auto import from //depot/cupcake/@135843
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
new file mode 100644
index 0000000..0cf53f7
--- /dev/null
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -0,0 +1,740 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceFlinger"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <hardware/hardware.h>
+
+#include "clz.h"
+#include "LayerBase.h"
+#include "LayerBlur.h"
+#include "SurfaceFlinger.h"
+#include "DisplayHardware/DisplayHardware.h"
+
+
+// We don't honor the premultiplied alpha flags, which means that
+// premultiplied surface may be composed using a non-premultiplied
+// equation. We do this because it may be a lot faster on some hardware
+// The correct value is HONOR_PREMULTIPLIED_ALPHA = 1
+#define HONOR_PREMULTIPLIED_ALPHA   0
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+const uint32_t LayerBase::typeInfo = 1;
+const char* const LayerBase::typeID = "LayerBase";
+
+const uint32_t LayerBaseClient::typeInfo = LayerBase::typeInfo | 2;
+const char* const LayerBaseClient::typeID = "LayerBaseClient";
+
+// ---------------------------------------------------------------------------
+
+Vector<GLuint> LayerBase::deletedTextures; 
+
+int32_t LayerBase::sIdentity = 0;
+
+LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
+    : dpy(display), contentDirty(false),
+      mFlinger(flinger),
+      mTransformed(false),
+      mOrientation(0),
+      mCanUseCopyBit(false),
+      mTransactionFlags(0),
+      mPremultipliedAlpha(true),
+      mIdentity(uint32_t(android_atomic_inc(&sIdentity))),
+      mInvalidate(0)
+{
+    const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
+    mFlags = hw.getFlags();
+}
+
+LayerBase::~LayerBase()
+{
+}
+
+const GraphicPlane& LayerBase::graphicPlane(int dpy) const
+{ 
+    return mFlinger->graphicPlane(dpy);
+}
+
+GraphicPlane& LayerBase::graphicPlane(int dpy)
+{
+    return mFlinger->graphicPlane(dpy); 
+}
+
+void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags)
+{
+    uint32_t layerFlags = 0;
+    if (flags & ISurfaceComposer::eHidden)
+        layerFlags = ISurfaceComposer::eLayerHidden;
+
+    if (flags & ISurfaceComposer::eNonPremultiplied)
+        mPremultipliedAlpha = false;
+
+    mCurrentState.z         = 0;
+    mCurrentState.w         = w;
+    mCurrentState.h         = h;
+    mCurrentState.alpha     = 0xFF;
+    mCurrentState.flags     = layerFlags;
+    mCurrentState.sequence  = 0;
+    mCurrentState.transform.set(0, 0);
+
+    // drawing state & current state are identical
+    mDrawingState = mCurrentState;
+}
+
+void LayerBase::commitTransaction(bool skipSize) {
+    const uint32_t w = mDrawingState.w;
+    const uint32_t h = mDrawingState.h;
+    mDrawingState = mCurrentState;
+    if (skipSize) {
+        mDrawingState.w = w;
+        mDrawingState.h = h;
+    }
+}
+void LayerBase::forceVisibilityTransaction() {
+    // this can be called without SurfaceFlinger.mStateLock, but if we
+    // can atomically increment the sequence number, it doesn't matter.
