auto import from //depot/cupcake/@135843
diff --git a/include/utils/MemoryDealer.h b/include/utils/MemoryDealer.h
new file mode 100644
index 0000000..454b627
--- /dev/null
+++ b/include/utils/MemoryDealer.h
@@ -0,0 +1,238 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_MEMORY_DEALER_H
+#define ANDROID_MEMORY_DEALER_H
+
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/IMemory.h>
+#include <utils/threads.h>
+#include <utils/MemoryHeapBase.h>
+
+namespace android {
+// ----------------------------------------------------------------------------
+class String8;
+
+/*
+ * interface for implementing a "heap". A heap basically provides
+ * the IMemoryHeap interface for cross-process sharing and the
+ * ability to map/unmap pages within the heap.
+ */
+class HeapInterface : public virtual BnMemoryHeap
+{
+public:
+    // all values must be page-aligned
+    virtual sp<IMemory> mapMemory(size_t offset, size_t size) = 0;
+};
+
+// ----------------------------------------------------------------------------
+
+/*
+ * interface for implementing an allocator. An allocator provides
+ * methods for allocating and freeing memory blocks and dumping
+ * its state.
+ */
+class AllocatorInterface : public RefBase
+{
+public:
+    enum {
+        PAGE_ALIGNED = 0x00000001
+    };
+
+    virtual size_t      allocate(size_t size, uint32_t flags = 0) = 0;
+    virtual status_t    deallocate(size_t offset) = 0;
+    virtual size_t      size() const = 0;
+    virtual void        dump(const char* what, uint32_t flags = 0) const = 0;
+    virtual void        dump(String8& res,
+            const char* what, uint32_t flags = 0) const = 0;
+};
+
+// ----------------------------------------------------------------------------
+
+/*
+ * concrete implementation of HeapInterface on top of mmap() 
+ */
+class SharedHeap : public HeapInterface, public MemoryHeapBase
+{
+public:
+                        SharedHeap(size_t size, uint32_t flags = 0, char const * name = NULL);
+    virtual             ~SharedHeap();
+    virtual sp<IMemory> mapMemory(size_t offset, size_t size);
+};
+
+// ----------------------------------------------------------------------------
+
+/*
+ * A simple templatized doubly linked-list implementation
+ */
+
+template <typename NODE>
+class LinkedList
+{
+    NODE*  mFirst;
+    NODE*  mLast;
+
+public:
+                LinkedList() : mFirst(0), mLast(0) { }
+    bool        isEmpty() const { return mFirst == 0; }
+    NODE const* head() const { return mFirst; }
+    NODE*       head() { return mFirst; }
+    NODE const* tail() const { return mLast; }
+    NODE*       tail() { return mLast; }
+
+    void insertAfter(NODE* node, NODE* newNode) {
+        newNode->prev = node;
+        newNode->next = node->next;
+        if (node->next == 0) mLast = newNode;
+        else                 node->next->prev = newNode;
+        node->next = newNode;
+    }
+
+    void insertBefore(NODE* node, NODE* newNode) {
+         newNode->prev = node->prev;
+         newNode->next = node;
+         if (node->prev == 0)   mFirst = newNode;
+         else                   node->prev->next = newNode;
+         node->prev = newNode;
+    }
+
+    void insertHead(NODE* newNode) {
+        if (mFirst == 0) {
+            mFirst = mLast = newNode;
+            newNode->prev = newNode->next = 0;
+        } else {
+            insertBefore(mFirst, newNode);
+        }
+    }
+    
+    void insertTail(NODE* newNode) {
+        if (mLast == 0) insertBeginning(newNode);
+        else            insertAfter(mLast, newNode);
+    }
+
+    NODE* remove(NODE* node) {
+        if (node->prev == 0)    mFirst = node->next;
+        else                    node->prev->next = node->next;
+        if (node->next == 0)    mLast = node->prev;
+        else                    node->next->prev = node->prev;
+        return node;
+    }
+};
+
+
+/*
+ * concrete implementation of AllocatorInterface using a simple
+ * best-fit allocation scheme
+ */
+class SimpleBestFitAllocator : public AllocatorInterface
+{
+public:
+
+                        SimpleBestFitAllocator(size_t size);
+    virtual             ~SimpleBestFitAllocator();
+
+    virtual size_t      allocate(size_t size, uint32_t flags = 0);
+    virtual status_t    deallocate(size_t offset);
+    virtual size_t      size() const;
+    virtual void        dump(const char* what, uint32_t flags = 0) const;
+    virtual void        dump(String8& res,
+            const char* what, uint32_t flags = 0) const;
+
+private:
+
+    struct chunk_t {
+        chunk_t(size_t start, size_t size) 
+            : start(start), size(size), free(1), prev(0), next(0) {
+        }
+        size_t              start;
+        size_t              size : 28;
+        int                 free : 4;
+        mutable chunk_t*    prev;
+        mutable chunk_t*    next;
+    };
+
+    ssize_t  alloc(size_t size, uint32_t flags);
+    chunk_t* dealloc(size_t start);
+    void     dump_l(const char* what, uint32_t flags = 0) const;
+    void     dump_l(String8& res, const char* what, uint32_t flags = 0) const;
+
+    static const int    kMemoryAlign;
+    mutable Mutex       mLock;
+    LinkedList<chunk_t> mList;
+    size_t              mHeapSize;
+};
+
+// ----------------------------------------------------------------------------
+
+class MemoryDealer : public RefBase
+{
+public:
+
+    enum {
+        READ_ONLY = MemoryHeapBase::READ_ONLY,
+        PAGE_ALIGNED = AllocatorInterface::PAGE_ALIGNED
+    };
+
+    // creates a memory dealer with the SharedHeap and SimpleBestFitAllocator
+    MemoryDealer(size_t size, uint32_t flags = 0, const char* name = 0);
+
+    // provide a custom heap but use the SimpleBestFitAllocator
+    MemoryDealer(const sp<HeapInterface>& heap);
+
+    // provide both custom heap and allocotar
+    MemoryDealer(
+            const sp<HeapInterface>& heap,
+            const sp<AllocatorInterface>& allocator);
+
+    virtual ~MemoryDealer();
+
+    virtual sp<IMemory> allocate(size_t size, uint32_t flags = 0);
+    virtual void        deallocate(size_t offset);
+    virtual void        dump(const char* what, uint32_t flags = 0) const;
+
+
+    sp<IMemoryHeap> getMemoryHeap() const { return heap(); }
+    sp<AllocatorInterface> getAllocator() const { return allocator(); }
+
+private:    
+    const sp<HeapInterface>&        heap() const;
+    const sp<AllocatorInterface>&   allocator() const;
+
+    class Allocation : public BnMemory {
+    public:
+        Allocation(const sp<MemoryDealer>& dealer,
+                ssize_t offset, size_t size, const sp<IMemory>& memory);
+        virtual ~Allocation();
+        virtual sp<IMemoryHeap> getMemory(ssize_t* offset, size_t* size) const;
+    private:
+        sp<MemoryDealer>        mDealer;
+        ssize_t                 mOffset;
+        size_t                  mSize;
+        sp<IMemory>             mMemory;
+    };
+
+    sp<HeapInterface>           mHeap;
+    sp<AllocatorInterface>      mAllocator;
+};
+
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_MEMORY_DEALER_H