commit | 2eaefe198a0cae1ee0b6366797a6b074c76df9ef | [log] [tgz] |
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author | Mathias Agopian <mathias@google.com> | Wed Aug 14 16:33:27 2013 -0700 |
committer | Mathias Agopian <mathias@google.com> | Thu Aug 15 15:11:01 2013 -0700 |
tree | 5cae5b8aeda6fe703063afaa1c1e43930eca2331 | |
parent | 6db4ff621898573b41abf570271a04a13bd36a69 [diff] |
Simplify handling of opaque layers in shader generation just ensure the alpha value is 1.0 in the opaque case when reading the color from the texture or the global color. Bug: 8679321 Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d