commit | dcab18c9c1a4ac6b5b9c996a4b002b0468bb3269 | [log] [tgz] |
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author | Ichitaro Kohara <ichitaro.kohara@sonyericsson.com> | Fri Feb 18 13:15:04 2011 +0100 |
committer | Johan Redestig <johan.redestig@sonyericsson.com> | Tue Apr 05 08:58:44 2011 +0200 |
tree | 6652dadd645b3214fdcd3d648f24b63ace0e7571 | |
parent | 0686717d7968719a85bfbf841052066a3a182e65 [diff] |
Fixed to draw texture when loadTexture() is called at first time SW renderer of Stagefright reaches loadTexture() to draw image. The first time loadTexture() is called, it just initializes OGL texture, then returns. Thus, the first time call doesn't draw. This patch fixes to move on to draw stage after the initialization. Change-Id: I3ec1ad68fb8d376a4ad7aefded1c18a002d175c4