7 +117,7 @@
if (sEGLTraceLevel > 0) {
setGlTraceThreadSpecific(value);
setGlThreadSpecific(&gHooksTrace);
- } else if (sEGLTraceLevel > 0 && value != &gHooksNoContext) {
+ } else if (gEGLDebugLevel > 0 && value != &gHooksNoContext) {
setGlTraceThreadSpecific(value);
setGlThreadSpecific(&gHooksDebug);
} else {