Migrate libGLESv3 to ndk_library.
Test: make checkbuild
Bug: http://b/30465923
Change-Id: I6a2f4df7f409596f487879eb7d43a7774dced894
diff --git a/opengl/libs/Android.bp b/opengl/libs/Android.bp
index 66501dc..bdd5152 100644
--- a/opengl/libs/Android.bp
+++ b/opengl/libs/Android.bp
@@ -39,3 +39,9 @@
symbol_file: "libGLESv2.map.txt",
first_version: "9",
}
+
+ndk_library {
+ name: "libGLESv3.ndk",
+ symbol_file: "libGLESv3.map.txt",
+ first_version: "18",
+}
diff --git a/opengl/libs/libGLESv3.map.txt b/opengl/libs/libGLESv3.map.txt
new file mode 100644
index 0000000..21f6cb6
--- /dev/null
+++ b/opengl/libs/libGLESv3.map.txt
@@ -0,0 +1,416 @@
+LIBGLESV3 {
+ global:
+ glActiveShaderProgram; # introduced=21
+ glActiveTexture;
+ glAttachShader;
+ glBeginQuery;
+ glBeginTransformFeedback;
+ glBindAttribLocation;
+ glBindBuffer;
+ glBindBufferBase;
+ glBindBufferRange;
+ glBindFramebuffer;
+ glBindImageTexture; # introduced=21
+ glBindProgramPipeline; # introduced=21
+ glBindRenderbuffer;
+ glBindSampler;
+ glBindTexture;
+ glBindTransformFeedback;
+ glBindVertexArray;
+ glBindVertexArrayOES;
+ glBindVertexBuffer; # introduced=21
+ glBlendBarrier; # introduced=24
+ glBlendBarrierKHR; # introduced=21
+ glBlendColor;
+ glBlendEquation;
+ glBlendEquationSeparate;
+ glBlendEquationSeparatei; # introduced=24
+ glBlendEquationSeparateiEXT; # introduced=21
+ glBlendEquationi; # introduced=24
+ glBlendEquationiEXT; # introduced=21
+ glBlendFunc;
+ glBlendFuncSeparate;
+ glBlendFuncSeparatei; # introduced=24
+ glBlendFuncSeparateiEXT; # introduced=21
+ glBlendFunci; # introduced=24
+ glBlendFunciEXT; # introduced=21
+ glBlitFramebuffer;
+ glBufferData;
+ glBufferSubData;
+ glCheckFramebufferStatus;
+ glClear;
+ glClearBufferfi;
+ glClearBufferfv;
+ glClearBufferiv;
+ glClearBufferuiv;
+ glClearColor;
+ glClearDepthf;
+ glClearStencil;
+ glClientWaitSync;
+ glColorMask;
+ glColorMaski; # introduced=24
+ glColorMaskiEXT; # introduced=21
+ glCompileShader;
+ glCompressedTexImage2D;
+ glCompressedTexImage3D;
+ glCompressedTexImage3DOES;
+ glCompressedTexSubImage2D;
+ glCompressedTexSubImage3D;
+ glCompressedTexSubImage3DOES;
+ glCopyBufferSubData;
+ glCopyImageSubData; # introduced=24
+ glCopyImageSubDataEXT; # introduced=21
+ glCopyTexImage2D;
+ glCopyTexSubImage2D;
+ glCopyTexSubImage3D;
+ glCopyTexSubImage3DOES;
+ glCreateProgram;
+ glCreateShader;
+ glCreateShaderProgramv; # introduced=21
+ glCullFace;
+ glDebugMessageCallback; # introduced=24
+ glDebugMessageCallbackKHR; # introduced=21
+ glDebugMessageControl; # introduced=24
+ glDebugMessageControlKHR; # introduced=21
+ glDebugMessageInsert; # introduced=24
+ glDebugMessageInsertKHR; # introduced=21
+ glDeleteBuffers;
+ glDeleteFramebuffers;
+ glDeleteProgram;
+ glDeleteProgramPipelines; # introduced=21
+ glDeleteQueries;
+ glDeleteRenderbuffers;
+ glDeleteSamplers;
+ glDeleteShader;
+ glDeleteSync;
+ glDeleteTextures;
+ glDeleteTransformFeedbacks;
+ glDeleteVertexArrays;
+ glDeleteVertexArraysOES;
+ glDepthFunc;
+ glDepthMask;
