Remove deprecated BufferQueue constructor

Finally remove the BufferQueue constructor itself. From now on, all
BufferQueues must be created through the createBufferQueue method.

Bug: 13415624
Change-Id: I192bf9430265bab761dcd59db1f02c9d0ac4feed
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 891383d..3297b10 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -17,55 +17,18 @@
 #ifndef ANDROID_GUI_BUFFERQUEUE_H
 #define ANDROID_GUI_BUFFERQUEUE_H
 
-#include <gui/BufferQueueProducer.h>
-#include <gui/BufferQueueConsumer.h>
+#include <gui/BufferQueueDefs.h>
+#include <gui/IGraphicBufferConsumer.h>
+#include <gui/IGraphicBufferProducer.h>
 #include <gui/IConsumerListener.h>
 
 // These are only required to keep other parts of the framework with incomplete
 // dependencies building successfully
 #include <gui/IGraphicBufferAlloc.h>
 
-#include <binder/IBinder.h>
-
 namespace android {
 
-// BQProducer and BQConsumer are thin shim classes to allow methods with the
-// same signature in both IGraphicBufferProducer and IGraphicBufferConsumer.
-// This will stop being an issue when we deprecate creating BufferQueues
-// directly (as opposed to using the *Producer and *Consumer interfaces).
-class BQProducer : public BnGraphicBufferProducer {
-public:
-    virtual status_t detachProducerBuffer(int slot) = 0;
-    virtual status_t attachProducerBuffer(int* slot,
-            const sp<GraphicBuffer>& buffer) = 0;
-
-    virtual status_t detachBuffer(int slot) {
-        return detachProducerBuffer(slot);
-    }
-
-    virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
-        return attachProducerBuffer(slot, buffer);
-    }
-};
-
-class BQConsumer : public BnGraphicBufferConsumer {
-public:
-    virtual status_t detachConsumerBuffer(int slot) = 0;
-    virtual status_t attachConsumerBuffer(int* slot,
-            const sp<GraphicBuffer>& buffer) = 0;
-
-    virtual status_t detachBuffer(int slot) {
-        return detachConsumerBuffer(slot);
-    }
-
-    virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
-        return attachConsumerBuffer(slot, buffer);
-    }
-};
-
-class BufferQueue : public BQProducer,
-                    public BQConsumer,
-                    private IBinder::DeathRecipient {
+class BufferQueue {
 public:
     // BufferQueue will keep track of at most this value of buffers.
     // Attempts at runtime to increase the number of buffers past this will fail.
@@ -84,6 +47,7 @@
 
     // for backward source compatibility
     typedef ::android::ConsumerListener ConsumerListener;
+    typedef IGraphicBufferConsumer::BufferItem BufferItem;
 
     // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
     // reference to the actual consumer object.  It forwards all calls to that
@@ -110,272 +74,12 @@
     // BufferQueue manages a pool of gralloc memory slots to be used by
     // producers and consumers. allocator is used to allocate all the
     // needed gralloc buffers.
-    BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
-
     static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
             sp<IGraphicBufferConsumer>* outConsumer,
             const sp<IGraphicBufferAlloc>& allocator = NULL);
 
