auto import from //depot/cupcake/@135843
diff --git a/libs/utils/AssetManager.cpp b/libs/utils/AssetManager.cpp
new file mode 100644
index 0000000..447b801
--- /dev/null
+++ b/libs/utils/AssetManager.cpp
@@ -0,0 +1,1637 @@
+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//
+// Provide access to read-only assets.
+//
+
+#define LOG_TAG "asset"
+//#define LOG_NDEBUG 0
+
+#include <utils/AssetManager.h>
+#include <utils/AssetDir.h>
+#include <utils/Asset.h>
+#include <utils/Atomic.h>
+#include <utils/String8.h>
+#include <utils/ResourceTypes.h>
+#include <utils/String8.h>
+#include <utils/ZipFileRO.h>
+#include <utils/Log.h>
+#include <utils/Timers.h>
+#include <utils/threads.h>
+
+#include <dirent.h>
+#include <errno.h>
+#include <assert.h>
+
+using namespace android;
+
+/*
+ * Names for default app, locale, and vendor. We might want to change
+ * these to be an actual locale, e.g. always use en-US as the default.
+ */
+static const char* kDefaultLocale = "default";
+static const char* kDefaultVendor = "default";
+static const char* kAssetsRoot = "assets";
+static const char* kAppZipName = NULL; //"classes.jar";
+static const char* kSystemAssets = "framework/framework-res.apk";
+
+static const char* kExcludeExtension = ".EXCLUDE";
+
+static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
+
+static volatile int32_t gCount = 0;
+
+
+/*
+ * ===========================================================================
+ * AssetManager
+ * ===========================================================================
+ */
+
+int32_t AssetManager::getGlobalCount()
+{
+ return gCount;
+}
+
+AssetManager::AssetManager(CacheMode cacheMode)
+ : mLocale(NULL), mVendor(NULL),
+ mResources(NULL), mConfig(new ResTable_config),
+ mCacheMode(cacheMode), mCacheValid(false)
+{
+ int count = android_atomic_inc(&gCount)+1;
+ //LOGI("Creating AssetManager %p #%d\n", this, count);
+ memset(mConfig, 0, sizeof(ResTable_config));
+}
+
+AssetManager::~AssetManager(void)
+{
+ int count = android_atomic_dec(&gCount);
+ //LOGI("Destroying AssetManager in %p #%d\n", this, count);
+
+ delete mConfig;
+ delete mResources;
+
+ // don't have a String class yet, so make sure we clean up
+ delete[] mLocale;
+ delete[] mVendor;
+}
+
+bool AssetManager::addAssetPath(const String8& path, void** cookie)
+{
+ AutoMutex _l(mLock);
+
+ asset_path ap;
+
+ String8 realPath(path);
+ if (kAppZipName) {
+ realPath.appendPath(kAppZipName);
+ }
+ ap.type = ::getFileType(realPath.string());
+ if (ap.type == kFileTypeRegular) {
+ ap.path = realPath;
+ } else {
+ ap.path = path;
+ ap.type = ::getFileType(path.string());
+ if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
+ LOGW("Asset path %s is neither a directory nor file (type=%d).",
+ path.string(), (int)ap.type);
+ return false;
+ }
+ }
+
+ // Skip if we have it already.
+ for (size_t i=0; i<mAssetPaths.size(); i++) {
+ if (mAssetPaths[i].path == ap.path) {
+ if (cookie) {
+ *cookie = (void*)(i+1);
+ }
+ return true;
+ }
+ }
+
+ LOGV("In %p Asset %s path: %s", this,
+ ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
+
+ mAssetPaths.add(ap);
+
+ // new paths are always added at the end
+ if (cookie) {
+ *cookie = (void*)mAssetPaths.size();
+ }
+
+ return true;
+}
+
+bool AssetManager::addDefaultAssets()
+{
+ const char* root = getenv("ANDROID_ROOT");
+ LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
+
+ String8 path(root);
+ path.appendPath(kSystemAssets);
+
+ return addAssetPath(path, NULL);
+}
+
+void* AssetManager::nextAssetPath(void* cookie) const
+{
+ AutoMutex _l(mLock);
+ size_t next = ((size_t)cookie)+1;
+ return next > mAssetPaths.size() ? NULL : (void*)next;
+}
+
+String8 AssetManager::getAssetPath(void* cookie) const
+{
+ AutoMutex _l(mLock);
+ const size_t which = ((size_t)cookie)-1;
+ if (which < mAssetPaths.size()) {
+ return mAssetPaths[which].path;
+ }
+ return String8();
+}
+
+/*
+ * Set the current locale. Use NULL to indicate no locale.
+ *
+ * Close and reopen Zip archives as appropriate, and reset cached
+ * information in the locale-specific sections of the tree.
+ */
+void AssetManager::setLocale(const char* locale)
+{
+ AutoMutex _l(mLock);
+ setLocaleLocked(locale);
+}
+
+void AssetManager::setLocaleLocked(const char* locale)
+{
+ if (mLocale != NULL) {
+ /* previously set, purge cached data */
+ purgeFileNameCacheLocked();
+ //mZipSet.purgeLocale();
+ delete[] mLocale;
+ }
+ mLocale = strdupNew(locale);
+
+ updateResourceParamsLocked();
+}
+
+/*
+ * Set the current vendor. Use NULL to indicate no vendor.
+ *
+ * Close and reopen Zip archives as appropriate, and reset cached
+ * information in the vendor-specific sections of the tree.
+ */
+void AssetManager::setVendor(const char* vendor)
+{
+ AutoMutex _l(mLock);
+
+ if (mVendor != NULL) {
+ /* previously set, purge cached data */
+ purgeFileNameCacheLocked();
+ //mZipSet.purgeVendor();
+ delete[] mVendor;
+ }
+ mVendor = strdupNew(vendor);
+}
+
+void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
+{
+ AutoMutex _l(mLock);
+ *mConfig = config;
+ if (locale) {
+ setLocaleLocked(locale);
+ } else if (config.language[0] != 0) {
+ char spec[9];
+ spec[0] = config.language[0];
+ spec[1] = config.language[1];
+ if (config.country[0] != 0) {
+ spec[2] = '_';
+ spec[3] = config.country[0];
+ spec[4] = config.country[1];
+ spec[5] = 0;
+ } else {
+ spec[3] = 0;
+ }
+ setLocaleLocked(spec);
+ } else {
+ updateResourceParamsLocked();
+ }
+}
+
+/*
+ * Open an asset.
