All consumers now take an IGraphicBufferConsumer instead of a BufferQueue
this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that
Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index 57cb361..30b0084 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -40,8 +40,10 @@
}
VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
- const sp<IGraphicBufferProducer>& sink, const String8& name)
-: ConsumerBase(new BufferQueue()),
+ const sp<IGraphicBufferProducer>& sink,
+ const sp<BufferQueue>& bq,
+ const String8& name)
+: ConsumerBase(bq),
mHwc(hwc),
mDisplayId(dispId),
mDisplayName(name),
@@ -51,7 +53,7 @@
mDbgLastCompositionType(COMPOSITION_UNKNOWN)
{
mSource[SOURCE_SINK] = sink;
- mSource[SOURCE_SCRATCH] = mBufferQueue;
+ mSource[SOURCE_SCRATCH] = bq;
resetPerFrameState();
@@ -60,26 +62,15 @@
mSource[SOURCE_SINK]->query(NATIVE_WINDOW_HEIGHT, &sinkHeight);
ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string());
- mBufferQueue->setConsumerName(ConsumerBase::mName);
- mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
- mBufferQueue->setDefaultBufferSize(sinkWidth, sinkHeight);
- mBufferQueue->setDefaultMaxBufferCount(2);
+ mConsumer->setConsumerName(ConsumerBase::mName);
+ mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
+ mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight);
+ mConsumer->setDefaultMaxBufferCount(2);
}
VirtualDisplaySurface::~VirtualDisplaySurface() {
}
-sp<IGraphicBufferProducer> VirtualDisplaySurface::getIGraphicBufferProducer() const {
- if (mDisplayId >= 0) {
- return static_cast<IGraphicBufferProducer*>(
- const_cast<VirtualDisplaySurface*>(this));
- } else {
- // There won't be any interaction with HWC for this virtual display,
- // so the GLES driver can pass buffers directly to the sink.
- return mSource[SOURCE_SINK];
- }
-}
-
status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
if (mDisplayId < 0)
return NO_ERROR;
@@ -294,7 +285,7 @@
// Queue the buffer back into the scratch pool
QueueBufferOutput scratchQBO;
int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot);
- result = mBufferQueue->queueBuffer(sslot, input, &scratchQBO);
+ result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO);
if (result != NO_ERROR)
return result;