-    virtual ~BufferQueue();
-
-    /*
-     * IBinder::DeathRecipient interface
-     */
-
-    virtual void binderDied(const wp<IBinder>& who);
-
-    /*
-     * IGraphicBufferProducer interface
-     */
-
-    // Query native window attributes.  The "what" values are enumerated in
-    // window.h (e.g. NATIVE_WINDOW_FORMAT).
-    virtual int query(int what, int* value);
-
-    // setBufferCount updates the number of available buffer slots.  If this
-    // method succeeds, buffer slots will be both unallocated and owned by
-    // the BufferQueue object (i.e. they are not owned by the producer or
-    // consumer).
-    //
-    // This will fail if the producer has dequeued any buffers, or if
-    // bufferCount is invalid.  bufferCount must generally be a value
-    // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
-    // (inclusive).  It may also be set to zero (the default) to indicate
-    // that the producer does not wish to set a value.  The minimum value
-    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
-    // ...).
-    //
-    // This may only be called by the producer.  The consumer will be told
-    // to discard buffers through the onBuffersReleased callback.
-    virtual status_t setBufferCount(int bufferCount);
-
-    // requestBuffer returns the GraphicBuffer for slot N.
-    //
-    // In normal operation, this is called the first time slot N is returned
-    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
-    // flags indicating that previously-returned buffers are no longer valid.
-    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
-
-    // dequeueBuffer gets the next buffer slot index for the producer to use.
-    // If a buffer slot is available then that slot index is written to the
-    // location pointed to by the buf argument and a status of OK is returned.
-    // If no slot is available then a status of -EBUSY is returned and buf is
-    // unmodified.
-    //
-    // The fence parameter will be updated to hold the fence associated with
-    // the buffer. The contents of the buffer must not be overwritten until the
-    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
-    // written immediately.
-    //
-    // The width and height parameters must be no greater than the minimum of
-    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
-    // An error due to invalid dimensions might not be reported until
-    // updateTexImage() is called.  If width and height are both zero, the
-    // default values specified by setDefaultBufferSize() are used instead.
-    //
-    // The pixel formats are enumerated in graphics.h, e.g.
-    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
-    // will be used.
-    //
-    // The usage argument specifies gralloc buffer usage flags.  The values
-    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
-    // will be merged with the usage flags specified by setConsumerUsageBits.
-    //
-    // The return value may be a negative error value or a non-negative
-    // collection of flags.  If the flags are set, the return values are
-    // valid, but additional actions must be performed.
-    //
-    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
-    // producer must discard cached GraphicBuffer references for the slot
-    // returned in buf.
-    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
-    // must discard cached GraphicBuffer references for all slots.
-    //
-    // In both cases, the producer will need to call requestBuffer to get a
-    // GraphicBuffer handle for the returned slot.
-    virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
-            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
-
-    // See IGraphicBufferProducer::detachBuffer
-    virtual status_t detachProducerBuffer(int slot);
-
-    // See IGraphicBufferProducer::detachNextBuffer
-    virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
-            sp<Fence>* outFence);
-
-    // See IGraphicBufferProducer::attachBuffer
-    virtual status_t attachProducerBuffer(int* slot,
-            const sp<GraphicBuffer>& buffer);
-
-    // queueBuffer returns a filled buffer to the BufferQueue.
-    //
-    // Additional data is provided in the QueueBufferInput struct.  Notably,
-    // a timestamp must be provided for the buffer. The timestamp is in
-    // nanoseconds, and must be monotonically increasing. Its other semantics
-    // (zero point, etc) are producer-specific and should be documented by the
-    // producer.
-    //
-    // The caller may provide a fence that signals when all rendering
-    // operations have completed.  Alternatively, NO_FENCE may be used,
-    // indicating that the buffer is ready immediately.
-    //
-    // Some values are returned in the output struct: the current settings
-    // for default width and height, the current transform hint, and the
-    // number of queued buffers.
-    virtual status_t queueBuffer(int buf,
-            const QueueBufferInput& input, QueueBufferOutput* output);
-
-    // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
-    // queue it for use by the consumer.
-    //
-    // The buffer will not be overwritten until the fence signals.  The fence
-    // will usually be the one obtained from dequeueBuffer.
-    virtual void cancelBuffer(int buf, const sp<Fence>& fence);
-
-    // See IGraphicBufferProducer::connect
-    virtual status_t connect(const sp<IProducerListener>& listener,
-            int api, bool producerControlledByApp, QueueBufferOutput* output);
-
-    // disconnect attempts to disconnect a producer API from the BufferQueue.
-    // Calling this method will cause any subsequent calls to other
-    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
-    // Successfully calling connect after this will allow the other methods to
-    // succeed again.
-    //
-    // This method will fail if the the BufferQueue is not currently
-    // connected to the specified producer API.
-    virtual status_t disconnect(int api);
-
-    // Attaches a sideband buffer stream to the BufferQueue.
-    //
