auto import from //depot/cupcake/@135843
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
new file mode 100644
index 0000000..00fab70
--- /dev/null
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -0,0 +1,655 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceFlinger"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <math.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+#include <utils/StopWatch.h>
+
+#include <utils/IPCThreadState.h>
+#include <utils/IServiceManager.h>
+
+#include <ui/PixelFormat.h>
+#include <ui/EGLDisplaySurface.h>
+
+#include "LayerBuffer.h"
+#include "SurfaceFlinger.h"
+#include "VRamHeap.h"
+#include "DisplayHardware/DisplayHardware.h"
+
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20;
+const char* const LayerBuffer::typeID = "LayerBuffer";
+
+// ---------------------------------------------------------------------------
+
+LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
+        Client* client, int32_t i)
+    : LayerBaseClient(flinger, display, client, i),
+      mNeedsBlending(false)
+{
+}
+
+LayerBuffer::~LayerBuffer()
+{
+    sp<SurfaceBuffer> s(getClientSurface());
+    if (s != 0) {
+        s->disown();
+        mClientSurface.clear();
+    }
+}
+
+sp<LayerBuffer::SurfaceBuffer> LayerBuffer::getClientSurface() const
+{
+    Mutex::Autolock _l(mLock);
+    return mClientSurface.promote();
+}
+
+sp<LayerBaseClient::Surface> LayerBuffer::getSurface() const
+{
+    sp<SurfaceBuffer> s;
+    Mutex::Autolock _l(mLock);
+    s = mClientSurface.promote();
+    if (s == 0) {
+        s = new SurfaceBuffer(clientIndex(),
+                const_cast<LayerBuffer *>(this));
+        mClientSurface = s;
+    }
+    return s;
+}
+
+bool LayerBuffer::needsBlending() const {
+    return mNeedsBlending;
+}
+
+void LayerBuffer::setNeedsBlending(bool blending) {
+    mNeedsBlending = blending;
+}
+
+void LayerBuffer::postBuffer(ssize_t offset)
+{
+    sp<Source> source(getSource());
+    if (source != 0)
+        source->postBuffer(offset);
+}
+
+void LayerBuffer::unregisterBuffers()
+{
+    sp<Source> source(clearSource());
+    if (source != 0)
+        source->unregisterBuffers();
+}
+
+uint32_t LayerBuffer::doTransaction(uint32_t flags)
+{
+    sp<Source> source(getSource());
+    if (source != 0)
+        source->onTransaction(flags);
+    return LayerBase::doTransaction(flags);    
+}
+
+void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
+        Region& outDirtyRegion)
+{
+    // this code-path must be as tight as possible, it's called each time
+    // the screen is composited.
+    sp<Source> source(getSource());
+    if (source != 0)
+        source->onVisibilityResolved(planeTransform);
+    LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);    
+}
+
+void LayerBuffer::onDraw(const Region& clip) const
+{
+    sp<Source> source(getSource());
+    if (LIKELY(source != 0)) {
+        source->onDraw(clip);
+    } else {
+        clearWithOpenGL(clip);
+    }
+}
+
+bool LayerBuffer::transformed() const
+{
+    sp<Source> source(getSource());
+    if (LIKELY(source != 0))
+        return source->transformed();
+    return false;
+}
+
+/**
+ * This creates a "buffer" source for this surface
+ */
+status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
+{
+    Mutex::Autolock _l(mLock);
+    if (mSource != 0)
+        return INVALID_OPERATION;
+
+    sp<BufferSource> source = new BufferSource(*this, buffers);
+
+    status_t result = source->getStatus();
+    if (result == NO_ERROR) {
+        mSource = source;
+    }
+    return result;
+}    
+
+/**
+ * This creates an "overlay" source for this surface
+ */
+sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f)
+{
+    sp<OverlayRef> result;
+    Mutex::Autolock _l(mLock);
+    if (mSource != 0)
+        return result;
+
+    sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f);
+    if (result != 0) {
+        mSource = source;
+    }
+    return result;
+}
+
+sp<LayerBuffer::Source> LayerBuffer::getSource() const {
+    Mutex::Autolock _l(mLock);
+    return mSource;
+}
+
+sp<LayerBuffer::Source> LayerBuffer::clearSource() {
+    sp<Source> source;
+    Mutex::Autolock _l(mLock);
+    source = mSource;
+    mSource.clear();
+    return source;
+}
+
+// ============================================================================
