Add support for sending VSYNC events to the framework
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.
Bug: 1475048
Change-Id: Ia720f64d1b950328b47b22c6a86042e481d35f09
diff --git a/include/surfaceflinger/ISurfaceComposer.h b/include/surfaceflinger/ISurfaceComposer.h
index 5eb09c7..58fd89d 100644
--- a/include/surfaceflinger/ISurfaceComposer.h
+++ b/include/surfaceflinger/ISurfaceComposer.h
@@ -33,8 +33,9 @@
namespace android {
// ----------------------------------------------------------------------------
-class IMemoryHeap;
class ComposerState;
+class IDisplayEventConnection;
+class IMemoryHeap;
class ISurfaceComposer : public IInterface
{
@@ -124,13 +125,19 @@
uint32_t reqWidth, uint32_t reqHeight,
uint32_t minLayerZ, uint32_t maxLayerZ) = 0;
+ /* triggers screen off animation */
virtual status_t turnElectronBeamOff(int32_t mode) = 0;
+
+ /* triggers screen on animation */
virtual status_t turnElectronBeamOn(int32_t mode) = 0;
/* verify that an ISurfaceTexture was created by SurfaceFlinger.
*/
virtual bool authenticateSurfaceTexture(
const sp<ISurfaceTexture>& surface) const = 0;
+
+ /* return an IDisplayEventConnection */
+ virtual sp<IDisplayEventConnection> createDisplayEventConnection() = 0;
};
// ----------------------------------------------------------------------------
@@ -151,6 +158,7 @@
TURN_ELECTRON_BEAM_OFF,
TURN_ELECTRON_BEAM_ON,
AUTHENTICATE_SURFACE,
+ CREATE_DISPLAY_EVENT_CONNECTION,
};
virtual status_t onTransact( uint32_t code,