auto import from //depot/cupcake/@135843
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
new file mode 100644
index 0000000..2ecc776
--- /dev/null
+++ b/opengl/libs/Android.mk
@@ -0,0 +1,53 @@
+LOCAL_PATH:= $(call my-dir)
+
+#
+# Build META EGL library
+#
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ EGL/egl.cpp \
+ EGL/gpu.cpp \
+#
+
+LOCAL_SHARED_LIBRARIES += libcutils libutils libui
+LOCAL_LDLIBS := -lpthread -ldl
+LOCAL_MODULE:= libEGL
+
+# needed on sim build because of weird logging issues
+ifeq ($(TARGET_SIMULATOR),true)
+else
+ LOCAL_SHARED_LIBRARIES += libdl
+ # we need to access the Bionic private header <bionic_tls.h>
+ LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
+endif
+
+include $(BUILD_SHARED_LIBRARY)
+
+
+
+#
+# Build the wrapper OpenGL ES library
+#
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ GLES_CM/gl.cpp.arm \
+ GLES_CM/gl_logger.cpp \
+#
+
+LOCAL_SHARED_LIBRARIES += libcutils libutils libui libEGL
+LOCAL_LDLIBS := -lpthread -ldl
+LOCAL_MODULE:= libGLESv1_CM
+
+# needed on sim build because of weird logging issues
+ifeq ($(TARGET_SIMULATOR),true)
+else
+ LOCAL_SHARED_LIBRARIES += libdl
+ # we need to access the Bionic private header <bionic_tls.h>
+ LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
+endif
+
+include $(BUILD_SHARED_LIBRARY)