commit | 83e7c8c431ec8b578b6f778811837632e3798768 | [log] [tgz] |
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author | Jesse Hall <jessehall@google.com> | Tue May 22 10:42:56 2012 -0700 |
committer | Jesse Hall <jessehall@google.com> | Tue May 22 12:11:41 2012 -0700 |
tree | 1ec253df56f8a5b3956e4eaebf9b629249a6cf27 | |
parent | cc2b1560e87369676a2d13f17bd1ff4021a91819 [diff] |
Implement the EGL_KHR_fence_sync in libagl Implementing this in libagl allows us to start using it for SurfaceTexture in emulator builds, which is necessary to avoid corruption in the Browser when using the host-accelerated GL path. Bug: 6515813 Change-Id: Icafba8687cb5d010d8d42b3866b298d2be984fc9