fix [4093196] Device lock up - log spam with SharedBufferStack: waitForCondition(LockCondition) timed out
a memory corruption happned when the buffer pool was resized
(like when playing a video or using camera) and there was
no current active buffer. In this case, the faulty code
would index into an array at position -1 which corrupted
24 bytes of data.
also improved region validation code (ifdef'ed out by default)
Bug: 4093196
Change-Id: I915c581d131148959d720e00e3892e9186ab733d
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 1297363..cd24478 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -858,11 +858,13 @@
Mutex::Autolock _l(mLock);
if (size < mNumBuffers) {
- // Move the active texture into slot 0
- BufferData activeBufferData = mBufferData[mActiveBufferIndex];
- mBufferData[mActiveBufferIndex] = mBufferData[0];
- mBufferData[0] = activeBufferData;
- mActiveBufferIndex = 0;
+ // If there is an active texture, move it into slot 0 if needed
+ if (mActiveBufferIndex > 0) {
+ BufferData activeBufferData = mBufferData[mActiveBufferIndex];
+ mBufferData[mActiveBufferIndex] = mBufferData[0];
+ mBufferData[0] = activeBufferData;
+ mActiveBufferIndex = 0;
+ }
// Free the buffers that are no longer needed.
for (size_t i = size; i < mNumBuffers; i++) {