+ glDepthRangef;
+ glDetachShader;
+ glDisable;
+ glDisableVertexAttribArray;
+ glDisablei; # introduced=24
+ glDisableiEXT; # introduced=21
+ glDispatchCompute; # introduced=21
+ glDispatchComputeIndirect; # introduced=21
+ glDrawArrays;
+ glDrawArraysIndirect; # introduced=21
+ glDrawArraysInstanced;
+ glDrawBuffers;
+ glDrawElements;
+ glDrawElementsBaseVertex; # introduced=24
+ glDrawElementsIndirect; # introduced=21
+ glDrawElementsInstanced;
+ glDrawElementsInstancedBaseVertex; # introduced=24
+ glDrawRangeElements;
+ glDrawRangeElementsBaseVertex; # introduced=24
+ glEGLImageTargetRenderbufferStorageOES;
+ glEGLImageTargetTexture2DOES;
+ glEnable;
+ glEnableVertexAttribArray;
+ glEnablei; # introduced=24
+ glEnableiEXT; # introduced=21
+ glEndQuery;
+ glEndTransformFeedback;
+ glFenceSync;
+ glFinish;
+ glFlush;
+ glFlushMappedBufferRange;
+ glFramebufferParameteri; # introduced=21
+ glFramebufferRenderbuffer;
+ glFramebufferTexture; # introduced=24
+ glFramebufferTexture2D;
+ glFramebufferTexture3DOES;
+ glFramebufferTextureEXT; # introduced=21
+ glFramebufferTextureLayer;
+ glFrontFace;
+ glGenBuffers;
+ glGenFramebuffers;
+ glGenProgramPipelines; # introduced=21
+ glGenQueries;
+ glGenRenderbuffers;
+ glGenSamplers;
+ glGenTextures;
+ glGenTransformFeedbacks;
+ glGenVertexArrays;
+ glGenVertexArraysOES;
+ glGenerateMipmap;
+ glGetActiveAttrib;
+ glGetActiveUniform;
+ glGetActiveUniformBlockName;
+ glGetActiveUniformBlockiv;
+ glGetActiveUniformsiv;
+ glGetAttachedShaders;
+ glGetAttribLocation;
+ glGetBooleani_v; # introduced=21
+ glGetBooleanv;
+ glGetBufferParameteri64v;
+ glGetBufferParameteriv;
+ glGetBufferPointerv;
+ glGetBufferPointervOES;
+ glGetDebugMessageLog; # introduced=24
+ glGetDebugMessageLogKHR; # introduced=21
+ glGetError;
+ glGetFloatv;
+ glGetFragDataLocation;
+ glGetFramebufferAttachmentParameteriv;
+ glGetFramebufferParameteriv; # introduced=21
+ glGetGraphicsResetStatus; # introduced=24
+ glGetInteger64i_v;
+ glGetInteger64v;
+ glGetIntegeri_v;
+ glGetIntegerv;
+ glGetInternalformativ;
+ glGetMultisamplefv; # introduced=21
+ glGetObjectLabel; # introduced=24
+ glGetObjectLabelKHR; # introduced=21
+ glGetObjectPtrLabel; # introduced=24
+ glGetObjectPtrLabelKHR; # introduced=21
+ glGetPointerv; # introduced=24
+ glGetPointervKHR; # introduced=21
+ glGetProgramBinary;
+ glGetProgramBinaryOES;
+ glGetProgramInfoLog;
+ glGetProgramInterfaceiv; # introduced=21
+ glGetProgramPipelineInfoLog; # introduced=21
+ glGetProgramPipelineiv; # introduced=21
+ glGetProgramResourceIndex; # introduced=21
+ glGetProgramResourceLocation; # introduced=21
+ glGetProgramResourceName; # introduced=21
+ glGetProgramResourceiv; # introduced=21
+ glGetProgramiv;
+ glGetQueryObjectuiv;
+ glGetQueryiv;
+ glGetRenderbufferParameteriv;
+ glGetSamplerParameterIiv; # introduced=24
+ glGetSamplerParameterIivEXT; # introduced=21
+ glGetSamplerParameterIuiv; # introduced=24
+ glGetSamplerParameterIuivEXT; # introduced=21
+ glGetSamplerParameterfv;
+ glGetSamplerParameteriv;
