auto import from //depot/cupcake/@135843
diff --git a/include/ui/SurfaceComposerClient.h b/include/ui/SurfaceComposerClient.h
new file mode 100644
index 0000000..5d9222d
--- /dev/null
+++ b/include/ui/SurfaceComposerClient.h
@@ -0,0 +1,179 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_COMPOSER_CLIENT_H
+#define ANDROID_SURFACE_COMPOSER_CLIENT_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/SortedVector.h>
+#include <utils/KeyedVector.h>
+#include <utils/RefBase.h>
+#include <utils/threads.h>
+
+#include <ui/PixelFormat.h>
+#include <ui/ISurfaceComposer.h>
+#include <ui/Region.h>
+#include <ui/Surface.h>
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class Region;
+class SurfaceFlingerSynchro;
+struct per_client_cblk_t;
+struct layer_cblk_t;
+
+class SurfaceComposerClient : virtual public RefBase
+{
+public:    
+                SurfaceComposerClient();
+    virtual     ~SurfaceComposerClient();
+
+    // Always make sure we could initialize
+    status_t    initCheck() const;
+
+    // Return the connection of this client
+    sp<IBinder> connection() const;
+    
+    // Retrieve a client for an existing connection.
+    static sp<SurfaceComposerClient>
+                clientForConnection(const sp<IBinder>& conn);
+
+    // Forcibly remove connection before all references have gone away.
+    void        dispose();
+
+    // ------------------------------------------------------------------------
+    // surface creation / destruction
+
+    //! Create a surface
+    sp<Surface>   createSurface(
+            int pid,            //!< pid of the process the surfacec is for
+            DisplayID display,  //!< Display to create this surface on
+            uint32_t w,         //!< width in pixel
+            uint32_t h,         //!< height in pixel
+            PixelFormat format, //!< pixel-format desired
+            uint32_t flags = 0  //!< usage flags
+    );
+
+    // ------------------------------------------------------------------------
+    // Composer parameters
+    // All composer parameters must be changed within a transaction
+    // several surfaces can be updated in one transaction, all changes are
+    // committed at once when the transaction is closed.
+    // CloseTransaction() usually requires an IPC with the server.
+    
+    //! Open a composer transaction
+    status_t    openTransaction();
+
+    //! commit the transaction
+    status_t    closeTransaction();
+
+    //! Open a composer transaction on all active SurfaceComposerClients.
+    static void openGlobalTransaction();
+        
+    //! Close a composer transaction on all active SurfaceComposerClients.
+    static void closeGlobalTransaction();
+    
+    //! Freeze the specified display but not transactions.
+    static status_t freezeDisplay(DisplayID dpy, uint32_t flags = 0);
+        
+    //! Resume updates on the specified display.
+    static status_t unfreezeDisplay(DisplayID dpy, uint32_t flags = 0);
+
+    //! Set the orientation of the given display
+    static int setOrientation(DisplayID dpy, int orientation);
+
+    // Query the number of displays
+    static ssize_t getNumberOfDisplays();
+
+    // Get information about a display
+    static status_t getDisplayInfo(DisplayID dpy, DisplayInfo* info);
+    static ssize_t getDisplayWidth(DisplayID dpy);
+    static ssize_t getDisplayHeight(DisplayID dpy);
+    static ssize_t getDisplayOrientation(DisplayID dpy);
+
+
+private:
+    friend class Surface;
+    
+    SurfaceComposerClient(const sp<ISurfaceComposer>& sm, 
+            const sp<IBinder>& conn);
+
+    status_t    hide(Surface* surface);
+    status_t    show(Surface* surface, int32_t layer = -1);
+    status_t    freeze(Surface* surface);
+    status_t    unfreeze(Surface* surface);
+    status_t    setFlags(Surface* surface, uint32_t flags, uint32_t mask);
+    status_t    setTransparentRegionHint(Surface* surface, const Region& transparent);
+    status_t    setLayer(Surface* surface, int32_t layer);
+    status_t    setAlpha(Surface* surface, float alpha=1.0f);
+    status_t    setFreezeTint(Surface* surface, uint32_t tint);
+    status_t    setMatrix(Surface* surface, float dsdx, float dtdx, float dsdy, float dtdy);
+    status_t    setPosition(Surface* surface, int32_t x, int32_t y);
+    status_t    setSize(Surface* surface, uint32_t w, uint32_t h);
+    
+    //! Unlock the surface, and specify the dirty region if any
+    status_t    unlockAndPostSurface(Surface* surface);
+    status_t    unlockSurface(Surface* surface);
+
+    status_t    lockSurface(Surface* surface,
+                            Surface::SurfaceInfo* info,
+                            Region* dirty,
+                            bool blocking = true);
+
+    status_t    nextBuffer(Surface* surface,
+                            Surface::SurfaceInfo* info);
+
+    status_t    destroySurface(SurfaceID sid);
+
+    void        _init(const sp<ISurfaceComposer>& sm,
+                    const sp<ISurfaceFlingerClient>& conn);
+    void        _signal_server();
+    static void _send_dirty_region(layer_cblk_t* lcblk, const Region& dirty);
+
+    inline layer_state_t*   _get_state_l(const sp<Surface>& surface);
+    layer_state_t*          _lockLayerState(const sp<Surface>& surface);
+    inline void             _unlockLayerState();
+
+    status_t validateSurface(
+            per_client_cblk_t const* cblk, Surface const * surface);
+
+    void pinHeap(const sp<IMemoryHeap>& heap);
+
+    mutable     Mutex                               mLock;
+                layer_state_t*                      mPrebuiltLayerState;
+                SortedVector<layer_state_t>         mStates;
+                int32_t                             mTransactionOpen;
+
+                // these don't need to be protected because they never change
+                // after assignment
+                status_t                    mStatus;
+                per_client_cblk_t*          mControl;
+                sp<IMemory>                 mControlMemory;
+                sp<ISurfaceFlingerClient>   mClient;
+                sp<IMemoryHeap>             mSurfaceHeap;
+                uint8_t*                    mSurfaceHeapBase;
+                void*                       mGL;
+                SurfaceFlingerSynchro*      mSignalServer;
+};
+
+}; // namespace android
+
+#endif // ANDROID_SURFACE_COMPOSER_CLIENT_H
+