auto import from //depot/cupcake/@135843
diff --git a/include/utils/Socket.h b/include/utils/Socket.h
new file mode 100644
index 0000000..8b7f406
--- /dev/null
+++ b/include/utils/Socket.h
@@ -0,0 +1,80 @@
+/*
+ * Copyright (C) 2005 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//
+// Socket class.  Modeled after Java classes.
+//
+#ifndef _RUNTIME_SOCKET_H
+#define _RUNTIME_SOCKET_H
+
+#include <utils/inet_address.h>
+#include <sys/types.h>
+
+namespace android {
+
+/*
+ * Basic socket class, needed to abstract away the differences between
+ * BSD sockets and WinSock.  This establishes a streaming network
+ * connection (TCP/IP) to somebody.
+ */
+class Socket {
+public:
+    Socket(void);
+    ~Socket(void);
+
+    // Create a connection to somewhere.
+    // Return 0 on success.
+    int connect(const char* host, int port);
+    int connect(const InetAddress* addr, int port);
+
+
+    // Close the socket.  Don't try to use this object again after
+    // calling this.  Returns false on failure.
+    bool close(void);
+
+    // If we created the socket without an address, we can use these
+    // to finish the connection.  Returns 0 on success.
+    int bind(const SocketAddress& bindPoint);
+    int connect(const SocketAddress& endPoint);
+
+    // Here we deviate from the traditional object-oriented fanciness
+    // and just provide read/write operators instead of getters for
+    // objects that abstract a stream.
+    //
+    // Standard read/write semantics.
+    int read(void* buf, ssize_t len) const;
+    int write(const void* buf, ssize_t len) const;
+
+    // This must be called once, at program startup.
+    static bool bootInit(void);
+    static void finalShutdown(void);
+
+private:
+    // Internal function that establishes a connection.
+    int doConnect(const InetSocketAddress& addr);
+
+    unsigned long   mSock;      // holds SOCKET or int
+
+    static bool     mBootInitialized;
+};
+
+
+// debug -- unit tests
+void TestSockets(void);
+
+}; // namespace android
+
+#endif // _RUNTIME_SOCKET_H