+// LayerBuffer::SurfaceBuffer
+// ============================================================================
+
+LayerBuffer::SurfaceBuffer::SurfaceBuffer(SurfaceID id, LayerBuffer* owner)
+: LayerBaseClient::Surface(id, owner->getIdentity()), mOwner(owner)
+{
+}
+
+LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
+{
+    unregisterBuffers();
+    mOwner = 0;
+}
+
+status_t LayerBuffer::SurfaceBuffer::onTransact(
+    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
+{
+    switch (code) {
+        case REGISTER_BUFFERS:
+        case UNREGISTER_BUFFERS:
+        case CREATE_OVERLAY:
+        {
+            // codes that require permission check
+            IPCThreadState* ipc = IPCThreadState::self();
+            const int pid = ipc->getCallingPid();
+            const int self_pid = getpid();
+            if (LIKELY(pid != self_pid)) {
+                // we're called from a different process, do the real check
+                if (!checkCallingPermission(
+                        String16("android.permission.ACCESS_SURFACE_FLINGER")))
+                {
+                    const int uid = ipc->getCallingUid();
+                    LOGE("Permission Denial: "
+                            "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
+                    return PERMISSION_DENIED;
+                }
+            }
+        }
+    }
+    return LayerBaseClient::Surface::onTransact(code, data, reply, flags);
+}
+
+status_t LayerBuffer::SurfaceBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
+{
+    LayerBuffer* owner(getOwner());
+    if (owner)
+        return owner->registerBuffers(buffers);
+    return NO_INIT;
+}
+
+void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
+{
+    LayerBuffer* owner(getOwner());
+    if (owner)
+        owner->postBuffer(offset);
+}
+
+void LayerBuffer::SurfaceBuffer::unregisterBuffers()
+{
+    LayerBuffer* owner(getOwner());
+    if (owner)
+        owner->unregisterBuffers();
+}
+
+sp<OverlayRef> LayerBuffer::SurfaceBuffer::createOverlay(
+        uint32_t w, uint32_t h, int32_t format) {
+    sp<OverlayRef> result;
+    LayerBuffer* owner(getOwner());
+    if (owner)
+        result = owner->createOverlay(w, h, format);
+    return result;
+}
+
+void LayerBuffer::SurfaceBuffer::disown()
+{
+    Mutex::Autolock _l(mLock);
+    mOwner = 0;
+}
+
+// ============================================================================
+// LayerBuffer::Buffer
+// ============================================================================
+
+LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers, ssize_t offset)
+    : mBufferHeap(buffers)
+{
+    NativeBuffer& src(mNativeBuffer);
+    src.crop.l = 0;
+    src.crop.t = 0;
+    src.crop.r = buffers.w;
+    src.crop.b = buffers.h;
+    src.img.w = buffers.hor_stride ?: buffers.w;
+    src.img.h = buffers.ver_stride ?: buffers.h;
+    src.img.format = buffers.format;
+    src.img.offset = offset;
+    src.img.base   = buffers.heap->base();
+    src.img.fd     = buffers.heap->heapID();
+}
+
+LayerBuffer::Buffer::~Buffer()
+{
+}
+
+// ============================================================================
+// LayerBuffer::Source
+// LayerBuffer::BufferSource
+// LayerBuffer::OverlaySource
+// ============================================================================
+
+LayerBuffer::Source::Source(LayerBuffer& layer)
+    : mLayer(layer)
+{    
+}
+LayerBuffer::Source::~Source() {    
+}
+void LayerBuffer::Source::onDraw(const Region& clip) const {
+}
+void LayerBuffer::Source::onTransaction(uint32_t flags) {
+}
+void LayerBuffer::Source::onVisibilityResolved(
+        const Transform& planeTransform) {
+}
+void LayerBuffer::Source::postBuffer(ssize_t offset) {
+}
+void LayerBuffer::Source::unregisterBuffers() {
+}
+bool LayerBuffer::Source::transformed() const {
+    return mLayer.mTransformed; 
+}
+
+// ---------------------------------------------------------------------------
+
+LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
+        const ISurface::BufferHeap& buffers)
+    : Source(layer), mStatus(NO_ERROR), 
+      mBufferSize(0), mTextureName(-1U)
+{
+    if (buffers.heap == NULL) {
+        // this is allowed, but in this case, it is illegal to receive
+        // postBuffer(). The surface just erases the framebuffer with
+        // fully transparent pixels.