+ *
+ * The data could be;
+ * - In a file on disk (assetBase + fileName).
+ * - In a compressed file on disk (assetBase + fileName.gz).
+ * - In a Zip archive, uncompressed or compressed.
+ *
+ * It can be in a number of different directories and Zip archives.
+ * The search order is:
+ * - [appname]
+ * - locale + vendor
+ * - "default" + vendor
+ * - locale + "default"
+ * - "default + "default"
+ * - "common"
+ * - (same as above)
+ *
+ * To find a particular file, we have to try up to eight paths with
+ * all three forms of data.
+ *
+ * We should probably reject requests for "illegal" filenames, e.g. those
+ * with illegal characters or "../" backward relative paths.
+ */
+Asset* AssetManager::open(const char* fileName, AccessMode mode)
+{
+ AutoMutex _l(mLock);
+
+ LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
+
+
+ if (mCacheMode != CACHE_OFF && !mCacheValid)
+ loadFileNameCacheLocked();
+
+ String8 assetName(kAssetsRoot);
+ assetName.appendPath(fileName);
+
+ /*
+ * For each top-level asset path, search for the asset.
+ */
+
+ size_t i = mAssetPaths.size();
+ while (i > 0) {
+ i--;
+ LOGV("Looking for asset '%s' in '%s'\n",
+ assetName.string(), mAssetPaths.itemAt(i).path.string());
+ Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
+ if (pAsset != NULL) {
+ return pAsset != kExcludedAsset ? pAsset : NULL;
+ }
+ }
+
+ return NULL;
+}
+
+/*
+ * Open a non-asset file as if it were an asset.
+ *
+ * The "fileName" is the partial path starting from the application
+ * name.
+ */
+Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode)
+{
+ AutoMutex _l(mLock);
+
+ LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
+
+
+ if (mCacheMode != CACHE_OFF && !mCacheValid)
+ loadFileNameCacheLocked();
+
+ /*
+ * For each top-level asset path, search for the asset.
+ */
+
+ size_t i = mAssetPaths.size();
+ while (i > 0) {
+ i--;
+ LOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
+ Asset* pAsset = openNonAssetInPathLocked(
+ fileName, mode, mAssetPaths.itemAt(i));
+ if (pAsset != NULL) {
+ return pAsset != kExcludedAsset ? pAsset : NULL;
+ }
+ }
+
+ return NULL;
+}
+
+Asset* AssetManager::openNonAsset(void* cookie, const char* fileName, AccessMode mode)
+{
+ const size_t which = ((size_t)cookie)-1;
+
+ AutoMutex _l(mLock);
+
+ LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
+
+
+ if (mCacheMode != CACHE_OFF && !mCacheValid)
+ loadFileNameCacheLocked();
+
+ if (which < mAssetPaths.size()) {
+ LOGV("Looking for non-asset '%s' in '%s'\n", fileName,
+ mAssetPaths.itemAt(which).path.string());
+ Asset* pAsset = openNonAssetInPathLocked(
+ fileName, mode, mAssetPaths.itemAt(which));
+ if (pAsset != NULL) {
+ return pAsset != kExcludedAsset ? pAsset : NULL;
+ }
+ }
+
+ return NULL;
+}
+
+/*
+ * Get the type of a file in the asset namespace.
+ *
+ * This currently only works for regular files. All others (including
+ * directories) will return kFileTypeNonexistent.
+ */
+FileType AssetManager::getFileType(const char* fileName)
+{
+ Asset* pAsset = NULL;
+
+ /*
+ * Open the asset. This is less efficient than simply finding the
+ * file, but it's not too bad (we don't uncompress or mmap data until
+ * the first read() call).
+ */
+ pAsset = open(fileName, Asset::ACCESS_STREAMING);
+ delete pAsset;
+
+ if (pAsset == NULL)
+ return kFileTypeNonexistent;
+ else
+ return kFileTypeRegular;
+}
+
+const ResTable* AssetManager::getResTable(bool required) const
+{
+ ResTable* rt = mResources;
+ if (rt) {
+ return rt;
+ }
+
+ // Iterate through all asset packages, collecting resources from each.
