Refactoring: Rename SurfaceTextureClient to Surface

Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index 7a24d4c..6f85f69 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -529,7 +529,7 @@
     DisplayData& disp(mDisplayData[id]);
     if (!disp.framebufferTarget) {
         // this should never happen, but apparently eglCreateWindowSurface()
-        // triggers a SurfaceTextureClient::queueBuffer()  on some
+        // triggers a Surface::queueBuffer()  on some
         // devices (!?) -- log and ignore.
         ALOGE("HWComposer: framebufferTarget is null");
 //        CallStack stack;