+    android_atomic_inc(&mCurrentState.sequence);
+    requestTransaction();
+}
+bool LayerBase::requestTransaction() {
+    int32_t old = setTransactionFlags(eTransactionNeeded);
+    return ((old & eTransactionNeeded) == 0);
+}
+uint32_t LayerBase::getTransactionFlags(uint32_t flags) {
+    return android_atomic_and(~flags, &mTransactionFlags) & flags;
+}
+uint32_t LayerBase::setTransactionFlags(uint32_t flags) {
+    return android_atomic_or(flags, &mTransactionFlags);
+}
+
+void LayerBase::setSizeChanged(uint32_t w, uint32_t h) {
+}
+
+bool LayerBase::setPosition(int32_t x, int32_t y) {
+    if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
+        return false;
+    mCurrentState.sequence++;
+    mCurrentState.transform.set(x, y);
+    requestTransaction();
+    return true;
+}
+bool LayerBase::setLayer(uint32_t z) {
+    if (mCurrentState.z == z)
+        return false;
+    mCurrentState.sequence++;
+    mCurrentState.z = z;
+    requestTransaction();
+    return true;
+}
+bool LayerBase::setSize(uint32_t w, uint32_t h) {
+    if (mCurrentState.w == w && mCurrentState.h == h)
+        return false;
+    setSizeChanged(w, h);
+    mCurrentState.w = w;
+    mCurrentState.h = h;
+    requestTransaction();
+    return true;
+}
+bool LayerBase::setAlpha(uint8_t alpha) {
+    if (mCurrentState.alpha == alpha)
+        return false;
+    mCurrentState.sequence++;
+    mCurrentState.alpha = alpha;
+    requestTransaction();
+    return true;
+}
+bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) {
+    // TODO: check the matrix has changed
+    mCurrentState.sequence++;
+    mCurrentState.transform.set(
+            matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
+    requestTransaction();
+    return true;
+}
+bool LayerBase::setTransparentRegionHint(const Region& transparent) {
+    // TODO: check the region has changed
+    mCurrentState.sequence++;
+    mCurrentState.transparentRegion = transparent;
+    requestTransaction();
+    return true;
+}
+bool LayerBase::setFlags(uint8_t flags, uint8_t mask) {
+    const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
+    if (mCurrentState.flags == newFlags)
+        return false;
+    mCurrentState.sequence++;
+    mCurrentState.flags = newFlags;
+    requestTransaction();
+    return true;
+}
+
+Rect LayerBase::visibleBounds() const
+{
+    return mTransformedBounds;
+}      
+
+void LayerBase::setVisibleRegion(const Region& visibleRegion) {
+    // always called from main thread
+    visibleRegionScreen = visibleRegion;
+}
+
+void LayerBase::setCoveredRegion(const Region& coveredRegion) {
+    // always called from main thread
+    coveredRegionScreen = coveredRegion;
+}
+
+uint32_t LayerBase::doTransaction(uint32_t flags)
+{
+    const Layer::State& front(drawingState());
+    const Layer::State& temp(currentState());
+
+    if (temp.sequence != front.sequence) {
+        // invalidate and recompute the visible regions if needed
+        flags |= eVisibleRegion;
+        this->contentDirty = true;
+    }
+    
+    // Commit the transaction
+    commitTransaction(flags & eRestartTransaction);
+    return flags;
+}
+
+Point LayerBase::getPhysicalSize() const
+{
+    const Layer::State& front(drawingState());
+    return Point(front.w, front.h);
+}
+
+void LayerBase::validateVisibility(const Transform& planeTransform)
+{
+    const Layer::State& s(drawingState());
+    const Transform tr(planeTransform * s.transform);
+    const bool transformed = tr.transformed();
+   
+    const Point size(getPhysicalSize());
+    uint32_t w = size.x;
+    uint32_t h = size.y;    
+    tr.transform(mVertices[0], 0, 0);
+    tr.transform(mVertices[1], 0, h);
+    tr.transform(mVertices[2], w, h);
+    tr.transform(mVertices[3], w, 0);
+    if (UNLIKELY(transformed)) {
+        // NOTE: here we could also punt if we have too many rectangles
+        // in the transparent region
+        if (tr.preserveRects()) {
+            // transform the transparent region
+            transparentRegionScreen = tr.transform(s.transparentRegion);
+        } else {
+            // transformation too complex, can't do the transparent region
+            // optimization.
+            transparentRegionScreen.clear();
+        }
+    } else {
+        transparentRegionScreen = s.transparentRegion;
+    }
+
+    // cache a few things...