+
+ AutoMutex _l(mLock);
+
+ if (mResources != NULL) {
+ return mResources;
+ }
+
+ if (required) {
+ LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
+ }
+
+ if (mCacheMode != CACHE_OFF && !mCacheValid)
+ const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
+
+ const size_t N = mAssetPaths.size();
+ for (size_t i=0; i<N; i++) {
+ Asset* ass = NULL;
+ bool shared = true;
+ const asset_path& ap = mAssetPaths.itemAt(i);
+ LOGV("Looking for resource asset in '%s'\n", ap.path.string());
+ if (ap.type != kFileTypeDirectory) {
+ ass = const_cast<AssetManager*>(this)->
+ mZipSet.getZipResourceTable(ap.path);
+ if (ass == NULL) {
+ LOGV("loading resource table %s\n", ap.path.string());
+ ass = const_cast<AssetManager*>(this)->
+ openNonAssetInPathLocked("resources.arsc",
+ Asset::ACCESS_BUFFER,
+ ap);
+ if (ass != NULL && ass != kExcludedAsset) {
+ ass = const_cast<AssetManager*>(this)->
+ mZipSet.setZipResourceTable(ap.path, ass);
+ }
+ }
+ } else {
+ LOGV("loading resource table %s\n", ap.path.string());
+ Asset* ass = const_cast<AssetManager*>(this)->
+ openNonAssetInPathLocked("resources.arsc",
+ Asset::ACCESS_BUFFER,
+ ap);
+ shared = false;
+ }
+ if (ass != NULL && ass != kExcludedAsset) {
+ if (rt == NULL) {
+ mResources = rt = new ResTable();
+ updateResourceParamsLocked();
+ }
+ LOGV("Installing resource asset %p in to table %p\n", ass, mResources);
+ rt->add(ass, (void*)(i+1), !shared);
+
+ if (!shared) {
+ delete ass;
+ }
+ }
+ }
+
+ if (required && !rt) LOGW("Unable to find resources file resources.arsc");
+ if (!rt) {
+ mResources = rt = new ResTable();
+ }
+ return rt;
+}
+
+void AssetManager::updateResourceParamsLocked() const
+{
+ ResTable* res = mResources;
+ if (!res) {
+ return;
+ }
+
+ size_t llen = mLocale ? strlen(mLocale) : 0;
+ mConfig->language[0] = 0;
+ mConfig->language[1] = 0;
+ mConfig->country[0] = 0;
+ mConfig->country[1] = 0;
+ if (llen >= 2) {
+ mConfig->language[0] = mLocale[0];
+ mConfig->language[1] = mLocale[1];
+ }
+ if (llen >= 5) {
+ mConfig->country[0] = mLocale[3];
+ mConfig->country[1] = mLocale[4];
+ }
+ mConfig->size = sizeof(*mConfig);
+
+ res->setParameters(mConfig);
+}
+
+const ResTable& AssetManager::getResources(bool required) const
+{
+ const ResTable* rt = getResTable(required);
+ return *rt;
+}
+
+bool AssetManager::isUpToDate()
+{
+ AutoMutex _l(mLock);
+ return mZipSet.isUpToDate();
+}
+
+void AssetManager::getLocales(Vector<String8>* locales) const
+{
+ ResTable* res = mResources;
+ if (res != NULL) {
+ res->getLocales(locales);
+ }
+}
+
+/*
+ * Open a non-asset file as if it were an asset, searching for it in the
+ * specified app.
+ *
+ * Pass in a NULL values for "appName" if the common app directory should
+ * be used.
+ */
+Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
+ const asset_path& ap)
+{
+ Asset* pAsset = NULL;
+
+ /* look at the filesystem on disk */
+ if (ap.type == kFileTypeDirectory) {
+ String8 path(ap.path);
+ path.appendPath(fileName);
+
+ pAsset = openAssetFromFileLocked(path, mode);
+
+ if (pAsset == NULL) {
+ /* try again, this time with ".gz" */
+ path.append(".gz");
+ pAsset = openAssetFromFileLocked(path, mode);
+ }
+
+ if (pAsset != NULL) {
+ //printf("FOUND NA '%s' on disk\n", fileName);
+ pAsset->setAssetSource(path);
+ }
+
+ /* look inside the zip file */
+ } else {
+ String8 path(fileName);
+
+ /* check the appropriate Zip file */
+ ZipFileRO* pZip;
+ ZipEntryRO entry;
+
+ pZip = getZipFileLocked(ap);
+ if (pZip != NULL) {
+ //printf("GOT zip, checking NA '%s'\n", (const char*) path);
+ entry = pZip->findEntryByName(path.string());
+ if (entry != NULL) {
+ //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
+ pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
+ }
+ }
+
+ if (pAsset != NULL) {
+ /* create a "source" name, for debug/display */
+ pAsset->setAssetSource(
+ createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
+ String8(fileName)));
+ }
+ }
+
+ return pAsset;
+}
+
+/*
+ * Open an asset, searching for it in the directory hierarchy for the
+ * specified app.
+ *
+ * Pass in a NULL values for "appName" if the common app directory should
+ * be used.
+ */
+Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
+ const asset_path& ap)
+{
+ Asset* pAsset = NULL;
+
+ /*
+ * Try various combinations of locale and vendor.
+ */
+ if (mLocale != NULL && mVendor != NULL)
+ pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
+ if (pAsset == NULL && mVendor != NULL)
+ pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
+ if (pAsset == NULL && mLocale != NULL)
+ pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
+ if (pAsset == NULL)
+ pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
+
+ return pAsset;
+}
+
+/*
+ * Open an asset, searching for it in the directory hierarchy for the
+ * specified locale and vendor.
+ *
+ * We also search in "app.jar".
+ *
+ * Pass in NULL values for "appName", "locale", and "vendor" if the
+ * defaults should be used.
+ */
+Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
+ const asset_path& ap, const char* locale, const char* vendor)
+{
+ Asset* pAsset = NULL;
+
+ if (ap.type == kFileTypeDirectory) {
+ if (mCacheMode == CACHE_OFF) {
+ /* look at the filesystem on disk */
+ String8 path(createPathNameLocked(ap, locale, vendor));
+ path.appendPath(fileName);
+
+ String8 excludeName(path);
+ excludeName.append(kExcludeExtension);
+ if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
+ /* say no more */
+ //printf("+++ excluding '%s'\n", (const char*) excludeName);
+ return kExcludedAsset;
+ }
+
+ pAsset = openAssetFromFileLocked(path, mode);
+
+ if (pAsset == NULL) {
+ /* try again, this time with ".gz" */
+ path.append(".gz");
+ pAsset = openAssetFromFileLocked(path, mode);
+ }
+
+ if (pAsset != NULL)
+ pAsset->setAssetSource(path);
+ } else {
+ /* find in cache */
+ String8 path(createPathNameLocked(ap, locale, vendor));
+ path.appendPath(fileName);
+
+ AssetDir::FileInfo tmpInfo;
+ bool found = false;
+
+ String8 excludeName(path);
+ excludeName.append(kExcludeExtension);
+
+ if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
+ /* go no farther */
+ //printf("+++ Excluding '%s'\n", (const char*) excludeName);
+ return kExcludedAsset;
+ }
+
+ /*
+ * File compression extensions (".gz") don't get stored in the
+ * name cache, so we have to try both here.
