Treat composition frames with no layers as using GLES composition

When there are no window layers for a display, SurfaceFlinger clears
the undefined region using GLES. Some of the places that check for
GLES composition weren't considering this special case, in particular:

- We were skipping the eglSwapBuffers() on these frames.
- We were putting VirtualDisplaySurface in HWC-only composition mode.

This change centralizes the logic for this special case.

Bug: 10957068
Change-Id: I2deaf2ed101e8ea76708862a6bb67751b6078794
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index c851a2c..7132b2f 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -611,6 +611,10 @@
         // here we're just making sure that "skip" layers are set
         // to HWC_FRAMEBUFFER and we're also counting how many layers
         // we have of each type.
+        //
+        // If there are no window layers, we treat the display has having FB
+        // composition, because SurfaceFlinger will use GLES to draw the
+        // wormhole region.
         for (size_t i=0 ; i<mNumDisplays ; i++) {
             DisplayData& disp(mDisplayData[i]);
             disp.hasFbComp = false;
@@ -632,6 +636,11 @@
                         disp.hasOvComp = true;
                     }
                 }
+                if (disp.list->numHwLayers == (disp.framebufferTarget ? 1 : 0)) {
+                    disp.hasFbComp = true;
+                }
+            } else {
+                disp.hasFbComp = true;
             }
         }
     }