+        mBufferHeap = buffers;
+        mLayer.setNeedsBlending(false);
+        return;
+    }
+
+    status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
+    if (err != NO_ERROR) {
+        LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
+        mStatus = err;
+        return;
+    }
+    
+    PixelFormatInfo info;
+    err = getPixelFormatInfo(buffers.format, &info);
+    if (err != NO_ERROR) {
+        LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
+                buffers.format, strerror(err));
+        mStatus = err;
+        return;
+    }
+
+    if (buffers.hor_stride<0 || buffers.ver_stride<0) {
+        LOGE("LayerBuffer::BufferSource: invalid parameters "
+             "(w=%d, h=%d, xs=%d, ys=%d)", 
+             buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
+        mStatus = BAD_VALUE;
+        return;
+    }
+
+    mBufferHeap = buffers;
+    mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);    
+    mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
+    mLayer.forceVisibilityTransaction();
+    
+}
+
+LayerBuffer::BufferSource::~BufferSource()
+{    
+    if (mTextureName != -1U) {
+        LayerBase::deletedTextures.add(mTextureName);
+    }
+}
+
+void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
+{    
+    ISurface::BufferHeap buffers;
+    { // scope for the lock
+        Mutex::Autolock _l(mLock);
+        buffers = mBufferHeap;
+        if (buffers.heap != 0) {
+            const size_t memorySize = buffers.heap->getSize();
+            if ((size_t(offset) + mBufferSize) > memorySize) {
+                LOGE("LayerBuffer::BufferSource::postBuffer() "
+                     "invalid buffer (offset=%d, size=%d, heap-size=%d",
+                     int(offset), int(mBufferSize), int(memorySize));
+                return;
+            }
+        }
+    }
+
+    sp<Buffer> buffer;
+    if (buffers.heap != 0) {
+        buffer = new LayerBuffer::Buffer(buffers, offset);
+        if (buffer->getStatus() != NO_ERROR)
+            buffer.clear();
+        setBuffer(buffer);
+        mLayer.invalidate();
+    }
+}
+
+void LayerBuffer::BufferSource::unregisterBuffers()
+{
+    Mutex::Autolock _l(mLock);
+    mBufferHeap.heap.clear();
+    mBuffer.clear();
+    mLayer.invalidate();
+}
+
+sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
+{
+    Mutex::Autolock _l(mLock);
+    return mBuffer;
+}
+
+void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
+{
+    Mutex::Autolock _l(mLock);
+    mBuffer = buffer;
+}
+
+bool LayerBuffer::BufferSource::transformed() const
+{
+    return mBufferHeap.transform ? true : Source::transformed(); 
+}
+
+void LayerBuffer::BufferSource::onDraw(const Region& clip) const 
+{
+    sp<Buffer> buffer(getBuffer());
+    if (UNLIKELY(buffer == 0))  {
+        // nothing to do, we don't have a buffer
+        mLayer.clearWithOpenGL(clip);
+        return;
+    }
+
+    status_t err = NO_ERROR;
+    NativeBuffer src(buffer->getBuffer());
+    const Rect& transformedBounds = mLayer.getTransformedBounds();
+    const int can_use_copybit = mLayer.canUseCopybit();
+
+    if (can_use_copybit)  {
+        const int src_width  = src.crop.r - src.crop.l;
+        const int src_height = src.crop.b - src.crop.t;
+        int W = transformedBounds.width();
+        int H = transformedBounds.height();
+        if (mLayer.getOrientation() & Transform::ROT_90) {
+            int t(W); W=H; H=t;
+        }
+
+        /* With LayerBuffer, it is likely that we'll have to rescale the
+         * surface, because this is often used for video playback or
+         * camera-preview. Since we want these operation as fast as possible
+         * we make sure we can use the 2D H/W even if it doesn't support
+         * the requested scale factor, in which case we perform the scaling
+         * in several passes. */
+
+        copybit_device_t* copybit = mLayer.mFlinger->getBlitEngine();
+        const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
+        const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
+
+        float xscale = 1.0f;
+        if (src_width > W*min)          xscale = 1.0f / min;
+        else if (src_width*mag < W)     xscale = mag;
+
