use in/out structures for queueBuffer() IPC
Change-Id: Ie125df2444b62a9a2200586a717dca268852afc9
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 5fb5416..592658b 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -230,12 +230,15 @@
if (i < 0) {
return i;
}
- status_t err = mSurfaceTexture->queueBuffer(i, timestamp,
- mCrop, mScalingMode, mTransform,
- &mDefaultWidth, &mDefaultHeight, &mTransformHint);
+
+ ISurfaceTexture::QueueBufferOutput output;
+ ISurfaceTexture::QueueBufferInput input(timestamp,
+ mCrop, mScalingMode, mTransform);
+ status_t err = mSurfaceTexture->queueBuffer(i, input, &output);
if (err != OK) {
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
}
+ output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint);
return err;
}