-    // A sideband stream is a device-specific mechanism for passing buffers
-    // from the producer to the consumer without using dequeueBuffer/
-    // queueBuffer. If a sideband stream is present, the consumer can choose
-    // whether to acquire buffers from the sideband stream or from the queued
-    // buffers.
-    //
-    // Passing NULL or a different stream handle will detach the previous
-    // handle if any.
-    virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
-
-    /*
-     * IGraphicBufferConsumer interface
-     */
-
-    // acquireBuffer attempts to acquire ownership of the next pending buffer in
-    // the BufferQueue.  If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a
-    // buffer is successfully acquired, the information about the buffer is
-    // returned in BufferItem.  If the buffer returned had previously been
-    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
-    // NULL and it is assumed that the consumer still holds a reference to the
-    // buffer.
-    //
-    // If presentWhen is nonzero, it indicates the time when the buffer will
-    // be displayed on screen.  If the buffer's timestamp is farther in the
-    // future, the buffer won't be acquired, and PRESENT_LATER will be
-    // returned.  The presentation time is in nanoseconds, and the time base
-    // is CLOCK_MONOTONIC.
-    virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen);
-
-    // See IGraphicBufferConsumer::detachBuffer
-    virtual status_t detachConsumerBuffer(int slot);
-
-    // See IGraphicBufferConsumer::attachBuffer
-    virtual status_t attachConsumerBuffer(int* slot,
-            const sp<GraphicBuffer>& buffer);
-
-    // releaseBuffer releases a buffer slot from the consumer back to the
-    // BufferQueue.  This may be done while the buffer's contents are still
-    // being accessed.  The fence will signal when the buffer is no longer
-    // in use. frameNumber is used to indentify the exact buffer returned.
-    //
-    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
-    // any references to the just-released buffer that it might have, as if it
-    // had received a onBuffersReleased() call with a mask set for the released
-    // buffer.
-    //
-    // Note that the dependencies on EGL will be removed once we switch to using
-    // the Android HW Sync HAL.
-    virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
-            EGLDisplay display, EGLSyncKHR fence,
-            const sp<Fence>& releaseFence);
-
-    // consumerConnect connects a consumer to the BufferQueue.  Only one
-    // consumer may be connected, and when that consumer disconnects the
-    // BufferQueue is placed into the "abandoned" state, causing most
-    // interactions with the BufferQueue by the producer to fail.
-    // controlledByApp indicates whether the consumer is controlled by
-    // the application.
-    //
-    // consumer may not be NULL.
-    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
-
-    // consumerDisconnect disconnects a consumer from the BufferQueue. All
-    // buffers will be freed and the BufferQueue is placed in the "abandoned"
-    // state, causing most interactions with the BufferQueue by the producer to
-    // fail.
-    virtual status_t consumerDisconnect();
-
-    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
-    // indicating which buffer slots have been released by the BufferQueue
-    // but have not yet been released by the consumer.
-    //
-    // This should be called from the onBuffersReleased() callback.
-    virtual status_t getReleasedBuffers(uint64_t* slotMask);
-
-    // setDefaultBufferSize is used to set the size of buffers returned by
-    // dequeueBuffer when a width and height of zero is requested.  Default
-    // is 1x1.
-    virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
-
-    // setDefaultMaxBufferCount sets the default value for the maximum buffer
-    // count (the initial default is 2). If the producer has requested a
-    // buffer count using setBufferCount, the default buffer count will only
-    // take effect if the producer sets the count back to zero.
-    //
-    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
-    virtual status_t setDefaultMaxBufferCount(int bufferCount);
-
-    // disableAsyncBuffer disables the extra buffer used in async mode
-    // (when both producer and consumer have set their "isControlledByApp"
-    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
-    //
-    // This can only be called before consumerConnect().
-    virtual status_t disableAsyncBuffer();
-
-    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
-    // be acquired by the consumer at one time (default 1).  This call will
-    // fail if a producer is connected to the BufferQueue.
-    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
-
-    // setConsumerName sets the name used in logging
-    virtual void setConsumerName(const String8& name);
-
-    // setDefaultBufferFormat allows the BufferQueue to create
-    // GraphicBuffers of a defaultFormat if no format is specified
-    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
-    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
-    virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
-
-    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
-    // These are merged with the bits passed to dequeueBuffer.  The values are
-    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
-    virtual status_t setConsumerUsageBits(uint32_t usage);
-
-    // setTransformHint bakes in rotation to buffers so overlays can be used.
-    // The values are enumerated in window.h, e.g.
-    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
-    virtual status_t setTransformHint(uint32_t hint);
-
-    // Retrieve the BufferQueue's sideband stream, if any.
-    virtual sp<NativeHandle> getSidebandStream() const;
-
-    // dump our state in a String
-    virtual void dump(String8& result, const char* prefix) const;
-
 private:
-    sp<BufferQueueProducer> mProducer;
-    sp<BufferQueueConsumer> mConsumer;
+    BufferQueue(); // Create through createBufferQueue
 };
 