+    mOrientation = tr.getOrientation();
+    mTransformedBounds = tr.makeBounds(w, h);
+    mTransformed = transformed;
+    mLeft = tr.tx();
+    mTop  = tr.ty();
+
+    // see if we can/should use 2D h/w with the new configuration
+    mCanUseCopyBit = false;
+    copybit_device_t* copybit = mFlinger->getBlitEngine();
+    if (copybit) { 
+        const int step = copybit->get(copybit, COPYBIT_ROTATION_STEP_DEG);
+        const int scaleBits = copybit->get(copybit, COPYBIT_SCALING_FRAC_BITS);
+        mCanUseCopyBit = true;
+        if ((mOrientation < 0) && (step > 1)) {
+            // arbitrary orientations not supported
+            mCanUseCopyBit = false;
+        } else if ((mOrientation > 0) && (step > 90)) {
+            // 90 deg rotations not supported
+            mCanUseCopyBit = false;
+        } else if ((tr.getType() & SkMatrix::kScale_Mask) && (scaleBits < 12)) { 
+            // arbitrary scaling not supported
+            mCanUseCopyBit = false;
+        }
+#if HONOR_PREMULTIPLIED_ALPHA 
+        else if (needsBlending() && mPremultipliedAlpha) {
+            // pre-multiplied alpha not supported
+            mCanUseCopyBit = false;
+        }
+#endif
+        else {
+            // here, we determined we can use copybit
+            if (tr.getType() & SkMatrix::kScale_Mask) {
+                // and we have scaling
+                if (!transparentRegionScreen.isRect()) {
+                    // we punt because blending is cheap (h/w) and the region is
+                    // complex, which may causes artifacts when copying
+                    // scaled content
+                    transparentRegionScreen.clear();
+                }
+            }
+        }
+    }
+}
+
+void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
+{
+}
+
+void LayerBase::unlockPageFlip(
+        const Transform& planeTransform, Region& outDirtyRegion)
+{
+    if ((android_atomic_and(~1, &mInvalidate)&1) == 1) {
+        outDirtyRegion.orSelf(visibleRegionScreen);
+    }
+}
+
+void LayerBase::finishPageFlip()
+{
+}
+
+void LayerBase::invalidate()
+{
+    if ((android_atomic_or(1, &mInvalidate)&1) == 0) {
+        mFlinger->signalEvent();
+    }
+}
+
+void LayerBase::drawRegion(const Region& reg) const
+{
+    Region::iterator iterator(reg);
+    if (iterator) {
+        Rect r;
+        const DisplayHardware& hw(graphicPlane(0).displayHardware());
+        const int32_t fbWidth  = hw.getWidth();
+        const int32_t fbHeight = hw.getHeight();
+        const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 }, 
+                { fbWidth, fbHeight }, { 0, fbHeight }  };
+        glVertexPointer(2, GL_SHORT, 0, vertices);
+        while (iterator.iterate(&r)) {
+            const GLint sy = fbHeight - (r.top + r.height());
+            glScissor(r.left, sy, r.width(), r.height());
+            glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 
+        }
+    }
+}
+
+void LayerBase::draw(const Region& inClip) const
+{
+    // invalidate the region we'll update
+    Region clip(inClip);  // copy-on-write, so no-op most of the time
+
+    // Remove the transparent area from the clipping region
+    const State& s = drawingState();
+    if (LIKELY(!s.transparentRegion.isEmpty())) {
+        clip.subtract(transparentRegionScreen);
+        if (clip.isEmpty()) {
+            // usually this won't happen because this should be taken care of
+            // by SurfaceFlinger::computeVisibleRegions()
+            return;
+        }        
+    }
+
+    // reset GL state
+    glEnable(GL_SCISSOR_TEST);
+
+    onDraw(clip);
+
+    /*
+    glDisable(GL_TEXTURE_2D);
+    glDisable(GL_DITHER);
+    glEnable(GL_BLEND);
+    glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+    glColor4x(0, 0x8000, 0, 0x10000);
+    drawRegion(transparentRegionScreen);
+    glDisable(GL_BLEND);
+    */
+}
+
+GLuint LayerBase::createTexture() const
+{
+    GLuint textureName = -1;
+    glGenTextures(1, &textureName);
+    glBindTexture(GL_TEXTURE_2D, textureName);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    if (mFlags & DisplayHardware::SLOW_CONFIG) {
+        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    } else {
+        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    }
+    return textureName;
+}
+
+void LayerBase::clearWithOpenGL(const Region& clip) const
+{
+    const DisplayHardware& hw(graphicPlane(0).displayHardware());
