be more robust when errors occur upon EGL surface creation (ie: don't crash)
diff --git a/libs/ui/Surface.cpp b/libs/ui/Surface.cpp
index 04ab64c..a4710aa 100644
--- a/libs/ui/Surface.cpp
+++ b/libs/ui/Surface.cpp
@@ -558,14 +558,16 @@
volatile const surface_info_t* const back = lcblk->surface + backIdx;
if (back->flags & surface_info_t::eNeedNewBuffer) {
- getBufferLocked(backIdx);
+ err = getBufferLocked(backIdx);
}
- const sp<SurfaceBuffer>& backBuffer(mBuffers[backIdx]);
- mDirtyRegion.set(backBuffer->width, backBuffer->height);
- *buffer = backBuffer.get();
+ if (err == NO_ERROR) {
+ const sp<SurfaceBuffer>& backBuffer(mBuffers[backIdx]);
+ mDirtyRegion.set(backBuffer->width, backBuffer->height);
+ *buffer = backBuffer.get();
+ }
- return NO_ERROR;
+ return err;
}
int Surface::lockBuffer(android_native_buffer_t* buffer)
@@ -729,7 +731,7 @@
currentBuffer.clear();
}
err = getBufferMapper().registerBuffer(buffer->handle);
- LOGW_IF(err, "map(...) failed %d (%s)", err, strerror(-err));
+ LOGW_IF(err, "registerBuffer(...) failed %d (%s)", err, strerror(-err));
if (err == NO_ERROR) {
currentBuffer = buffer;
}