return an error code with gralloc buffer allocation failures
Change-Id: I471e5d37ea7a42fc8a0f93446ee3b4229da37807
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 3bf6477..886a3fb 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -352,11 +352,13 @@
((uint32_t(buffer->usage) & usage) != usage))
{
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
+ status_t error;
sp<GraphicBuffer> graphicBuffer(
- mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage));
+ mGraphicBufferAlloc->createGraphicBuffer(
+ w, h, format, usage, &error));
if (graphicBuffer == 0) {
LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
- return NO_MEMORY;
+ return error;
}
if (updateFormat) {
mPixelFormat = format;