+    const uint32_t fbHeight = hw.getHeight();
+    glColor4x(0,0,0,0);
+    glDisable(GL_TEXTURE_2D);
+    glDisable(GL_BLEND);
+    glDisable(GL_DITHER);
+    Rect r;
+    Region::iterator iterator(clip);
+    if (iterator) {
+        glEnable(GL_SCISSOR_TEST);
+        glVertexPointer(2, GL_FIXED, 0, mVertices);
+        while (iterator.iterate(&r)) {
+            const GLint sy = fbHeight - (r.top + r.height());
+            glScissor(r.left, sy, r.width(), r.height());
+            glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 
+        }
+    }
+}
+
+void LayerBase::drawWithOpenGL(const Region& clip,
+        GLint textureName, const GGLSurface& t, int transform) const
+{
+    const DisplayHardware& hw(graphicPlane(0).displayHardware());
+    const uint32_t fbHeight = hw.getHeight();
+    const State& s(drawingState());
+
+    // bind our texture
+    validateTexture(textureName);
+    glEnable(GL_TEXTURE_2D);
+
+    // Dithering...
+    if (s.flags & ISurfaceComposer::eLayerDither) {
+        glEnable(GL_DITHER);
+    } else {
+        glDisable(GL_DITHER);
+    }
+
+    if (UNLIKELY(s.alpha < 0xFF)) {
+        // We have an alpha-modulation. We need to modulate all
+        // texture components by alpha because we're always using 
+        // premultiplied alpha.
+        
+        // If the texture doesn't have an alpha channel we can
+        // use REPLACE and switch to non premultiplied alpha
+        // blending (SRCA/ONE_MINUS_SRCA).
+        
+        GLenum env, src;
+        if (needsBlending()) {
+            env = GL_MODULATE;
+            src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
+        } else {
+            env = GL_REPLACE;
+            src = GL_SRC_ALPHA;
+        }
+        const GGLfixed alpha = (s.alpha << 16)/255;
+        glColor4x(alpha, alpha, alpha, alpha);
+        glEnable(GL_BLEND);
+        glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
+        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env);
+    } else {
+        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+        glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
+        if (needsBlending()) {
+            GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
+            glEnable(GL_BLEND);
+            glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
+        } else {
+            glDisable(GL_BLEND);
+        }
+    }
+
+    if (UNLIKELY(transformed()
+            || !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) )) 
+    {
+        //StopWatch watch("GL transformed");
+        Region::iterator iterator(clip);
+        if (iterator) {
+            // always use high-quality filtering with fast configurations
+            bool fast = !(mFlags & DisplayHardware::SLOW_CONFIG);
+            if (!fast && s.flags & ISurfaceComposer::eLayerFilter) {
+                glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+                glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+            }            
+            const GLfixed texCoords[4][2] = {
+                    { 0,        0 },
+                    { 0,        0x10000 },
+                    { 0x10000,  0x10000 },
+                    { 0x10000,  0 }
+            };
+
+            glMatrixMode(GL_TEXTURE);
+            glLoadIdentity();
+            
+            if (transform == HAL_TRANSFORM_ROT_90) {
+                glTranslatef(0, 1, 0);
+                glRotatef(-90, 0, 0, 1);
+            }
+
+            if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
+                // find the smallest power-of-two that will accommodate our surface
+                GLuint tw = 1 << (31 - clz(t.width));
+                GLuint th = 1 << (31 - clz(t.height));
+                if (tw < t.width)  tw <<= 1;
+                if (th < t.height) th <<= 1;
+                // this divide should be relatively fast because it's
+                // a power-of-two (optimized path in libgcc)
+                GLfloat ws = GLfloat(t.width) /tw;
+                GLfloat hs = GLfloat(t.height)/th;
+                glScalef(ws, hs, 1.0f);
+            }
+
+            glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+            glVertexPointer(2, GL_FIXED, 0, mVertices);
+            glTexCoordPointer(2, GL_FIXED, 0, texCoords);
+
+            Rect r;
