auto import from //depot/cupcake/@135843
diff --git a/libs/surfaceflinger/OrientationAnimation.cpp b/libs/surfaceflinger/OrientationAnimation.cpp
new file mode 100644
index 0000000..f6f1326
--- /dev/null
+++ b/libs/surfaceflinger/OrientationAnimation.cpp
@@ -0,0 +1,155 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceFlinger"
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <limits.h>
+
+#include "LayerOrientationAnim.h"
+#include "OrientationAnimation.h"
+#include "SurfaceFlinger.h"
+#include "VRamHeap.h"
+
+#include "DisplayHardware/DisplayHardware.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+OrientationAnimation::OrientationAnimation(const sp<SurfaceFlinger>& flinger)
+    : mFlinger(flinger), mLayerOrientationAnim(NULL), mState(DONE)
+{
+    // allocate a memory-dealer for this the first time
+    mTemporaryDealer = mFlinger->getSurfaceHeapManager()->createHeap(
+            ISurfaceComposer::eHardware);
+}
+
+OrientationAnimation::~OrientationAnimation()
+{
+}
+
+void OrientationAnimation::onOrientationChanged()
+{
+    if (mState == DONE)
+        mState = PREPARE;
+}
+
+void OrientationAnimation::onAnimationFinished()
+{
+    if (mState != DONE)
+        mState = FINISH;
+}
+
+bool OrientationAnimation::run_impl()
+{
+    bool skip_frame;
+    switch (mState) {
+        default:
+        case DONE:
+            skip_frame = done();
+            break;
+        case PREPARE:
+            skip_frame = prepare();
+            break;
+        case PHASE1:
+            skip_frame = phase1();
+            break;
+        case PHASE2:
+            skip_frame = phase2();
+            break;
+        case FINISH:
+            skip_frame = finished();
+            break;
+    }
+    return skip_frame;
+}
+
+bool OrientationAnimation::done()
+{
+    if (mFlinger->isFrozen()) {
+        // we are not allowed to draw, but pause a bit to make sure
+        // apps don't end up using the whole CPU, if they depend on
+        // surfaceflinger for synchronization.
+        usleep(8333); // 8.3ms ~ 120fps
+        return true;
+    }
+    return false;
+}
+
+bool OrientationAnimation::prepare()
+{
+    mState = PHASE1;
+    
+    const GraphicPlane& plane(mFlinger->graphicPlane(0));
+    const DisplayHardware& hw(plane.displayHardware());
+    const uint32_t w = hw.getWidth();
+    const uint32_t h = hw.getHeight();
+
+    LayerBitmap bitmap;
+    bitmap.init(mTemporaryDealer);
+    bitmap.setBits(w, h, 1, hw.getFormat());
+
+    LayerBitmap bitmapIn;
+    bitmapIn.init(mTemporaryDealer);
+    bitmapIn.setBits(w, h, 1, hw.getFormat());
+
+    copybit_image_t front;
+    bitmap.getBitmapSurface(&front);
+    hw.copyFrontToImage(front);
+
+    LayerOrientationAnim* l = new LayerOrientationAnim(
+            mFlinger.get(), 0, this, bitmap, bitmapIn);
+    l->initStates(w, h, 0);
+    l->setLayer(INT_MAX-1);
+    mFlinger->addLayer(l);
+    mLayerOrientationAnim = l;
+    return true;
+}
+
+bool OrientationAnimation::phase1()
+{
+    if (mFlinger->isFrozen() == false) {
+        // start phase 2
+        mState = PHASE2;
+        mLayerOrientationAnim->onOrientationCompleted();
+        mLayerOrientationAnim->invalidate();
+        return true;
+        
+    }
+    mLayerOrientationAnim->invalidate();
+    return false;
+}
+
+bool OrientationAnimation::phase2()
+{
+    // do the 2nd phase of the animation
+    mLayerOrientationAnim->invalidate();
+    return false;
+}
+
+bool OrientationAnimation::finished()
+{
+    mState = DONE;
+    mFlinger->removeLayer(mLayerOrientationAnim);
+    mLayerOrientationAnim = NULL;
+    return true;
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android