+ */
+ if (mCache.indexOf(path) != NAME_NOT_FOUND) {
+ found = true;
+ pAsset = openAssetFromFileLocked(path, mode);
+ if (pAsset == NULL) {
+ /* try again, this time with ".gz" */
+ path.append(".gz");
+ pAsset = openAssetFromFileLocked(path, mode);
+ }
+ }
+
+ if (pAsset != NULL)
+ pAsset->setAssetSource(path);
+
+ /*
+ * Don't continue the search into the Zip files. Our cached info
+ * said it was a file on disk; to be consistent with openDir()
+ * we want to return the loose asset. If the cached file gets
+ * removed, we fail.
+ *
+ * The alternative is to update our cache when files get deleted,
+ * or make some sort of "best effort" promise, but for now I'm
+ * taking the hard line.
+ */
+ if (found) {
+ if (pAsset == NULL)
+ LOGD("Expected file not found: '%s'\n", path.string());
+ return pAsset;
+ }
+ }
+ }
+
+ /*
+ * Either it wasn't found on disk or on the cached view of the disk.
+ * Dig through the currently-opened set of Zip files. If caching
+ * is disabled, the Zip file may get reopened.
+ */
+ if (pAsset == NULL && ap.type == kFileTypeRegular) {
+ String8 path;
+
+ path.appendPath((locale != NULL) ? locale : kDefaultLocale);
+ path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
+ path.appendPath(fileName);
+
+ /* check the appropriate Zip file */
+ ZipFileRO* pZip;
+ ZipEntryRO entry;
+
+ pZip = getZipFileLocked(ap);
+ if (pZip != NULL) {
+ //printf("GOT zip, checking '%s'\n", (const char*) path);
+ entry = pZip->findEntryByName(path.string());
+ if (entry != NULL) {
+ //printf("FOUND in Zip file for %s/%s-%s\n",
+ // appName, locale, vendor);
+ pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
+ }
+ }
+
+ if (pAsset != NULL) {
+ /* create a "source" name, for debug/display */
+ pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
+ String8(""), String8(fileName)));
+ }
+ }
+
+ return pAsset;
+}
+
+/*
+ * Create a "source name" for a file from a Zip archive.
+ */
+String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
+ const String8& dirName, const String8& fileName)
+{
+ String8 sourceName("zip:");
+ sourceName.append(zipFileName);
+ sourceName.append(":");
+ if (dirName.length() > 0) {
+ sourceName.appendPath(dirName);
+ }
+ sourceName.appendPath(fileName);
+ return sourceName;
+}
+
+/*
+ * Create a path to a loose asset (asset-base/app/locale/vendor).
+ */
+String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
+ const char* vendor)
+{
+ String8 path(ap.path);
+ path.appendPath((locale != NULL) ? locale : kDefaultLocale);
+ path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
+ return path;
+}
+
+/*
+ * Create a path to a loose asset (asset-base/app/rootDir).
+ */
+String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
+{
+ String8 path(ap.path);
+ if (rootDir != NULL) path.appendPath(rootDir);
+ return path;
+}
+
+/*
+ * Return a pointer to one of our open Zip archives. Returns NULL if no
+ * matching Zip file exists.
+ *
+ * Right now we have 2 possible Zip files (1 each in app/"common").
+ *
+ * If caching is set to CACHE_OFF, to get the expected behavior we
+ * need to reopen the Zip file on every request. That would be silly
+ * and expensive, so instead we just check the file modification date.
+ *
+ * Pass in NULL values for "appName", "locale", and "vendor" if the
+ * generics should be used.
+ */
+ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
+{
+ LOGV("getZipFileLocked() in %p\n", this);
+
+ return mZipSet.getZip(ap.path);
+}
+
+/*
+ * Try to open an asset from a file on disk.
+ *
+ * If the file is compressed with gzip, we seek to the start of the
+ * deflated data and pass that in (just like we would for a Zip archive).
+ *
+ * For uncompressed data, we may already have an mmap()ed version sitting
+ * around. If so, we want to hand that to the Asset instead.
+ *
+ * This returns NULL if the file doesn't exist, couldn't be opened, or
+ * claims to be a ".gz" but isn't.
+ */
+Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
+ AccessMode mode)
+{
+ Asset* pAsset = NULL;
+
+ if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
+ //printf("TRYING '%s'\n", (const char*) pathName);
+ pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
+ } else {
+ //printf("TRYING '%s'\n", (const char*) pathName);
+ pAsset = Asset::createFromFile(pathName.string(), mode);
+ }
+
+ return pAsset;
+}
+
+/*
+ * Given an entry in a Zip archive, create a new Asset object.
+ *
+ * If the entry is uncompressed, we may want to create or share a
+ * slice of shared memory.
+ */
+Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
+ const ZipEntryRO entry, AccessMode mode, const String8& entryName)
+{
+ Asset* pAsset = NULL;
+
+ // TODO: look for previously-created shared memory slice?
+ int method;
+ long uncompressedLen;
+
+ //printf("USING Zip '%s'\n", pEntry->getFileName());
+
+ //pZipFile->getEntryInfo(entry, &method, &uncompressedLen, &compressedLen,
+ // &offset);
+ if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
+ NULL, NULL))
+ {
+ LOGW("getEntryInfo failed\n");
+ return NULL;
+ }
+
+ FileMap* dataMap = pZipFile->createEntryFileMap(entry);
+ if (dataMap == NULL) {
+ LOGW("create map from entry failed\n");
+ return NULL;
+ }
+
+ if (method == ZipFileRO::kCompressStored) {
+ pAsset = Asset::createFromUncompressedMap(dataMap, mode);
+ LOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
+ dataMap->getFileName(), mode, pAsset);
+ } else {
+ pAsset = Asset::createFromCompressedMap(dataMap, method,
+ uncompressedLen, mode);
+ LOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
+ dataMap->getFileName(), mode, pAsset);
+ }
+ if (pAsset == NULL) {
+ /* unexpected */
+ LOGW("create from segment failed\n");
+ }
+
+ return pAsset;
+}
+
+
+
+/*
+ * Open a directory in the asset namespace.
