vulkan: Update from version 0.196.0 to 0.197.0
Change-Id: I1c7aecd276cb8d831b8d7bf7eef58b5c6ad8b82c
(cherry picked from commit bef4966ad22d7690626b3dc048c59cb9e9eab870)
diff --git a/vulkan/api/vulkan.api b/vulkan/api/vulkan.api
index 7313904..9575407 100644
--- a/vulkan/api/vulkan.api
+++ b/vulkan/api/vulkan.api
@@ -27,7 +27,7 @@
// API version (major.minor.patch)
define VERSION_MAJOR 0
-define VERSION_MINOR 196
+define VERSION_MINOR 197
define VERSION_PATCH 0
// API limits
@@ -723,18 +723,17 @@
/// Memory properties passed into vkAllocMemory().
type VkFlags VkMemoryPropertyFlags
bitfield VkMemoryPropertyFlagBits {
- VK_MEMORY_PROPERTY_DEVICE_ONLY = 0x00000000, /// If otherwise stated, then allocate memory on device
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000001, /// Memory should be mappable by host
- VK_MEMORY_PROPERTY_HOST_NON_COHERENT_BIT = 0x00000002, /// Memory may not have i/o coherency so vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges must be used flush/invalidate host cache
- /// vkInvalidateMappedMemoryRanges must be used flush/invalidate host cache
- VK_MEMORY_PROPERTY_HOST_UNCACHED_BIT = 0x00000004, /// Memory should not be cached by the host
- VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000008, /// Memory may be allocated by the driver when it is required
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
+ VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
+ VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
}
/// Memory heap flags
type VkFlags VkMemoryHeapFlags
bitfield VkMemoryHeapFlagBits {
- VK_MEMORY_HEAP_HOST_LOCAL_BIT = 0x00000001, /// If set, heap represents host memory
+ VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
}
/// Memory output flags passed to resource transition commands
@@ -953,9 +952,8 @@
/// Sparse memory bind flags
type VkFlags VkSparseMemoryBindFlags
-bitfield VkSparseMemoryBindFlagBits {
- VK_SPARSE_MEMORY_BIND_REPLICATE_BLOCK_BIT = 0x00000001,
-}
+//bitfield VkSparseMemoryBindFlagBits {
+//}
/// Sparse image memory requirements flags
type VkFlags VkSparseImageFormatFlags
@@ -2076,6 +2074,8 @@
VkBool32 shaderImageGatherExtended /// texture gather with run-time values and independent offsets
VkBool32 shaderStorageImageExtendedFormats /// the extended set of formats can be used for storage images
VkBool32 shaderStorageImageMultisample /// multisample images can be used for storage images
+ VkBool32 shaderStorageImageReadWithoutFormat
+ VkBool32 shaderStorageImageWriteWithoutFormat
VkBool32 shaderUniformBufferArrayDynamicIndexing /// arrays of uniform buffers can be accessed with dynamically uniform indices
VkBool32 shaderSampledImageArrayDynamicIndexing /// arrays of sampled images can be accessed with dynamically uniform indices
VkBool32 shaderStorageBufferArrayDynamicIndexing /// arrays of storage buffers can be accessed with dynamically uniform indices
@@ -2096,6 +2096,7 @@
VkBool32 sparseResidency8Samples /// Sparse resources support: GPU can access partially resident MSAA 2D images with 8 samples
VkBool32 sparseResidency16Samples /// Sparse resources support: GPU can access partially resident MSAA 2D images with 16 samples
VkBool32 sparseResidencyAliased /// Sparse resources support: GPU can correctly access data aliased into multiple locations (opt-in)
+ VkBool32 variableMultisampleRate
}
class VkPhysicalDeviceLimits {
@@ -2226,7 +2227,6 @@
VkBool32 residencyStandard2DMultisampleBlockShape /// Sparse resources support: GPU will access all 2D (multisample) sparse resources using the standard block shapes (based on pixel format)
VkBool32 residencyStandard3DBlockShape /// Sparse resources support: GPU will access all 3D sparse resources using the standard block shapes (based on pixel format)
VkBool32 residencyAlignedMipSize /// Sparse resources support: Images with mip-level dimensions that are NOT a multiple of the block size will be placed in the mip tail
- VkBool32 residencyNonResident /// Sparse resources support: GPU can safely access non-resident regions of a resource, read values from read-write resources are undefined
VkBool32 residencyNonResidentStrict /// Sparse resources support: GPU can safely access non-resident regions of a resource, all reads return as if data is 0, writes are discarded
}