+ glGetShaderInfoLog;
+ glGetShaderPrecisionFormat;
+ glGetShaderSource;
+ glGetShaderiv;
+ glGetString;
+ glGetStringi;
+ glGetSynciv;
+ glGetTexLevelParameterfv; # introduced=21
+ glGetTexLevelParameteriv; # introduced=21
+ glGetTexParameterIiv; # introduced=24
+ glGetTexParameterIivEXT; # introduced=21
+ glGetTexParameterIuiv; # introduced=24
+ glGetTexParameterIuivEXT; # introduced=21
+ glGetTexParameterfv;
+ glGetTexParameteriv;
+ glGetTransformFeedbackVarying;
+ glGetUniformBlockIndex;
+ glGetUniformIndices;
+ glGetUniformLocation;
+ glGetUniformfv;
+ glGetUniformiv;
+ glGetUniformuiv;
+ glGetVertexAttribIiv;
+ glGetVertexAttribIuiv;
+ glGetVertexAttribPointerv;
+ glGetVertexAttribfv;
+ glGetVertexAttribiv;
+ glGetnUniformfv; # introduced=24
+ glGetnUniformiv; # introduced=24
+ glGetnUniformuiv; # introduced=24
+ glHint;
+ glInvalidateFramebuffer;
+ glInvalidateSubFramebuffer;
+ glIsBuffer;
+ glIsEnabled;
+ glIsEnabledi; # introduced=24
+ glIsEnablediEXT; # introduced=21
+ glIsFramebuffer;
+ glIsProgram;
+ glIsProgramPipeline; # introduced=21
+ glIsQuery;
+ glIsRenderbuffer;
+ glIsSampler;
+ glIsShader;
+ glIsSync;
+ glIsTexture;
+ glIsTransformFeedback;
+ glIsVertexArray;
+ glIsVertexArrayOES;
+ glLineWidth;
+ glLinkProgram;
+ glMapBufferOES;
+ glMapBufferRange;
+ glMemoryBarrier; # introduced=21
+ glMemoryBarrierByRegion; # introduced=21
+ glMinSampleShading; # introduced=24
+ glMinSampleShadingOES; # introduced=21
+ glObjectLabel; # introduced=24
+ glObjectLabelKHR; # introduced=21
+ glObjectPtrLabel; # introduced=24
+ glObjectPtrLabelKHR; # introduced=21
+ glPatchParameteri; # introduced=24
+ glPatchParameteriEXT; # introduced=21
+ glPauseTransformFeedback;
+ glPixelStorei;
+ glPolygonOffset;
+ glPopDebugGroup; # introduced=24
+ glPopDebugGroupKHR; # introduced=21
+ glPrimitiveBoundingBox; # introduced=24
+ glPrimitiveBoundingBoxEXT; # introduced=21
+ glProgramBinary;
+ glProgramBinaryOES;
+ glProgramParameteri;
+ glProgramUniform1f; # introduced=21
+ glProgramUniform1fv; # introduced=21
+ glProgramUniform1i; # introduced=21
+ glProgramUniform1iv; # introduced=21
+ glProgramUniform1ui; # introduced=21
+ glProgramUniform1uiv; # introduced=21
+ glProgramUniform2f; # introduced=21
+ glProgramUniform2fv; # introduced=21
+ glProgramUniform2i; # introduced=21
+ glProgramUniform2iv; # introduced=21
+ glProgramUniform2ui; # introduced=21
+ glProgramUniform2uiv; # introduced=21
+ glProgramUniform3f; # introduced=21
+ glProgramUniform3fv; # introduced=21
+ glProgramUniform3i; # introduced=21
+ glProgramUniform3iv; # introduced=21
+ glProgramUniform3ui; # introduced=21
+ glProgramUniform3uiv; # introduced=21
+ glProgramUniform4f; # introduced=21
+ glProgramUniform4fv; # introduced=21
+ glProgramUniform4i; # introduced=21
+ glProgramUniform4iv; # introduced=21
+ glProgramUniform4ui; # introduced=21
+ glProgramUniform4uiv; # introduced=21
+ glProgramUniformMatrix2fv; # introduced=21
+ glProgramUniformMatrix2x3fv; # introduced=21
+ glProgramUniformMatrix2x4fv; # introduced=21
