Use EGL_NATIVE_VISUAL_ID to select EGLConfig
EGLUtils::selectConfigForPixelFormat() now uses EGL_NATIVE_VISUAL_ID
to select a config with the proper format. this is more robust and
future proof.
Change-Id: I7245d904adab1e339f062b9b498ddd9324cfe7a4
diff --git a/libs/ui/EGLUtils.cpp b/libs/ui/EGLUtils.cpp
index 1663313..f24a71d 100644
--- a/libs/ui/EGLUtils.cpp
+++ b/libs/ui/EGLUtils.cpp
@@ -66,12 +66,6 @@
if (outConfig == NULL)
return BAD_VALUE;
- int err;
- PixelFormatInfo fbFormatInfo;
- if ((err = getPixelFormatInfo(PixelFormat(format), &fbFormatInfo)) < 0) {
- return err;
- }
-
// Get all the "potential match" configs...
if (eglGetConfigs(dpy, NULL, 0, &numConfigs) == EGL_FALSE)
return BAD_VALUE;
@@ -81,23 +75,14 @@
free(configs);
return BAD_VALUE;
}
-
- const int fbSzA = fbFormatInfo.getSize(PixelFormatInfo::INDEX_ALPHA);
- const int fbSzR = fbFormatInfo.getSize(PixelFormatInfo::INDEX_RED);
- const int fbSzG = fbFormatInfo.getSize(PixelFormatInfo::INDEX_GREEN);
- const int fbSzB = fbFormatInfo.getSize(PixelFormatInfo::INDEX_BLUE);
int i;
EGLConfig config = NULL;
for (i=0 ; i<n ; i++) {
- EGLint r,g,b,a;
- EGLConfig curr = configs[i];
- eglGetConfigAttrib(dpy, curr, EGL_RED_SIZE, &r);
- eglGetConfigAttrib(dpy, curr, EGL_GREEN_SIZE, &g);
- eglGetConfigAttrib(dpy, curr, EGL_BLUE_SIZE, &b);
- eglGetConfigAttrib(dpy, curr, EGL_ALPHA_SIZE, &a);
- if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) {
- config = curr;
+ EGLint nativeVisualId = 0;
+ eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId);
+ if (nativeVisualId>0 && format == nativeVisualId) {
+ config = configs[i];
break;
}
}