+ *
+ * An "asset directory" is simply the combination of all files in all
+ * locations, with ".gz" stripped for loose files. With app, locale, and
+ * vendor defined, we have 8 directories and 2 Zip archives to scan.
+ *
+ * Pass in "" for the root dir.
+ */
+AssetDir* AssetManager::openDir(const char* dirName)
+{
+ AutoMutex _l(mLock);
+
+ AssetDir* pDir = NULL;
+ SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
+
+ LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
+ assert(dirName != NULL);
+
+ //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
+
+ if (mCacheMode != CACHE_OFF && !mCacheValid)
+ loadFileNameCacheLocked();
+
+ pDir = new AssetDir;
+
+ /*
+ * Scan the various directories, merging what we find into a single
+ * vector. We want to scan them in reverse priority order so that
+ * the ".EXCLUDE" processing works correctly. Also, if we decide we
+ * want to remember where the file is coming from, we'll get the right
+ * version.
+ *
+ * We start with Zip archives, then do loose files.
+ */
+ pMergedInfo = new SortedVector<AssetDir::FileInfo>;
+
+ size_t i = mAssetPaths.size();
+ while (i > 0) {
+ i--;
+ const asset_path& ap = mAssetPaths.itemAt(i);
+ if (ap.type == kFileTypeRegular) {
+ LOGV("Adding directory %s from zip %s", dirName, ap.path.string());
+ scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
+ } else {
+ LOGV("Adding directory %s from dir %s", dirName, ap.path.string());
+ scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
+ }
+ }
+
+#if 0
+ printf("FILE LIST:\n");
+ for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
+ printf(" %d: (%d) '%s'\n", i,
+ pMergedInfo->itemAt(i).getFileType(),
+ (const char*) pMergedInfo->itemAt(i).getFileName());
+ }
+#endif
+
+ pDir->setFileList(pMergedInfo);
+ return pDir;
+}
+
+/*
+ * Scan the contents of the specified directory and merge them into the
+ * "pMergedInfo" vector, removing previous entries if we find "exclude"
+ * directives.
+ *
+ * Returns "false" if we found nothing to contribute.
+ */
+bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
+ const asset_path& ap, const char* rootDir, const char* dirName)
+{
+ SortedVector<AssetDir::FileInfo>* pContents;
+ String8 path;
+
+ assert(pMergedInfo != NULL);
+
+ //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
+
+ if (mCacheValid) {
+ int i, start, count;
+
+ pContents = new SortedVector<AssetDir::FileInfo>;
+
+ /*
+ * Get the basic partial path and find it in the cache. That's
+ * the start point for the search.
+ */
+ path = createPathNameLocked(ap, rootDir);
+ if (dirName[0] != '\0')
+ path.appendPath(dirName);
+
+ start = mCache.indexOf(path);
+ if (start == NAME_NOT_FOUND) {
+ //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
+ delete pContents;
+ return false;
+ }
+
+ /*
+ * The match string looks like "common/default/default/foo/bar/".
+ * The '/' on the end ensures that we don't match on the directory
+ * itself or on ".../foo/barfy/".
+ */
+ path.append("/");
+
+ count = mCache.size();
+
+ /*
+ * Pick out the stuff in the current dir by examining the pathname.
+ * It needs to match the partial pathname prefix, and not have a '/'
+ * (fssep) anywhere after the prefix.
+ */
+ for (i = start+1; i < count; i++) {
+ if (mCache[i].getFileName().length() > path.length() &&
+ strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
+ {
+ const char* name = mCache[i].getFileName().string();
+ // XXX THIS IS BROKEN! Looks like we need to store the full
+ // path prefix separately from the file path.
+ if (strchr(name + path.length(), '/') == NULL) {
+ /* grab it, reducing path to just the filename component */
+ AssetDir::FileInfo tmp = mCache[i];
+ tmp.setFileName(tmp.getFileName().getPathLeaf());
+ pContents->add(tmp);
+ }
+ } else {
+ /* no longer in the dir or its subdirs */
+ break;
+ }
+
+ }
+ } else {
+ path = createPathNameLocked(ap, rootDir);
+ if (dirName[0] != '\0')
+ path.appendPath(dirName);
+ pContents = scanDirLocked(path);
+ if (pContents == NULL)
+ return false;
+ }
+
+ // if we wanted to do an incremental cache fill, we would do it here
+
+ /*
+ * Process "exclude" directives. If we find a filename that ends with
+ * ".EXCLUDE", we look for a matching entry in the "merged" set, and
+ * remove it if we find it. We also delete the "exclude" entry.
+ */
+ int i, count, exclExtLen;
+
+ count = pContents->size();
+ exclExtLen = strlen(kExcludeExtension);
+ for (i = 0; i < count; i++) {
+ const char* name;
+ int nameLen;
+
+ name = pContents->itemAt(i).getFileName().string();
+ nameLen = strlen(name);
+ if (nameLen > exclExtLen &&
+ strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
+ {
+ String8 match(name, nameLen - exclExtLen);
+ int matchIdx;
+
+ matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
+ if (matchIdx > 0) {
+ LOGV("Excluding '%s' [%s]\n",
+ pMergedInfo->itemAt(matchIdx).getFileName().string(),
+ pMergedInfo->itemAt(matchIdx).getSourceName().string());
+ pMergedInfo->removeAt(matchIdx);
+ } else {
+ //printf("+++ no match on '%s'\n", (const char*) match);
+ }
+
+ LOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
+ pContents->removeAt(i);
+ i--; // adjust "for" loop
+ count--; // and loop limit
+ }
+ }
+
+ mergeInfoLocked(pMergedInfo, pContents);
+
+ delete pContents;
+
+ return true;
+}
+
+/*
+ * Scan the contents of the specified directory, and stuff what we find
+ * into a newly-allocated vector.
+ *
+ * Files ending in ".gz" will have their extensions removed.