+ glProgramUniformMatrix3fv; # introduced=21
+ glProgramUniformMatrix3x2fv; # introduced=21
+ glProgramUniformMatrix3x4fv; # introduced=21
+ glProgramUniformMatrix4fv; # introduced=21
+ glProgramUniformMatrix4x2fv; # introduced=21
+ glProgramUniformMatrix4x3fv; # introduced=21
+ glPushDebugGroup; # introduced=24
+ glPushDebugGroupKHR; # introduced=21
+ glReadBuffer;
+ glReadPixels;
+ glReadnPixels; # introduced=24
+ glReleaseShaderCompiler;
+ glRenderbufferStorage;
+ glRenderbufferStorageMultisample;
+ glResumeTransformFeedback;
+ glSampleCoverage;
+ glSampleMaski; # introduced=21
+ glSamplerParameterIiv; # introduced=24
+ glSamplerParameterIivEXT; # introduced=21
+ glSamplerParameterIuiv; # introduced=24
+ glSamplerParameterIuivEXT; # introduced=21
+ glSamplerParameterf;
+ glSamplerParameterfv;
+ glSamplerParameteri;
+ glSamplerParameteriv;
+ glScissor;
+ glShaderBinary;
+ glShaderSource;
+ glStencilFunc;
+ glStencilFuncSeparate;
+ glStencilMask;
+ glStencilMaskSeparate;
+ glStencilOp;
+ glStencilOpSeparate;
+ glTexBuffer; # introduced=24
+ glTexBufferEXT; # introduced=21
+ glTexBufferRange; # introduced=24
+ glTexBufferRangeEXT; # introduced=21
+ glTexImage2D;
+ glTexImage3D;
+ glTexImage3DOES;
+ glTexParameterIiv; # introduced=24
+ glTexParameterIivEXT; # introduced=21
+ glTexParameterIuiv; # introduced=24
+ glTexParameterIuivEXT; # introduced=21
+ glTexParameterf;
+ glTexParameterfv;
+ glTexParameteri;
+ glTexParameteriv;
+ glTexStorage2D;
+ glTexStorage2DMultisample; # introduced=21
+ glTexStorage3D;
+ glTexStorage3DMultisample; # introduced=24
+ glTexStorage3DMultisampleOES; # introduced=21
+ glTexSubImage2D;
+ glTexSubImage3D;
+ glTexSubImage3DOES;
+ glTransformFeedbackVaryings;
+ glUniform1f;
+ glUniform1fv;
+ glUniform1i;
+ glUniform1iv;
+ glUniform1ui;
+ glUniform1uiv;
+ glUniform2f;
+ glUniform2fv;
+ glUniform2i;
+ glUniform2iv;
+ glUniform2ui;
+ glUniform2uiv;
+ glUniform3f;
+ glUniform3fv;
+ glUniform3i;
+ glUniform3iv;
+ glUniform3ui;
+ glUniform3uiv;
+ glUniform4f;
+ glUniform4fv;
+ glUniform4i;
+ glUniform4iv;
+ glUniform4ui;
+ glUniform4uiv;
+ glUniformBlockBinding;
+ glUniformMatrix2fv;
+ glUniformMatrix2x3fv;
+ glUniformMatrix2x4fv;
+ glUniformMatrix3fv;
+ glUniformMatrix3x2fv;
+ glUniformMatrix3x4fv;
+ glUniformMatrix4fv;
+ glUniformMatrix4x2fv;
+ glUniformMatrix4x3fv;
+ glUnmapBuffer;
+ glUnmapBufferOES;
+ glUseProgram;
+ glUseProgramStages; # introduced=21
+ glValidateProgram;
+ glValidateProgramPipeline; # introduced=21
+ glVertexAttrib1f;
+ glVertexAttrib1fv;
+ glVertexAttrib2f;
+ glVertexAttrib2fv;
+ glVertexAttrib3f;
+ glVertexAttrib3fv;
+ glVertexAttrib4f;
+ glVertexAttrib4fv;
+ glVertexAttribBinding; # introduced=21
+ glVertexAttribDivisor;
+ glVertexAttribFormat; # introduced=21
+ glVertexAttribI4i;
+ glVertexAttribI4iv;
+ glVertexAttribI4ui;
+ glVertexAttribI4uiv;
+ glVertexAttribIFormat; # introduced=21
+ glVertexAttribIPointer;
+ glVertexAttribPointer;
+ glVertexBindingDivisor; # introduced=21
+ glViewport;
+ glWaitSync;
+ local:
+ *;
+};