make multi-display more real
- displays are represented by a binder on the client side
- c++ clients can now create and modify displays
Change-Id: I203ea5b4beae0819d742ec5171c27568f4e8354b
diff --git a/include/gui/ISurfaceComposer.h b/include/gui/ISurfaceComposer.h
index b2f8889..9ab35b1 100644
--- a/include/gui/ISurfaceComposer.h
+++ b/include/gui/ISurfaceComposer.h
@@ -48,6 +48,11 @@
eSynchronous = 0x01,
};
+ enum {
+ eDisplayIdMain = 0,
+ eDisplayIdHdmi = 1
+ };
+
/* create connection with surface flinger, requires
* ACCESS_SURFACE_FLINGER permission
*/
@@ -57,6 +62,19 @@
*/
virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc() = 0;
+ /* return an IDisplayEventConnection */
+ virtual sp<IDisplayEventConnection> createDisplayEventConnection() = 0;
+
+ /* create a display with given id.
+ * requires ACCESS_SURFACE_FLINGER permission.
+ */
+ virtual sp<IBinder> createDisplay() = 0;
+
+ /* get the token for the existing default displays. possible values
+ * for id are eDisplayIdMain and eDisplayIdHdmi.
+ */
+ virtual sp<IBinder> getBuiltInDisplay(int32_t id) = 0;
+
/* open/close transactions. requires ACCESS_SURFACE_FLINGER permission */
virtual void setTransactionState(const Vector<ComposerState>& state,
const Vector<DisplayState>& displays, uint32_t flags) = 0;
@@ -66,6 +84,11 @@
*/
virtual void bootFinished() = 0;
+ /* verify that an ISurfaceTexture was created by SurfaceFlinger.
+ */
+ virtual bool authenticateSurfaceTexture(
+ const sp<ISurfaceTexture>& surface) const = 0;
+
/* Capture the specified screen. requires READ_FRAME_BUFFER permission
* This function will fail if there is a secure window on screen.
*/
@@ -74,13 +97,6 @@
uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
uint32_t maxLayerZ) = 0;
- /* verify that an ISurfaceTexture was created by SurfaceFlinger.
- */
- virtual bool authenticateSurfaceTexture(
- const sp<ISurfaceTexture>& surface) const = 0;
-
- /* return an IDisplayEventConnection */
- virtual sp<IDisplayEventConnection> createDisplayEventConnection() = 0;
/* triggers screen off and waits for it to complete */
virtual void blank() = 0;
@@ -106,13 +122,15 @@
BOOT_FINISHED = IBinder::FIRST_CALL_TRANSACTION,
CREATE_CONNECTION,
CREATE_GRAPHIC_BUFFER_ALLOC,
- GET_DISPLAY_INFO,
- SET_TRANSACTION_STATE,
- CAPTURE_SCREEN,
- AUTHENTICATE_SURFACE,
CREATE_DISPLAY_EVENT_CONNECTION,
+ CREATE_DISPLAY,
+ GET_BUILT_IN_DISPLAY,
+ SET_TRANSACTION_STATE,
+ AUTHENTICATE_SURFACE,
+ CAPTURE_SCREEN,
BLANK,
UNBLANK,
+ GET_DISPLAY_INFO,
CONNECT_DISPLAY,
};