+ *
+ * We should probably think about skipping files with "illegal" names,
+ * e.g. illegal characters (/\:) or excessive length.
+ *
+ * Returns NULL if the specified directory doesn't exist.
+ */
+SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
+{
+ SortedVector<AssetDir::FileInfo>* pContents = NULL;
+ DIR* dir;
+ struct dirent* entry;
+ FileType fileType;
+
+ LOGV("Scanning dir '%s'\n", path.string());
+
+ dir = opendir(path.string());
+ if (dir == NULL)
+ return NULL;
+
+ pContents = new SortedVector<AssetDir::FileInfo>;
+
+ while (1) {
+ entry = readdir(dir);
+ if (entry == NULL)
+ break;
+
+ if (strcmp(entry->d_name, ".") == 0 ||
+ strcmp(entry->d_name, "..") == 0)
+ continue;
+
+#ifdef _DIRENT_HAVE_D_TYPE
+ if (entry->d_type == DT_REG)
+ fileType = kFileTypeRegular;
+ else if (entry->d_type == DT_DIR)
+ fileType = kFileTypeDirectory;
+ else
+ fileType = kFileTypeUnknown;
+#else
+ // stat the file
+ fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
+#endif
+
+ if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
+ continue;
+
+ AssetDir::FileInfo info;
+ info.set(String8(entry->d_name), fileType);
+ if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
+ info.setFileName(info.getFileName().getBasePath());
+ info.setSourceName(path.appendPathCopy(info.getFileName()));
+ pContents->add(info);
+ }
+
+ closedir(dir);
+ return pContents;
+}
+
+/*
+ * Scan the contents out of the specified Zip archive, and merge what we
+ * find into "pMergedInfo". If the Zip archive in question doesn't exist,
+ * we return immediately.
+ *
+ * Returns "false" if we found nothing to contribute.
+ */
+bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
+ const asset_path& ap, const char* rootDir, const char* baseDirName)
+{
+ ZipFileRO* pZip;
+ Vector<String8> dirs;
+ AssetDir::FileInfo info;
+ SortedVector<AssetDir::FileInfo> contents;
+ String8 sourceName, zipName, dirName;
+
+ pZip = mZipSet.getZip(ap.path);
+ if (pZip == NULL) {
+ LOGW("Failure opening zip %s\n", ap.path.string());
+ return false;
+ }
+
+ zipName = ZipSet::getPathName(ap.path.string());
+
+ /* convert "sounds" to "rootDir/sounds" */
+ if (rootDir != NULL) dirName = rootDir;
+ dirName.appendPath(baseDirName);
+
+ /*
+ * Scan through the list of files, looking for a match. The files in
+ * the Zip table of contents are not in sorted order, so we have to
+ * process the entire list. We're looking for a string that begins
+ * with the characters in "dirName", is followed by a '/', and has no
+ * subsequent '/' in the stuff that follows.
+ *
+ * What makes this especially fun is that directories are not stored
+ * explicitly in Zip archives, so we have to infer them from context.
+ * When we see "sounds/foo.wav" we have to leave a note to ourselves
+ * to insert a directory called "sounds" into the list. We store
+ * these in temporary vector so that we only return each one once.
+ *
+ * Name comparisons are case-sensitive to match UNIX filesystem
+ * semantics.
+ */
+ int dirNameLen = dirName.length();
+ for (int i = 0; i < pZip->getNumEntries(); i++) {
+ ZipEntryRO entry;
+ char nameBuf[256];
+
+ entry = pZip->findEntryByIndex(i);
+ if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
+ // TODO: fix this if we expect to have long names
+ LOGE("ARGH: name too long?\n");
+ continue;
+ }
+ if (dirNameLen == 0 ||
+ (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 &&
+ nameBuf[dirNameLen] == '/'))
+ {
+ const char* cp;
+ const char* nextSlash;
+
+ cp = nameBuf + dirNameLen;
+ if (dirNameLen != 0)
+ cp++; // advance past the '/'
+
+ nextSlash = strchr(cp, '/');
+//xxx this may break if there are bare directory entries
+ if (nextSlash == NULL) {
+ /* this is a file in the requested directory */
+
+ info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
+
+ info.setSourceName(
+ createZipSourceNameLocked(zipName, dirName, info.getFileName()));
+
+ contents.add(info);
+ //printf("FOUND: file '%s'\n", (const char*) info.mFileName);
+ } else {
+ /* this is a subdir; add it if we don't already have it*/
+ String8 subdirName(cp, nextSlash - cp);
+ size_t j;
+ size_t N = dirs.size();
+
+ for (j = 0; j < N; j++) {
+ if (subdirName == dirs[j]) {
+ break;
+ }
+ }
+ if (j == N) {
+ dirs.add(subdirName);
+ }
+
+ //printf("FOUND: dir '%s'\n", (const char*) subdirName);
+ }
+ }
+ }
+
+ /*
+ * Add the set of unique directories.
+ */
+ for (int i = 0; i < (int) dirs.size(); i++) {
+ info.set(dirs[i], kFileTypeDirectory);
+ info.setSourceName(
+ createZipSourceNameLocked(zipName, dirName, info.getFileName()));
+ contents.add(info);
+ }
+
+ mergeInfoLocked(pMergedInfo, &contents);
+
+ return true;
+}
+
+
+/*
+ * Merge two vectors of FileInfo.
+ *
+ * The merged contents will be stuffed into *pMergedInfo.
+ *
+ * If an entry for a file exists in both "pMergedInfo" and "pContents",
+ * we use the newer "pContents" entry.
+ */
+void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
+ const SortedVector<AssetDir::FileInfo>* pContents)
+{
+ /*
+ * Merge what we found in this directory with what we found in
+ * other places.
+ *
+ * Two basic approaches:
+ * (1) Create a new array that holds the unique values of the two
+ * arrays.
+ * (2) Take the elements from pContents and shove them into pMergedInfo.