+        float yscale = 1.0f;
+        if (src_height > H*min)         yscale = 1.0f / min;
+        else if (src_height*mag < H)    yscale = mag;
+
+        if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
+            if (UNLIKELY(mTemporaryDealer == 0)) {
+                // allocate a memory-dealer for this the first time
+                mTemporaryDealer = mLayer.mFlinger->getSurfaceHeapManager()
+                    ->createHeap(ISurfaceComposer::eHardware);
+                mTempBitmap.init(mTemporaryDealer);
+            }
+
+            const int tmp_w = floorf(src_width  * xscale);
+            const int tmp_h = floorf(src_height * yscale);
+            err = mTempBitmap.setBits(tmp_w, tmp_h, 1, src.img.format);
+
+            if (LIKELY(err == NO_ERROR)) {
+                NativeBuffer tmp;
+                mTempBitmap.getBitmapSurface(&tmp.img);
+                tmp.crop.l = 0;
+                tmp.crop.t = 0;
+                tmp.crop.r = tmp.img.w;
+                tmp.crop.b = tmp.img.h;
+
+                region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
+                copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
+                copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
+                copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
+                err = copybit->stretch(copybit,
+                        &tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
+                src = tmp;
+            }
+        }
+
+        const DisplayHardware& hw(mLayer.graphicPlane(0).displayHardware());
+        copybit_image_t dst;
+        hw.getDisplaySurface(&dst);
+        const copybit_rect_t& drect
+            = reinterpret_cast<const copybit_rect_t&>(transformedBounds);
+        const State& s(mLayer.drawingState());
+        region_iterator it(clip);
+        
+        // pick the right orientation for this buffer
+        int orientation = mLayer.getOrientation();
+        if (UNLIKELY(mBufferHeap.transform)) {
+            Transform rot90;
+            GraphicPlane::orientationToTransfrom(
+                    ISurfaceComposer::eOrientation90, 0, 0, &rot90);
+            const Transform& planeTransform(mLayer.graphicPlane(0).transform());
+            const Layer::State& s(mLayer.drawingState());
+            Transform tr(planeTransform * s.transform * rot90);
+            orientation = tr.getOrientation();
+        }
+        
+        copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
+        copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
+        copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
+
+        err = copybit->stretch(copybit,
+                &dst, &src.img, &drect, &src.crop, &it);
+        if (err != NO_ERROR) {
+            LOGE("copybit failed (%s)", strerror(err));
+        }
+    }
+
+    if (!can_use_copybit || err) {
+        if (UNLIKELY(mTextureName == -1LU)) {
+            mTextureName = mLayer.createTexture();
+        }
+        GLuint w = 0;
+        GLuint h = 0;
+        GGLSurface t;
+        t.version = sizeof(GGLSurface);
+        t.width  = src.crop.r;
+        t.height = src.crop.b;
+        t.stride = src.img.w;
+        t.vstride= src.img.h;
+        t.format = src.img.format;
+        t.data = (GGLubyte*)(intptr_t(src.img.base) + src.img.offset);
+        const Region dirty(Rect(t.width, t.height));
+        mLayer.loadTexture(dirty, mTextureName, t, w, h);
+        mLayer.drawWithOpenGL(clip, mTextureName, t, mBufferHeap.transform);
+    }
+}
+
+
+// ---------------------------------------------------------------------------
+
+LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
+        sp<OverlayRef>* overlayRef, 
+        uint32_t w, uint32_t h, int32_t format)
+    : Source(layer), mVisibilityChanged(false),
+    mOverlay(0), mOverlayHandle(0), mOverlayDevice(0)
+{
+    overlay_control_device_t* overlay_dev = mLayer.mFlinger->getOverlayEngine();
+    if (overlay_dev == NULL) {
+        // overlays not supported
+        return;
+    }
+
+    mOverlayDevice = overlay_dev;
+    overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
+    if (overlay == NULL) {
+        // couldn't create the overlay (no memory? no more overlays?)