+            while (iterator.iterate(&r)) {
+                const GLint sy = fbHeight - (r.top + r.height());
+                glScissor(r.left, sy, r.width(), r.height());
+                glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 
+            }
+
+            if (!fast && s.flags & ISurfaceComposer::eLayerFilter) {
+                glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+                glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+            }
+            glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+        }
+    } else {
+        Region::iterator iterator(clip);
+        if (iterator) {
+            Rect r;
+            GLint crop[4] = { 0, t.height, t.width, -t.height };
+            glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+            int x = tx();
+            int y = ty();
+            y = fbHeight - (y + t.height);
+            while (iterator.iterate(&r)) {
+                const GLint sy = fbHeight - (r.top + r.height());
+                glScissor(r.left, sy, r.width(), r.height());
+                glDrawTexiOES(x, y, 0, t.width, t.height);
+            }
+        }
+    }
+}
+
+void LayerBase::validateTexture(GLint textureName) const
+{
+    glBindTexture(GL_TEXTURE_2D, textureName);
+    // TODO: reload the texture if needed
+    // this is currently done in loadTexture() below
+}
+
+void LayerBase::loadTexture(const Region& dirty,
+        GLint textureName, const GGLSurface& t,
+        GLuint& textureWidth, GLuint& textureHeight) const
+{
+    // TODO: defer the actual texture reload until LayerBase::validateTexture
+    // is called.
+
+    uint32_t flags = mFlags;
+    glBindTexture(GL_TEXTURE_2D, textureName);
+
+    GLuint tw = t.width;
+    GLuint th = t.height;
+
+    /*
+     * In OpenGL ES we can't specify a stride with glTexImage2D (however,
+     * GL_UNPACK_ALIGNMENT is 4, which in essence allows a limited form of
+     * stride).
+     * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
+     * need to do something reasonable (here creating a bigger texture).
+     * 
+     * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
+     * 
+     * This situation doesn't happen often, but some h/w have a limitation
+     * for their framebuffer (eg: must be multiple of 8 pixels), and
+     * we need to take that into account when using these buffers as
+     * textures.
+     *
+     * This should never be a problem with POT textures
+     */
+
+    tw += (((t.stride - tw) * bytesPerPixel(t.format)) / 4);
+
+    /*
+     * round to POT if needed 
+     */
+    
+    GLuint texture_w = tw;
+    GLuint texture_h = th;
+    if (!(flags & DisplayHardware::NPOT_EXTENSION)) {
+        // find the smallest power-of-two that will accommodate our surface
+        texture_w = 1 << (31 - clz(t.width));
+        texture_h = 1 << (31 - clz(t.height));
+        if (texture_w < t.width)  texture_w <<= 1;
+        if (texture_h < t.height) texture_h <<= 1;
+        if (texture_w != tw || texture_h != th) {
+            // we can't use DIRECT_TEXTURE since we changed the size
+            // of the texture
+            flags &= ~DisplayHardware::DIRECT_TEXTURE;
+        }
+    }
+
+    if (flags & DisplayHardware::DIRECT_TEXTURE) {
+        // here we're guaranteed that texture_{w|h} == t{w|h}
+        if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+            glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
+                    GL_RGB, tw, th, 0,
+                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t.data);
+        } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+            glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
+                    GL_RGBA, tw, th, 0,
+                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t.data);
+        } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
+            glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
+                    GL_RGBA, tw, th, 0,
+                    GL_RGBA, GL_UNSIGNED_BYTE, t.data);
+        } else if (t.format == GGL_PIXEL_FORMAT_BGRA_8888) {
+            // TODO: add GL_BGRA extension
+        } else {
+            // oops, we don't handle this format, try the regular path
+            goto regular;
+        }
+        textureWidth = tw;
+        textureHeight = th;
+    } else {
+regular:
+        Rect bounds(dirty.bounds());