+ *
+ * Because these are vectors of complex objects, moving elements around
+ * inside the vector requires constructing new objects and allocating
+ * storage for members. With approach #1, we're always adding to the
+ * end, whereas with #2 we could be inserting multiple elements at the
+ * front of the vector. Approach #1 requires a full copy of the
+ * contents of pMergedInfo, but approach #2 requires the same copy for
+ * every insertion at the front of pMergedInfo.
+ *
+ * (We should probably use a SortedVector interface that allows us to
+ * just stuff items in, trusting us to maintain the sort order.)
+ */
+ SortedVector<AssetDir::FileInfo>* pNewSorted;
+ int mergeMax, contMax;
+ int mergeIdx, contIdx;
+
+ pNewSorted = new SortedVector<AssetDir::FileInfo>;
+ mergeMax = pMergedInfo->size();
+ contMax = pContents->size();
+ mergeIdx = contIdx = 0;
+
+ while (mergeIdx < mergeMax || contIdx < contMax) {
+ if (mergeIdx == mergeMax) {
+ /* hit end of "merge" list, copy rest of "contents" */
+ pNewSorted->add(pContents->itemAt(contIdx));
+ contIdx++;
+ } else if (contIdx == contMax) {
+ /* hit end of "cont" list, copy rest of "merge" */
+ pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
+ mergeIdx++;
+ } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
+ {
+ /* items are identical, add newer and advance both indices */
+ pNewSorted->add(pContents->itemAt(contIdx));
+ mergeIdx++;
+ contIdx++;
+ } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
+ {
+ /* "merge" is lower, add that one */
+ pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
+ mergeIdx++;
+ } else {
+ /* "cont" is lower, add that one */
+ assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
+ pNewSorted->add(pContents->itemAt(contIdx));
+ contIdx++;
+ }
+ }
+
+ /*
+ * Overwrite the "merged" list with the new stuff.
+ */
+ *pMergedInfo = *pNewSorted;
+ delete pNewSorted;
+
+#if 0 // for Vector, rather than SortedVector
+ int i, j;
+ for (i = pContents->size() -1; i >= 0; i--) {
+ bool add = true;
+
+ for (j = pMergedInfo->size() -1; j >= 0; j--) {
+ /* case-sensitive comparisons, to behave like UNIX fs */
+ if (strcmp(pContents->itemAt(i).mFileName,
+ pMergedInfo->itemAt(j).mFileName) == 0)
+ {
+ /* match, don't add this entry */
+ add = false;
+ break;
+ }
+ }
+
+ if (add)
+ pMergedInfo->add(pContents->itemAt(i));
+ }
+#endif
+}
+
+
+/*
+ * Load all files into the file name cache. We want to do this across
+ * all combinations of { appname, locale, vendor }, performing a recursive
+ * directory traversal.
+ *
+ * This is not the most efficient data structure. Also, gathering the
+ * information as we needed it (file-by-file or directory-by-directory)
+ * would be faster. However, on the actual device, 99% of the files will
+ * live in Zip archives, so this list will be very small. The trouble
+ * is that we have to check the "loose" files first, so it's important
+ * that we don't beat the filesystem silly looking for files that aren't
+ * there.
+ *
+ * Note on thread safety: this is the only function that causes updates
+ * to mCache, and anybody who tries to use it will call here if !mCacheValid,
+ * so we need to employ a mutex here.
+ */
+void AssetManager::loadFileNameCacheLocked(void)
+{
+ assert(!mCacheValid);
+ assert(mCache.size() == 0);
+
+#ifdef DO_TIMINGS // need to link against -lrt for this now
+ DurationTimer timer;
+ timer.start();
+#endif
+
+ fncScanLocked(&mCache, "");
+
+#ifdef DO_TIMINGS
+ timer.stop();
+ LOGD("Cache scan took %.3fms\n",
+ timer.durationUsecs() / 1000.0);
+#endif
+
+#if 0
+ int i;
+ printf("CACHED FILE LIST (%d entries):\n", mCache.size());
+ for (i = 0; i < (int) mCache.size(); i++) {
+ printf(" %d: (%d) '%s'\n", i,
+ mCache.itemAt(i).getFileType(),
+ (const char*) mCache.itemAt(i).getFileName());
+ }
+#endif
+
+ mCacheValid = true;
+}
+
+/*
+ * Scan up to 8 versions of the specified directory.
+ */
+void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
+ const char* dirName)
+{
+ size_t i = mAssetPaths.size();
+ while (i > 0) {
+ i--;
+ const asset_path& ap = mAssetPaths.itemAt(i);
+ fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
+ if (mLocale != NULL)
+ fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
+ if (mVendor != NULL)
+ fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
+ if (mLocale != NULL && mVendor != NULL)
+ fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
+ }
+}
+
+/*
+ * Recursively scan this directory and all subdirs.
+ *
+ * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
+ * files, and we prepend the extended partial path to the filenames.
+ */
+bool AssetManager::fncScanAndMergeDirLocked(
+ SortedVector<AssetDir::FileInfo>* pMergedInfo,
+ const asset_path& ap, const char* locale, const char* vendor,
+ const char* dirName)
+{
+ SortedVector<AssetDir::FileInfo>* pContents;
+ String8 partialPath;
+ String8 fullPath;
+
+ // XXX This is broken -- the filename cache needs to hold the base
+ // asset path separately from its filename.
+
+ partialPath = createPathNameLocked(ap, locale, vendor);
+ if (dirName[0] != '\0') {
+ partialPath.appendPath(dirName);
+ }
+
+ fullPath = partialPath;
+ pContents = scanDirLocked(fullPath);
+ if (pContents == NULL) {
+ return false; // directory did not exist
+ }
+
+ /*
+ * Scan all subdirectories of the current dir, merging what we find
+ * into "pMergedInfo".
+ */
+ for (int i = 0; i < (int) pContents->size(); i++) {
+ if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
+ String8 subdir(dirName);
+ subdir.appendPath(pContents->itemAt(i).getFileName());
+
+ fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
+ }
+ }
+
+ /*
+ * To be consistent, we want entries for the root directory. If
+ * we're the root, add one now.
