Add methods for allocating and locking GraphicBuffers via gralloc1 flags

Bug: 34050596
Test: manual
Change-Id: I9515e60fe6b67d2c6f02b1bb78651669430f12ef
diff --git a/include/gui/GraphicBufferAlloc.h b/include/gui/GraphicBufferAlloc.h
index b19a1ac..9e18907 100644
--- a/include/gui/GraphicBufferAlloc.h
+++ b/include/gui/GraphicBufferAlloc.h
@@ -35,8 +35,8 @@
     virtual ~GraphicBufferAlloc();
     virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t width,
             uint32_t height, PixelFormat format, uint32_t layerCount,
-            uint32_t usage, std::string requestorName,
-            status_t* error) override;
+            uint64_t producerUsage, uint64_t consumerUsage,
+            std::string requestorName, status_t* error) override;
 };