+        GLvoid* data = 0;
+        if (texture_w!=textureWidth || texture_h!=textureHeight) {
+            // texture size changed, we need to create a new one
+
+            if (!textureWidth || !textureHeight) {
+                // this is the first time, load the whole texture
+                if (texture_w==tw && texture_h==th) {
+                    // we can do it one pass
+                    data = t.data;
+                } else {
+                    // we have to create the texture first because it
+                    // doesn't match the size of the buffer
+                    bounds.set(Rect(tw, th));
+                }
+            }
+            
+            if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+                glTexImage2D(GL_TEXTURE_2D, 0,
+                        GL_RGB, texture_w, texture_h, 0,
+                        GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
+            } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+                glTexImage2D(GL_TEXTURE_2D, 0,
+                        GL_RGBA, texture_w, texture_h, 0,
+                        GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
+            } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
+                glTexImage2D(GL_TEXTURE_2D, 0,
+                        GL_RGBA, texture_w, texture_h, 0,
+                        GL_RGBA, GL_UNSIGNED_BYTE, data);
+            } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
+                        t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
+                // just show the Y plane of YUV buffers
+                data = t.data;
+                glTexImage2D(GL_TEXTURE_2D, 0,
+                        GL_LUMINANCE, texture_w, texture_h, 0,
+                        GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
+            } else {
+                // oops, we don't handle this format!
+                LOGE("layer %p, texture=%d, using format %d, which is not "
+                     "supported by the GL", this, textureName, t.format);
+                textureName = -1;
+            }
+            textureWidth = texture_w;
+            textureHeight = texture_h;
+        }
+        if (!data && textureName>=0) {
+            if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+                glTexSubImage2D(GL_TEXTURE_2D, 0,
+                        0, bounds.top, t.width, bounds.height(),
+                        GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+                        t.data + bounds.top*t.width*2);
+            } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+                glTexSubImage2D(GL_TEXTURE_2D, 0,
+                        0, bounds.top, t.width, bounds.height(),
+                        GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
+                        t.data + bounds.top*t.width*2);
+            } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
+                glTexSubImage2D(GL_TEXTURE_2D, 0,
+                        0, bounds.top, t.width, bounds.height(),
+                        GL_RGBA, GL_UNSIGNED_BYTE,
+                        t.data + bounds.top*t.width*4);
+            }
+        }
+    }
+}
+
+bool LayerBase::canUseCopybit() const
+{
+    return mCanUseCopyBit;
+}
+
+// ---------------------------------------------------------------------------
+
+LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
+        Client* c, int32_t i)
+    : LayerBase(flinger, display), client(c),
+      lcblk( c ? &(c->ctrlblk->layers[i]) : 0 ),
+      mIndex(i)
+{
+    if (client) {
+        client->bindLayer(this, i);
+
+        // Initialize this layer's control block
+        memset(this->lcblk, 0, sizeof(layer_cblk_t));
+        this->lcblk->identity = mIdentity;
+        Region::writeEmpty(&(this->lcblk->region[0]), sizeof(flat_region_t));
+        Region::writeEmpty(&(this->lcblk->region[1]), sizeof(flat_region_t));
+    }
+}
+
+LayerBaseClient::~LayerBaseClient()
+{
+    if (client) {
+        client->free(mIndex);
+    }
+}
+
+int32_t LayerBaseClient::serverIndex() const {
+    if (client) {
+        return (client->cid<<16)|mIndex;
+    }
+    return 0xFFFF0000 | mIndex;
+}
+
+sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() const
+{
+    return new Surface(clientIndex(), mIdentity);
+}
+
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android