+        return;
+    }
+
+    // enable dithering...
+    overlay_dev->setParameter(overlay_dev, overlay, 
+            OVERLAY_DITHER, OVERLAY_ENABLE);
+
+    mOverlay = overlay;
+    mWidth = overlay->w;
+    mHeight = overlay->h;
+    mFormat = overlay->format; 
+    mWidthStride = overlay->w_stride;
+    mHeightStride = overlay->h_stride;
+
+    mOverlayHandle = overlay->getHandleRef(overlay);
+    
+    // NOTE: here it's okay to acquire a reference to "this"m as long as
+    // the reference is not released before we leave the ctor.
+    sp<OverlayChannel> channel = new OverlayChannel(this);
+
+    *overlayRef = new OverlayRef(mOverlayHandle, channel,
+            mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
+}
+
+LayerBuffer::OverlaySource::~OverlaySource()
+{
+    if (mOverlay && mOverlayDevice) {
+        overlay_control_device_t* overlay_dev = mOverlayDevice;
+        overlay_dev->destroyOverlay(overlay_dev, mOverlay);
+    }
+}
+
+void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
+{
+    const Layer::State& front(mLayer.drawingState());
+    const Layer::State& temp(mLayer.currentState());
+    if (temp.sequence != front.sequence) {
+        mVisibilityChanged = true;
+    }
+}
+
+void LayerBuffer::OverlaySource::onVisibilityResolved(
+        const Transform& planeTransform)
+{
+    // this code-path must be as tight as possible, it's called each time
+    // the screen is composited.
+    if (UNLIKELY(mOverlay != 0)) {
+        if (mVisibilityChanged) {
+            mVisibilityChanged = false;
+            const Rect& bounds = mLayer.getTransformedBounds();
+            int x = bounds.left;
+            int y = bounds.top;
+            int w = bounds.width();
+            int h = bounds.height();
+            
+            // we need a lock here to protect "destroy"
+            Mutex::Autolock _l(mLock);
+            if (mOverlay) {
+                overlay_control_device_t* overlay_dev = mOverlayDevice;
+                overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
+                overlay_dev->setParameter(overlay_dev, mOverlay, 
+                        OVERLAY_TRANSFORM, mLayer.getOrientation());
+            }
+        }
+    }
+}
+
+void LayerBuffer::OverlaySource::serverDestroy() 
+{
+    mLayer.clearSource();
+    destroyOverlay();
+}
+
+void LayerBuffer::OverlaySource::destroyOverlay() 
+{
+    // we need a lock here to protect "onVisibilityResolved"
+    Mutex::Autolock _l(mLock);
+    if (mOverlay) {
+        overlay_control_device_t* overlay_dev = mOverlayDevice;
+        overlay_dev->destroyOverlay(overlay_dev, mOverlay);
+        mOverlay = 0;
+    }
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android