+ */
+ if (dirName[0] == '\0') {
+ AssetDir::FileInfo tmpInfo;
+
+ tmpInfo.set(String8(""), kFileTypeDirectory);
+ tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
+ pContents->add(tmpInfo);
+ }
+
+ /*
+ * We want to prepend the extended partial path to every entry in
+ * "pContents". It's the same value for each entry, so this will
+ * not change the sorting order of the vector contents.
+ */
+ for (int i = 0; i < (int) pContents->size(); i++) {
+ const AssetDir::FileInfo& info = pContents->itemAt(i);
+ pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
+ }
+
+ mergeInfoLocked(pMergedInfo, pContents);
+ return true;
+}
+
+/*
+ * Trash the cache.
+ */
+void AssetManager::purgeFileNameCacheLocked(void)
+{
+ mCacheValid = false;
+ mCache.clear();
+}
+
+/*
+ * ===========================================================================
+ * AssetManager::SharedZip
+ * ===========================================================================
+ */
+
+
+Mutex AssetManager::SharedZip::gLock;
+DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
+
+AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
+ : mPath(path), mZipFile(NULL), mModWhen(modWhen), mResourceTableAsset(NULL)
+{
+ //LOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
+ mZipFile = new ZipFileRO;
+ LOGV("+++ opening zip '%s'\n", mPath.string());
+ if (mZipFile->open(mPath.string()) != NO_ERROR) {
+ LOGD("failed to open Zip archive '%s'\n", mPath.string());
+ delete mZipFile;
+ mZipFile = NULL;
+ }
+}
+
+sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path)
+{
+ AutoMutex _l(gLock);
+ time_t modWhen = getFileModDate(path);
+ sp<SharedZip> zip = gOpen.valueFor(path).promote();
+ if (zip != NULL && zip->mModWhen == modWhen) {
+ return zip;
+ }
+ zip = new SharedZip(path, modWhen);
+ gOpen.add(path, zip);
+ return zip;
+
+}
+
+ZipFileRO* AssetManager::SharedZip::getZip()
+{
+ return mZipFile;
+}
+
+Asset* AssetManager::SharedZip::getResourceTableAsset()
+{
+ LOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
+ return mResourceTableAsset;
+}
+
+Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
+{
+ {
+ AutoMutex _l(gLock);
+ if (mResourceTableAsset == NULL) {
+ mResourceTableAsset = asset;
+ // This is not thread safe the first time it is called, so
+ // do it here with the global lock held.
+ asset->getBuffer(true);
+ return asset;
+ }
+ }
+ delete asset;
+ return mResourceTableAsset;
+}
+
+bool AssetManager::SharedZip::isUpToDate()
+{
+ time_t modWhen = getFileModDate(mPath.string());
+ return mModWhen == modWhen;
+}
+
+AssetManager::SharedZip::~SharedZip()
+{
+ //LOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
+ if (mResourceTableAsset != NULL) {
+ delete mResourceTableAsset;
+ }
+ if (mZipFile != NULL) {
+ delete mZipFile;
+ LOGV("Closed '%s'\n", mPath.string());
+ }
+}
+
+/*
+ * ===========================================================================
+ * AssetManager::ZipSet
+ * ===========================================================================
+ */
+
+/*
+ * Constructor.
+ */
+AssetManager::ZipSet::ZipSet(void)
+{
+}
+
+/*
+ * Destructor. Close any open archives.
+ */
+AssetManager::ZipSet::~ZipSet(void)
+{
+ size_t N = mZipFile.size();
+ for (size_t i = 0; i < N; i++)
+ closeZip(i);
+}
+
+/*
+ * Close a Zip file and reset the entry.
+ */
+void AssetManager::ZipSet::closeZip(int idx)
+{
+ mZipFile.editItemAt(idx) = NULL;
+}
+
+
+/*
+ * Retrieve the appropriate Zip file from the set.
+ */
+ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
+{
+ int idx = getIndex(path);
+ sp<SharedZip> zip = mZipFile[idx];
+ if (zip == NULL) {
+ zip = SharedZip::get(path);
+ mZipFile.editItemAt(idx) = zip;
+ }
+ return zip->getZip();
+}
+
+Asset* AssetManager::ZipSet::getZipResourceTable(const String8& path)
+{
+ int idx = getIndex(path);
+ sp<SharedZip> zip = mZipFile[idx];
+ if (zip == NULL) {
+ zip = SharedZip::get(path);
+ mZipFile.editItemAt(idx) = zip;
+ }
+ return zip->getResourceTableAsset();
+}
+
+Asset* AssetManager::ZipSet::setZipResourceTable(const String8& path,
+ Asset* asset)
+{
+ int idx = getIndex(path);
+ sp<SharedZip> zip = mZipFile[idx];
+ // doesn't make sense to call before previously accessing.
+ return zip->setResourceTableAsset(asset);
+}
+
+/*
+ * Generate the partial pathname for the specified archive. The caller
+ * gets to prepend the asset root directory.
+ *
+ * Returns something like "common/en-US-noogle.jar".
+ */
+/*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
+{
+ return String8(zipPath);
+}
+
+bool AssetManager::ZipSet::isUpToDate()
+{
+ const size_t N = mZipFile.size();
+ for (size_t i=0; i<N; i++) {
+ if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
+ return false;
+ }
+ }
+ return true;
+}
+
+/*
+ * Compute the zip file's index.
+ *
+ * "appName", "locale", and "vendor" should be set to NULL to indicate the
+ * default directory.
+ */
+int AssetManager::ZipSet::getIndex(const String8& zip) const
+{
+ const size_t N = mZipPath.size();
+ for (size_t i=0; i<N; i++) {
+ if (mZipPath[i] == zip) {
+ return i;
+ }
+ }
+
+ mZipPath.add(zip);
+ mZipFile.add(NULL);
+
+ return mZipPath.size()-1;
+}
+