 // ----------------------------------------------------------------------------
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index b07e115..c49a886 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -19,7 +19,9 @@
 //#define LOG_NDEBUG 0
 
 #include <gui/BufferQueue.h>
+#include <gui/BufferQueueConsumer.h>
 #include <gui/BufferQueueCore.h>
+#include <gui/BufferQueueProducer.h>
 
 namespace android {
 
@@ -43,6 +45,13 @@
     }
 }
 
+void BufferQueue::ProxyConsumerListener::onSidebandStreamChanged() {
+    sp<ConsumerListener> listener(mConsumerListener.promote());
+    if (listener != NULL) {
+        listener->onSidebandStreamChanged();
+    }
+}
+
 void BufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
         sp<IGraphicBufferConsumer>* outConsumer,
         const sp<IGraphicBufferAlloc>& allocator) {
@@ -67,151 +76,4 @@
     *outConsumer = consumer;
 }
 
-BufferQueue::BufferQueue(const sp<IGraphicBufferAlloc>& allocator) :
-    mProducer(),
-    mConsumer()
-{
-    sp<BufferQueueCore> core(new BufferQueueCore(allocator));
-    mProducer = new BufferQueueProducer(core);
-    mConsumer = new BufferQueueConsumer(core);
-}
-
-BufferQueue::~BufferQueue() {}
-
-void BufferQueue::binderDied(const wp<IBinder>& who) {
-    mProducer->binderDied(who);
-}
-
-int BufferQueue::query(int what, int* outValue) {
-    return mProducer->query(what, outValue);
-}
-
-status_t BufferQueue::setBufferCount(int bufferCount) {
-    return mProducer->setBufferCount(bufferCount);
-}
-
-status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
-    return mProducer->requestBuffer(slot, buf);
-}
-
-status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
-        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
-    return mProducer->dequeueBuffer(outBuf, outFence, async, w, h, format, usage);
-}
-
-status_t BufferQueue::detachProducerBuffer(int slot) {
-    return mProducer->detachBuffer(slot);
-}
-
-status_t BufferQueue::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
-        sp<Fence>* outFence) {
-    return mProducer->detachNextBuffer(outBuffer, outFence);
-}
-
-status_t BufferQueue::attachProducerBuffer(int* slot,
-        const sp<GraphicBuffer>& buffer) {
-    return mProducer->attachBuffer(slot, buffer);
-}
-
-status_t BufferQueue::queueBuffer(int buf,
-        const QueueBufferInput& input, QueueBufferOutput* output) {
-    return mProducer->queueBuffer(buf, input, output);
-}
-
-void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
-    mProducer->cancelBuffer(buf, fence);
-}
-
-status_t BufferQueue::connect(const sp<IProducerListener>& listener,
-        int api, bool producerControlledByApp, QueueBufferOutput* output) {
-    return mProducer->connect(listener, api, producerControlledByApp, output);
-}
-
-status_t BufferQueue::disconnect(int api) {
-    return mProducer->disconnect(api);
-}
-
-status_t BufferQueue::setSidebandStream(const sp<NativeHandle>& stream) {
-    return mProducer->setSidebandStream(stream);
-}
-
-status_t BufferQueue::acquireBuffer(BufferItem* buffer, nsecs_t presentWhen) {
-    return mConsumer->acquireBuffer(buffer, presentWhen);
-}
-
-status_t BufferQueue::detachConsumerBuffer(int slot) {
-    return mConsumer->detachBuffer(slot);
-}
-
-status_t BufferQueue::attachConsumerBuffer(int* slot,
-        const sp<GraphicBuffer>& buffer) {
-    return mConsumer->attachBuffer(slot, buffer);
-}
-
-status_t BufferQueue::releaseBuffer(
-        int buf, uint64_t frameNumber, EGLDisplay display,
-        EGLSyncKHR eglFence, const sp<Fence>& fence) {
-    return mConsumer->releaseBuffer(buf, frameNumber, fence, display, eglFence);
-}
-
-status_t BufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener,
-        bool controlledByApp) {
-    return mConsumer->connect(consumerListener, controlledByApp);
-}
-
-status_t BufferQueue::consumerDisconnect() {
-    return mConsumer->disconnect();
-}
-
-status_t BufferQueue::getReleasedBuffers(uint64_t* slotMask) {
-    return mConsumer->getReleasedBuffers(slotMask);
-}
-
-status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) {
-    return mConsumer->setDefaultBufferSize(w, h);
-}
-
-status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
-    return mConsumer->setDefaultMaxBufferCount(bufferCount);
-}
-
-status_t BufferQueue::disableAsyncBuffer() {
-    return mConsumer->disableAsyncBuffer();
-}
-
-status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
-    return mConsumer->setMaxAcquiredBufferCount(maxAcquiredBuffers);
-}
-
-void BufferQueue::setConsumerName(const String8& name) {
-    mConsumer->setConsumerName(name);
-}
-
-status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
-    return mConsumer->setDefaultBufferFormat(defaultFormat);
-}
-
-status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
-    return mConsumer->setConsumerUsageBits(usage);
-}
-
-status_t BufferQueue::setTransformHint(uint32_t hint) {
-    return mConsumer->setTransformHint(hint);
-}
-
-sp<NativeHandle> BufferQueue::getSidebandStream() const {
-    return mConsumer->getSidebandStream();
-}
-
-void BufferQueue::dump(String8& result, const char* prefix) const {
-    mConsumer->dump(result, prefix);
-}
-
-void BufferQueue::ProxyConsumerListener::onSidebandStreamChanged() {
-    sp<ConsumerListener> listener(mConsumerListener.promote());
-    if (listener != NULL) {
-        listener->onSidebandStreamChanged();
-    }
-}
-
 }; // namespace android