commit | 4c331c851d8cf81837e66423426e33baab469edb | [log] [tgz] |
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author | Derek Sollenberger <djsollen@google.com> | Tue Feb 23 13:09:50 2021 -0500 |
committer | Derek Sollenberger <djsollen@google.com> | Wed Feb 24 18:39:17 2021 +0000 |
tree | e275d1cd78961a1b316bbafde37d701b44ccdefa | |
parent | 7c42bef70e102f873950550393c6951ddae5975f [diff] |
Avoid unnecessary computation for shadows and clipping for rounded layers Shadow layers did not need to generate the shader as it was not used so avoid that overhead. Setting a roundrect clip and then drawing a single rect of the same size is always less efficient than just drawing the roundrect directly. Test: librenderengine_test Bug: 181028875 Change-Id: I4e333f34b886f630773e4d660973bf8aa4585635